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Old June 30, 2020, 23:40   #31
Sideways
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cur_num is recalculated on loading, so just resuming play should make the game understand that Sauron isn't there, even pre-bugfixes.

(Indeed, pre-bugfixes, the game would have considered Sauron not there and allowed him to generate even with Wolf-Sauron or Vampire-Sauron present...)
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Old July 1, 2020, 00:07   #32
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Oooh that's fun! Fight 3 Saurons at once!
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Old July 1, 2020, 07:20   #33
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Thanks. Very nice job, Sideways! Thanks to Nick too in advance.
I'd rather find some minor bugs from now on
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Old July 1, 2020, 08:16   #34
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Quote:
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Oooh that's fun! Fight 3 Saurons at once!
In past versions of MAngband, you could face multiple Morgoths because 1) he could summon himself and 2) he was only unique per player instead of per level
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Old July 1, 2020, 12:15   #35
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Was there a change to the way stacking works or am I missing something in the options? In the past, if I was standing on an item and I dropped something from my inventory, it would drop into a nearby empty floor space assuming there is one. In 4.2.1, it drops on top of the item on the floor and is the first of the two that I pick up, even if I'm surrounded by empty floor.
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Old July 1, 2020, 12:43   #36
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Originally Posted by Monkey Face View Post
Was there a change to the way stacking works or am I missing something in the options? In the past, if I was standing on an item and I dropped something from my inventory, it would drop into a nearby empty floor space assuming there is one. In 4.2.1, it drops on top of the item on the floor and is the first of the two that I pick up, even if I'm surrounded by empty floor.
Yes, that was a recent change.
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Old July 1, 2020, 16:24   #37
Ingwe Ingweron
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Yes, that was a recent change.
I love this change. Especially helpful when fighting a monster and for some reason have to drop something. It helps that it doesn't roll out under the monster @ is fighting, where it can't be retrieved or used from the floor.
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Old July 3, 2020, 17:05   #38
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There's something wrong with Staff of the Magi information not updating. My @, a Dwarf Druid, uses the Staff and sees mana restored, yet the information on the staff in his inventory says only that, "It can be activated."
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Old July 3, 2020, 23:09   #39
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Originally Posted by Ingwe Ingweron View Post
There's something wrong with Staff of the Magi information not updating. My @, a Dwarf Druid, uses the Staff and sees mana restored, yet the information on the staff in his inventory says only that, "It can be activated."
Yes, this is a known bug with devices first activated off the floor.
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Old July 5, 2020, 03:19   #40
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OK, new macOS build is up on the nightlies page (windows build is still broken), and on angband.live (source is here) with the following changes:
  • Performance improvement by Kusunose
  • Food counter fix by Sideways
  • Multiple shapechange fixes by Sideways
  • Fix to roguelike key issues in macOS by backwardsEric
  • Fix to inconsistencies when mimics get teleported by backwardsEric (ie when anyone teleports a mimic...)
  • Improvement to ID which should fix the problem with IDing devices first used off the floor; backwardsEric again
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