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#11 | |||
Swordsman
Join Date: Mar 2016
Posts: 371
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Quote:
16 of the 24 Sil-Q wins used some form of Smithing. How they used Smithing varied; some used Artifice, some used Enchantment, a couple just stopped at the first skill. I would say that that does not look to me like evidence that Smithing is not strong. Quote:
I think the fine items you can craft at 100' with relatively minimal investment are not so easily replaced for a few hundred more feet. Eventually you can replace them, yes, but you can gain substantial survivability until then. Mid-game I think having your pick of enchantable items such as gloves of strength or mail corslets of resilience or shields of frost makes it much easier to fill holes in your strategy. We're only up to about 14 or 15 smithing by this point. Artefact-wise, you don't need to hit the mid-30s. A robe of speed is 28, and the only robe of speed in game is vanishingly rare. A mithril shield that covers fire, cold and poison resistances is just 19, and decently better than Hador. Boots that grant dodging, sprinting and exchange places? 22. Quote:
This is plausible. Anyone else have thoughts on thta? Last edited by Quirk; January 6, 2019 at 19:27. |
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#12 |
Veteran
Join Date: Jan 2012
Location: East Coast, U.S.
Age: 38
Posts: 1,099
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"Temporarily knock him out":
For how long? Imo, maybe for just one gameturn and that's it. Or maybe this can be balanced out depending how extremely good your Will is vs. Morgoth's ![]()
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#13 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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You could set up something like, the first N times you fight him, you just drive him off, and he'll come back again later, then on the N+1th time you can actually kill him. Or you can maybe kill him when you drive him off, if you can deal enough damage before he makes it to the stairs, but this should be implausible. And N, as well as how hard he fights before he's driven off (~= how much damage you have to deal), can depend on how many Silmarils you take. So if you take all three, then he's much more persistent and will keep coming back, meaning you basically have to win four tough fights (three drive-offs plus the "real" fight) to score a kill. While if you take only one, then you might plausibly be able to drive him off once with a much weaker character.
This would change killing Morgoth from being one big fight to being a long sequence of encounters, which might be easier to balance. |
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#14 |
Swordsman
Join Date: Mar 2016
Posts: 371
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He's definitely bailed out of rough spots before. The battle with Ungoliant springs to mind. This would make the actual battle take place somewhere on the upper floors, which might be easier for the player if they can easily abort and hop up nearby stairs. It's a line of design worth considering further though. I'm a bit concerned it could lead to things being very protracted if players felt they had to hang round and scum potions if they were two fights in and their supplies were low.
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#15 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,432
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Had an idle thought on what might work to kill him as is. If you can find Nevrast and something like a great axe of final rest, maybe you can punch through on raw brute force? That bit of extra FA saves a chunk of will that could go elsewhere.
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#16 |
Swordsman
Join Date: Mar 2016
Posts: 371
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What are you singing for this? Presumably not Staying?
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#17 |
Swordsman
Join Date: Oct 2013
Posts: 268
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8 points in smithing + Weaponsmith, Artifice, Masterpiece is only 6600 xp though (5900 if you go through the hassle of making a Masterpiece Hammer), and gets you a 4d5 Sharp Greataxe with a few picked up smithing boosters, as well as a free action (and see invisible) shortbow (in case you don't pick up that new free action longbow artifact).
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#18 | |
Swordsman
Join Date: Mar 2016
Posts: 371
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Quote:
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#19 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,432
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These discussions always get confusing as people use the word "smith" to mean a lot of different things. My current run is doing a fair bit to convince me that brute force melee/evasion on the fingolfin is still king, at least in terms of simplicity. Though it'll still be a couple of days before I get a chance to test if it's enough for a kill.
I agree jeweller and extra lights is strong. Getting caught in the dark has always been the no. 1 killer of experienced players. Also there's shadow cloaks, these are just crazy, if you can find a way to still see... |
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#20 |
Veteran
Join Date: Jan 2012
Location: East Coast, U.S.
Age: 38
Posts: 1,099
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Really? When is it guaranteed? (Sorry, if I never realized this earlier.)
__________________
My best try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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