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#1 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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3.2 release candidate is upon us!
As of d1a64ee we have the final version of Angband 3.2.0. The Windows build is available from the autobuilder (http://rephial.org/nightlies), and the source is available from the github project's download page: https://github.com/angband/angband. (EDIT: mac build is at http://beent.je/macangbandnightly/cu...4ee55c-osx.dmg)
At this point all the blocker bugs for 3.2 have been fixed. There will be an official release once the release candidate has seen some wider testing. See changes.txt for a comprehensive list of changes for 3.2. Please feel free to play this and report any bugs you find (in particular, crashes, display problems, typos, documentation patches, etc.). The core gameplay for 3.2.0 is set (for better or worse)--once 3.2 is out I expect us to begin collecting gameplay tweaks to go into 3.2.1 and to start discussing the larger roadmap to 3.3 (and beyond). Thanks to everyone who submitted bugs, patches, feature requests and generally gave feedback on the game! Last edited by d_m; December 15, 2010 at 20:30. |
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#2 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 909
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Have you fixed the bug that prevents beginning chars from having gold, but lets others have it? I don't understand it at all.
EDIT: Is it intended or not? |
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#3 |
Adept
Join Date: Nov 2009
Posts: 163
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Do you have a list of what the changes are between 3.1.2v2 and 3.2?
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#4 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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I believe that bug is fixed. If you notice it happening please report what you did to see the bug. Thanks!
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#5 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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I'm not currently sure (and I'm at work so I can't look into it deeply). I will ask on IRC and see if anyone knows. If 3.1v2 has a changes.txt file also it should be possible to figure this out.
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#6 | |
Veteran
Join Date: Apr 2007
Posts: 1,947
Donated: $40
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Quote:
__________________
takkaria whispers something about options. -more- |
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#7 | |
Adept
Join Date: Nov 2009
Posts: 163
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Quote:
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#8 |
Adept
Join Date: Nov 2009
Posts: 163
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Reading through the change log, I'm actually very pleasantly surprised by it.
I'd got the impression - a false impression it now seems - from reading what people have been saying about the nightly builds that there were big changes happening on an almost daily basis. But that change log looks nicely conservative (I think Vanilla should change only incrementally, and leave radical stuff to the variants; only after something big is tried and tested in a variant and reasonably universally liked should it be back-ported to V). So - how long do you guys reckon it will take to go from a release candidate to an actual 3.2 release? |
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#9 | |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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Quote:
One of the nice things about having people playing nightlies is that a lot of the acceptance testing is being done on a continuous basis ![]() |
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#10 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
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