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#31 |
Swordsman
Join Date: Jan 2012
Posts: 414
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Accuracy and Evasion are a bit of an anomaly in Smithing terms. Because they can show up via artistry on regular non-magical items (and indeed the game treats them differently, giving them their own brackets) it seems wrong to charge experience for them.
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#32 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Last edited by debo; August 7, 2012 at 14:43. |
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#33 | |
Swordsman
Join Date: Jan 2012
Posts: 414
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Quote:
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#34 | |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Quote:
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#35 |
Adept
Join Date: Jun 2012
Posts: 230
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The red shield is the kite shield of Hador. It has fire and cold res, and with the (-1) it's pretty sweet. For perception skills are you thinking of getting concentration? I think it's better for archers than anyone else, I find it a bit hard to get consistant use out of it for melee dudes. For archers I actually like to get flaming arrows early on, you can find/forge a lot of arrows and they are really helpful for getting out of dangerous spots or against uniques.
Also, I love the barrow wight vaults too. Last edited by clouded; August 7, 2012 at 18:45. |
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#36 |
Swordsman
Join Date: Jan 2012
Posts: 414
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You mention that trolls aren't really a threat for any characters. Does everyone find this? (I see they have claimed a few scalps on the ladder, but not that many.) If so, what makes them particularly easy?
This isn't the intention, anyhow. For the next version we're deliberately trying to position them as an enemy which is slightly tough to fight but easy to evade or otherwise deal with -- they will have low Perception and Will. They are getting a bonus of 1 to melee across the board and deeper types are getting more health to help their combat abilities, but is more wanted in this direction? |
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#37 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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The only trolls I find truly scary are Troll Guards. The rest are just sort of 'meh'. I can generally run through a pack of them and only get hit once or twice, which is painful but not deadly (their damage dice aren't quite big enough for that, unlike giants.)
In certain situations (e.g. trying to fight 3 of them in a corridor with poor melee), their regen overcomes your damage output and THEN they're dangerous. But other monsters at those depths (Rauko, wargs, werewolves) are more terrifying, IMO, because it's harder to escape from them / hit them. |
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#38 |
Adept
Join Date: Jun 2012
Posts: 230
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Yes, I think it's that by the time you find them regularly you just have good enough defenses and offenses to handle them without huge trouble. I do have to run from mountain trolls sometimes with various characters, snow trolls a bit more often, and native depth troll guards have killed a number of my protection characters due to having really good damage output.
Their regen could perhaps be pushed a bit more, as debo says it's not really relevant when fighting 1v1 except if you have to run a bit to try and regen yourself. |
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#39 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Next video is up -- http://www.youtube.com/watch?v=4S4kUAMKGXc
This one is a doozy, clocking in at almost an hour! FYI: You'll hear me question/think about things in this video that we've already addressed in this thread. This isn't because I'm ignoring the advice received here; it's because I tend to record these videos in batches. The video I just uploaded is ~1wk old, for example. Enjoy! |
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#40 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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And another
![]() http://www.youtube.com/watch?v=Ria57e9JVmo Are these updates annoying/useless? Would you rather I just let you all subscribe to the channel on youtube if you so desire, and stop posting here? |
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