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Old May 14, 2020, 18:22   #11
PowerWyrm
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New PWMAngband 1.4.0 beta 8 released!

List of changes:

- Replace fake permawall terrain by SQUARE_FAKE flag
- Reintroduce sandwalls in the Sandworm Lair that were accidentally commented out
- Fix crash in rd_objects_aux()
- Display the cursor under the player on the minimap
- Give Gilim IM_COLD and Nan IM_FIRE
- Stop player being able to run out of a web without clearing it
- Add thrown damage for shots and pebbles
- Allow fuzzy kind searching to use exact name by prefixing the search with '#'
- Add custom fountains to dungeon.txt
- Switch tval/sval pair from byte to u16b

Note: savefiles are not compatible with beta 7, server instances need to be wiped and restarted clean.

Files updated: binaries
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old May 20, 2020, 20:21   #12
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New PWMAngband 1.4.0 beta 9 released!

List of changes:

- Add 1-2 mushroom drop to Farmer Maggot
- Fix custom tiles generated on top of monsters/objects
- Make DRAIN_EXP only drain experience when the player is not idle
- Rework FAST_THROW so it gives extra might instead of extra shots, give it to dragons and hydras
- Give magic shots, rocks, shurikens and boomerangs the THROWING flag
- Adjust throwing damage
- Don't drop items under NEVER_MOVE + NO_DEATH monster (like target dummy)
- Fix item combination not redrawing the floor
- Tidying up of projection effects
- Adjust hill troll tile
- Improve some information
- Sort slays/brands by damage
- Changed message_color_define() so there's only one entry per message type for the color
- Stack items when dropping
- Fixes in message.c

Note: I made a blunder in z-form.c so the source doesn't compile under Linux. I've attached a revised version that compiles.

Files updated: binaries
Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
Attached Files
File Type: zip z-form.zip (5.2 KB, 64 views)
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Old June 5, 2020, 19:33   #13
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New PWMAngband 1.4.0 beta 10 released!

List of changes:

- New dungeon: The Ettenmoors (home of trolls)
- New players start with 80% satiation instead of 89%
- Prevent teleporting on NO_MONSTERS terrain
- Fix crash in rd_player_traps()
- Give blackguards detection of monsters susceptible to fear
- Drop grid target after a monster vanishes from view
- Add whether a projection wakes a monster to struct projections
- Make more things wake monsters
- Fix an out-of-bounds access to el_info in adjust_dam()
- Enable turning labyrinths and moria levels off completely
- Use SetWindowPlacement when re-opening the game in Windows
- Give the teleportation curse a message
- Remove disturb() argument
- Make curse activation disturb the player
- Reduce food value of healing potions
- Make winners appear first in hall of fame
- Stop divide-by-zero crash bug in lore
- Add option to sort monsters by experience instead of depth in the monster list
- Allow alter command to close doors and open chests
- Fix an error in monster_remove_from_groups()
- Only describe brands and slays that come from the object
- Make TMD_BOWBRAND work on missiles only (both fired and thrown)
- Make class brands work on ranged attacks

Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old June 19, 2020, 20:19   #14
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New PWMAngband 1.4.0 beta 11 released!

List of changes:

- Players now start with 70% satiation
- Fix not automatically learning curses after using curse weapon/armor
- Replace GOLD_DROP_NOSELLING by GOLD_DROP_VANILLA
- Fix pickup menu not properly allowing to pickup items one by one
- Rework magic mapping/enlightenment to take into account custom walls
- Fix quick_floor option
- Prevent recalling on harmful terrain
- Make acquirement generate the item in the inventory (if pack is not full) if the floor around the character isn't suitable for objects
- Use custom floor under a mimic when it is revealed or deleted
- Remove speed penalty from being Full when calculating food digestion rate to avoid double penalty
- Use to-hit skill instead of player level in critical calculation
- Add 'line of sight' through rock, improve PASS_WALL monster behaviour near permanent walls
- Fix critical bug that made wraithed players totally invisible to monsters
- Tightened code for unique generation
- Adjust targeting of STRIKE effect
- Improve consistency in element rune learning
- Fix plural of crow of Durthang
- Final tweaks to blackguard

This also concludes the porting of V4.2.1 features apart from the new dungeon level templates which will require a bit of work to port. I'll do that later.

Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old June 26, 2020, 19:38   #15
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New PWMAngband 1.4.0 beta 12 released!

List of changes:

- Don't use custom floors when revealing a mimic in a mimic pit
- Don't use custom features that look like floor if they can't hold objects
- Update README.md
- Replace NO_MONSTERS flag with NO_GENERATION, use it to also prevent objects from being generated
- Add custom number of stairs for dungeons
- Replace hardcoded QUIT_TIMEOUT with mangband.cfg server option
- Keep player active during disconnection timeout
- Add "ascii_mon" option to display monsters using ASCII symbols instead of tiles when using a tileset
- Small optimisation for resting
- Add sval validity check in parse_ego_item()
- Fix equipment curses

Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old July 3, 2020, 22:14   #16
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New PWMAngband 1.4.0 beta 13 released!

List of changes:

- Slight tweak to gold drop rates at low level
- Don't wipe townies at dawn if the number of townies is less than the max for that town
- Add message when using chargeable items from the ground
- Remove "wield" command from quick_floor option
- Stop Create Arrows creating special artifacts
- Fixed bug with food counter that stopped starvation when the counter hit 0 and caused the food indicator to disappear
- Fixed apparent issue with trampling of shape-changed monsters
- Fixed bugs with tracking of shape-changed monsters
- Don't close VERSION_BETA servers if an object cannot be placed, but just discard the object
- Allow full home capacity on VERSION_BETA servers
- Don't generate custom stores in the base town
- Give Bert, Bill and Tom the DROP_GREAT flag like all other dungeon bosses
- Add new terrain "training grounds" for the Target Dummy, fix its location to a random lot in the base town
- Fix ghostly powers for deceased warriors/unbelievers/monks

Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old July 10, 2020, 19:50   #17
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New PWMAngband 1.4.0 beta 14 released!

This release fixes a CRITICAL security bug that was present since forever. Please delete your server savefile AT ONCE and upgrade IMMEDIATELY.

List of changes:

- Add level_golds.txt to define gold drop rates instead of using a hardcoded table
- Don't wipe items on the surface at dawn if there are players on the level
- Save player id counter + player names in a separate file
- Check saved password vs provided password when loading player savefile
- Don't display Target Dummy in the list of uniques
- Don't display pain/death message for Target Dummy
- Add message for projected damage if show_damage option is set
- Reveal mimics when using teleport other
- Remove duplicates from the player name database when loading player names
- Use new player id if player id already exists in the player name database when loading player savefile

Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old July 17, 2020, 19:58   #18
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New PWMAngband 1.4.0 beta 15 released!

List of changes:

- Allow "fire at nearest" command to throw missiles when no launcher is equipped
- Allow quick_floor on wield if there is something to wield in the inventory
- Fix OPP_CONF timed effect not ending properly
- Move decrease_timeouts() before process_pending_commands() to make effects last the proper amount of turns
- Add HOUSE_FLOOR_SIZE server option to limit the size of object piles in houses

Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
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Old July 30, 2020, 18:38   #19
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New PWMAngband 1.4.0 beta 16 released!

List of changes:

- Make secret doors properly use custom wall features
- Fix throwing multiplier in calc_damage()
- Add time limit of 7 days on Expensive Black Market orders
- Increase house price a bit depending on the HOUSE_FLOOR_SIZE option
- Make ego torches more common

Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr

Note: this is the final beta for version 1.4.0 (numbering goes to 16 max anyway). I will now take 3 week holidays, so take this time to test the beta version so I can release 1.4.0 proper when I come back and start working on porting the MAngband features for 1.5.0.
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