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#1 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Bugfix release for 3.2?
Any idea when there will be bugfix release for 3.2?
Especially that annoying GV "8"-grid bug that causes them to be colossal waste of time should be fixed. Other fixes I can think of are: Item descriptions that don't fit into screen saying "up/down escape for exit" doesn't actually allow up or down, only space which does take you to down. Screen flicker with flicker on whenever there is flickering monster in overhead screen. Game being slow when you use overhead view. There might be others, but at least that GV bug should be fixed. |
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#2 | |
Angband Devteam member
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#3 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Is there an actual 3.2 nightly edition, or is nobody working on fixing bugs in 3.2 and everybody busy tweaking with 3.3?
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#4 |
Veteran
Join Date: Apr 2007
Posts: 1,947
Donated: $40
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We only have one main branch, which is that for the next release. At some point I'll go through bugfixes and apply them to 3.2 where possible and we'll have a 3.2.1. No promise as to when, though, but hopefully soon.
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takkaria whispers something about options. -more- |
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#5 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
I mean killing monster several dlvls OoD which you wouldn't usually even try to tackle with inside no less than legendary CGV, and get "quarterstaff (1d9) (+2,+4)". |
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#6 |
Adept
Join Date: Sep 2010
Posts: 162
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Sorry, this probably shows my ignorance of how the game functions, but couldn't you just change the specific squares in the vault.txt file yourself?
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#7 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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The problem is that the definition of what the square is has been changed in the code, not that the vault templates in vault.txt have changed. Fixing this requires a (trivial) code change and recompilation.
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#8 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 40
Posts: 1,516
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I just spoke with Takkaria about this. The plan is to wait a little longer for bugfixes to trickle in (and play testing to happen) and then port them to a 3.2.1 release.
I think the reason this hasn't been done already is that it would be annoying to release 3.2.1 and then have to turn around and do 3.2.2 also, so it's worth waiting a week or two on. The nightlies have this fixed, and Derakon is right that it's a trivial change--I can provide a patch to anyone who wants it. |
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#9 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#10 |
Sangband 1.x Maintainer
Join Date: Apr 2007
Posts: 522
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There are a lot of numbers between 3.2 and 3.3.
Just sayin'
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a chunk of Bronze {These look tastier than they are. !E} 3 blank Parchments (Vellum) {No french novels please.} |
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