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#41 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,968
Donated: $40
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I think Nick is mostly right on this--the same list forever is kind of dull.
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#42 | |
Knight
Join Date: Sep 2013
Posts: 527
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I think you should go away and never come back. You are a toxic piece of garbage who chased away T4nk who was a valuable contributor with a nasty, vile piece of trash series of comments. I don't know if you suffer from some kind of mental illness, but such is the delusion of grandeur in your posts that I don't care. This forum would be better without you. |
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#43 | |
Prophet
Join Date: Dec 2009
Posts: 9,024
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For what it's worth, I still feel like a lot of the JLE monsters don't fit, and it bugs me how good Amulets of Trickery are. Back in the old days, you wore an Amulet of Wisdom +6 because the marginal improvement it gave to your saving throw was better than anything else you could get until the artifacts came in...and they were pretty underwhelming too! As I recall, the de facto best amulet was usually Carlammas because it gave +2 CON and basically nothing else. But yeah, they got added to the game and somehow I neglected to get upset about it or quit the community. (Also, I can't help but feel some responsibility for affecting the game balance, seeing as I added the "Miniature Cell" vault, which had 5 of the "monster 40 levels OOD with guaranteed-excellent item 20 levels OOD" tiles, and nothing else, in particular had nothing preventing those monsters from getting out of the vault. That thing wisely got nerfed shortly after being added to Vanilla) |
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#44 | ||||||||
Knight
Join Date: Mar 2015
Posts: 759
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Angband as the heritage
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I just have another POV on Angband in terms of gamedesign and actually cultural phenomena. I see V-Angband as the étalon (reference, standard, model) which is very close to perfection because it's being actively developed over ~30 years and which is based at gamedesign concepts of Moria and Rogue which gives yet another 10 yeards to this concept - Angband is closer than eg Nethack to 'original' Rogue and we actually could call Angband as Rogue III (Moria is Rogue II). So we could say that Angband has 40 years gamedesign in total. 40 years of gameplay and lore evolution. A lot of classic vanilla monsters went through it and I feel them as a thing close to perfection which we, of course, should enrich and rebalance, but being very cautions and respectable to the heritage. "One Does Not Simply Walk into Mordor".. lol this discussion remind me of Council of Elrond.. Quote:
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![]() But I understand that I'm a minority there and as I said in my past post - I've stopped struggle for Vanilla lore. I won't participate in monster/race discussions further except this thread. Quote:
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__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#45 | |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,431
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I too was upset to see him go. But not as upset as I'd be to see another forum-ite go, over something similar. Never commented because basically I'm glad I'm not actually a moderator. I'm probably the worst person to be calling people up on rudeness, being prone to getting rude myself on design choices in Angband but I'm going to make a request anyway. At least consider the possibility that the people calling you out on rudeness (multiple people) has more to do with the way you're saying things then simple disagreement. |
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#46 | ||
Knight
Join Date: Mar 2015
Posts: 759
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Quote:
And do not notice any rudeness this message: Quote:
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__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#47 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,431
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One word, but I had a billion to choose from. Simple fact: you're rude, I'm rude. Neither of us have special privilidge.
Done. |
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#48 | |||||
Prophet
Join Date: Apr 2008
Posts: 2,831
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![]() The Butcher of Baddu-Bak is having a new husband! ![]() Quote:
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__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#49 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 415
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Only time I've felt strongly about Angband development was few months ago, when traps were just obnoxiously dangerous. I don't know if dragon/demon summoning traps are nerfed nowadays, but those did one-shot me few times. Also it wasn't rare to lose majority of your town-bought healing supplies to early spiked pit traps. And if you did not have any, you could just die to bleeding+poison.
These incoming changes today, I just look forward to and wanna see how they play. Every change is likely displease some players, there's no way around that for a game with this long of a history. I bet there are people who still miss ant lions and evil iggies. |
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#50 | |
Apprentice
Join Date: Oct 2012
Posts: 75
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Overall I admit that I don't like changes in Vanilla in last 15 years. There are some nice user interface improvement but much more things are made in what I perceive as a wrong direction. Some of fun is removed because maintainer feels it's annoying to him. Some annoying things are introduced because maintainer feels it's more fun to him. I just know that if I don't follow current maintainer's philosophy then I will just get disappointed reading what's going on in Angband development. Might be a reason why I quit playing in last few years. Back to main subject of Angband LORE changes. I understand tangar's concerns. I understand that some monsters should stay in the game with their non-Tolkien roots, non-Tolkien names. On the other hand I agree that some monster needs to be moved to different depth. I'm not attached to a monster's name. Myself I though that 50' depth should be different from any other level. More safe, single monsters, no packs, no invisible monsters, no paralise monsters, no OOD monsters. But for someone else that would be a LORE change and maybe they would quote Tolkien that dungeon is never a safe place to be. |
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