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#31 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,433
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Are you playing with subwindows? It'll glow in the subwindow, but not in the inventory menu. A bit of a pain really.
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#32 |
Knight
Join Date: Oct 2019
Posts: 941
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Throwing Mastery
Not sure where to post this question. One section of the manual describes "trap" skills in Sil. Careful Shot and Mind Over Body I get. But why say "Throwing Mastery offers an inferior ranged option"? Seems useful enough, but maybe the problem is it drives up the cost of other Melee skills which would be even more useful? Or is it that thrown weapons' range is too limited?
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#33 | |
Swordsman
Join Date: Mar 2016
Posts: 371
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Quote:
Firstly, Archery rolls against one-half your opponent's Evasion, throwing weapons rolls Melee against full Evasion. Archers hit more and score more criticals, so in the late game arrows do much more damage. Secondly, daggers and throwing axes are fairly miserable damage wise, and the criticals they do get are worse than bows. Thirdly, spears have miserable range: you need to reach 7 strength to pass the range of a shortbow. Fourthly, Archery has an entire skill tree of goodies powering up bows further. Fifthly, bow and arrow enchantments compound - while this has been dialled back in Sil-Q, in original Sil you could be firing Flaming Arrows which had an enchantment of Piercing from a Bow of Nargothrond. Archery was somewhat overpowered. Sixthly, while a stack of vanilla spears or throwing axes might be fine at 50', by late game they look surprisingly sad. It's relatively rare to accumulate a stack of good throwing weapons which have some kind of slay on them, you're much more likely to have multiple bows with different slays in Sil (or arrows in Sil-Q). There are probably a bunch more reasons why throwing weapons are terrible including, as you mention, driving up the cost of other Melee skills - but much would require to be done to make throwing into a comparably viable ranged option. Throwing being a relatively niche single combat action little mentioned in Tolkien didn't help its case either, nor did the relatively clumsy interface compared to archery, so I opted to drop the skill entirely. Last edited by Quirk; December 16, 2019 at 19:01. |
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#34 |
Knight
Join Date: Oct 2019
Posts: 941
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Thanks for the response!
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#35 |
Knight
Join Date: Oct 2019
Posts: 941
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Blunt and Sharp
1.4.2 Manual says "blunt weapons are useful against armour" and "Song of Whetting • Grants sharpness" but neither of these things have any details. Is sharpness the same 2% per Song pt as in Sil?
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#36 | |
Swordsman
Join Date: Mar 2016
Posts: 371
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Quote:
Sharpness reduces armour by 50%; this is the case with all sharp weapons in Sil. Song of Sharpness was the anomaly here. Song of Whetting grants actual sharpness. |
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#37 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,433
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Standfast doesn't show up with staff of self knowledge
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#38 |
Knight
Join Date: Oct 2019
Posts: 941
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Very subjective, but I feel the terms "mindless" and "unintelligent" are too similar. I have it figured out now, but it took me quite a while.
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#39 |
Swordsman
Join Date: Mar 2016
Posts: 371
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#40 |
Apprentice
Join Date: Jan 2016
Posts: 95
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I believe hand axes are not flagged as throwing items. The combat rolls indicate that they have a thrown melee score of 4 when it should be 9, and 1 damage side when it should be 2. This penalty does not occur when wielded normally.
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Thread | Thread Starter | Forum | Replies | Last Post |
Sil-Q 1.4.1 release | Quirk | Sil | 47 | May 9, 2019 21:29 |
Sil-Q 1.4.1-beta release | Quirk | Sil | 9 | November 18, 2018 08:47 |
Sil-Q official release | Quirk | Sil | 13 | August 21, 2018 03:10 |
Sil-Q nearly official release | Quirk | Sil | 10 | June 26, 2018 17:37 |
Sil-Q new release | Quirk | Sil | 12 | March 3, 2018 00:08 |