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Old October 22, 2015, 11:11   #11
Timo Pietilš
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Originally Posted by Egavactip View Post
A Sling of Buckland is not the only missile weapon in Angband, nor is "double-range" the only possible range longer than normal range. If there are Long Bows of Accuracy, there should/could be Long Bows of Extra Range.
Maybe long range ammunition instead of shooter? The multiplier affecting the range kind of makes sense (faster speed for ammo), but ammunition could also have range-extending capabilities so that they fly farther than normal with same initial speed. One grid / PVAL +1.
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Old October 22, 2015, 11:41   #12
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Why do you think that longer range would be a good idea? Rangers are already good at pinning down enemies from far away, and I don't think they need another bonus on this respect.

Given the average room size, the shooting radius looks ok to me as it is.
If anything, I would aim to reduce the distance scale of the game, to mitigate "the drolem (offscreen) breathes, you die" problems and try to be more tablet-friendly.
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Old October 22, 2015, 12:49   #13
Timo Pietilš
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Why do you think that longer range would be a good idea? Rangers are already good at pinning down enemies from far away, and I don't think they need another bonus on this respect.
Throwing and very early game short bows and slings have pitiful range. You could create throwing weapons with decent range if those weapons could have attribute for range. Currently whole flag doesn't exist, so it would require code change.

You could of course restrict that as ego for ammunition so that branded ammo can't be extra range ammo.
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Old October 22, 2015, 14:26   #14
Ingwe Ingweron
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Quote:
Originally Posted by fph View Post
Why do you think that longer range would be a good idea? Rangers are already good at pinning down enemies from far away, and I don't think they need another bonus on this respect.

Given the average room size, the shooting radius looks ok to me as it is.
If anything, I would aim to reduce the distance scale of the game, to mitigate "the drolem (offscreen) breathes, you die" problems and try to be more tablet-friendly.
+1 here. I don't think the range should be increased whatsoever and reduction of range has the benefits you mentioned.
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Old October 22, 2015, 14:38   #15
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If anything, I would aim to reduce the distance scale of the game, to mitigate "the drolem (offscreen) breathes, you die" problems and try to be more tablet-friendly.
This is easy to try - just change the max-range and max-sight values in constants.txt.
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Old October 23, 2015, 12:37   #16
Timo Pietilš
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If anything, I would aim to reduce the distance scale of the game, to mitigate "the drolem (offscreen) breathes, you die" problems and try to be more tablet-friendly.
Ruining the game to support toys is not the ideal goal IMO.
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