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#21 |
Knight
Join Date: Oct 2019
Posts: 936
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My point with -5 evasion monsters is only this: If the half evasion vs archery mechanic were applied to them then they'd actually gain 2-3 points of evasion. I thought this was a good illustration that the mechanic breaks down at very low skill levels, but it appears I only muddied the waters.
Sorry for not being clear and for using a very trivial example when it comes to actual gameplay. Derakon put it well: I was appealing to the "aesthetics of design." |
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#22 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,966
Donated: $40
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Negative values in programming and math are often treated differently. It isn't an issue I would worry about.
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#23 | |
Rookie
Join Date: Jun 2019
Posts: 19
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Quote:
__________________
gwarl 09/19/2019 I can't ban ster from my roguelikes site though like all other roguelike admins have because it lets him win Last edited by ster; January 26, 2020 at 09:41. |
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#24 |
Knight
Join Date: Oct 2019
Posts: 936
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No. I was joking about Gorcrows on Angband.live for entirely different reasons.
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#25 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,966
Donated: $40
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So if you want to treat things more believably for archery, don't cut dodging in half for small creatures (unless they're asleep.) So birds, bats, insects ... they get full dodging against archery. /snicker.
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