Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old October 30, 2015, 06:41   #21
Ingwe Ingweron
Veteran
 
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 1,460
Ingwe Ingweron is on a distinguished road
Quote:
Originally Posted by bio_hazard View Post
Wow- I'm definitely not ready for Morgoth- Maeglin almost ended this run real quick. Cute trick hollowing out the walls around my runes then filling it with purple guys.
Maeglin is sometimes called the "mini-Morgoth" precisely because of his tunneling and summoning.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Ingwe Ingweron is offline   Reply With Quote
Old October 30, 2015, 08:14   #22
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,080
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Carnivean View Post
Keep in mid that neither Sauron or Morgoth have any elemental attacks.
Sauron has fire ball, nether ball and darkness storm (and bunch of unresistable ball and bolt spells).

Darkness storm equals manastorm in power unless you have resistance.

Morgoth does have nether ball too, but at that depth damage from that is so small that you are happy he doesn't use any other spells from his arsenal.

I have a feeling that original intent for deep monster nether ball was that it equals darkness storm or at least rivals high-element breath weapons. Maybe we should have a bit stronger version of that spell.

IMO there should be "storm" versions of ball spells for pretty much all elements.
Timo Pietilš is offline   Reply With Quote
Old October 30, 2015, 09:04   #23
Bogatyr
Swordsman
 
Join Date: Feb 2014
Posts: 443
Bogatyr is on a distinguished road
Quote:
Originally Posted by bio_hazard View Post
It took FOREVER for Kelek's to drop- finally got it just now from a remarkably easy graveyard.

http://angband.oook.cz/ladder-show.php?id=18236

Also starting to get a decent stack of consumables for the end-game- could probably use more *Healing* still.

how important are staves of *Destruction* now that I have Kelek's? Worth keeping?

I'm trying to decide whether to stick with the fire immunity randart armor or switch to the dwarven balance dragon armor- so far it seems like a wash since I'd likely need to switch out the dwarven shield for elfikind to cover rFire and I wouldn't gain any con. Also, I'd hate to lose telepathy and need to keep the helm instead of the amulet because trickery is giving me rPois. I have randart fire immunity boots at home but I don't have enough speed to switch out my current boots, and I'm really loving the +4 stealth which is probably worth the 1 point of speed compared to the +10 basic speed boots.

I feel like I'm pretty close to maxed out on available egos- so hopefully the last 3 CLs won't be totally devoid of randarts. I've seen quite a few but they seem less common now. Next game I'll definitely fire up 4.0.3
Even with Kelek's, keeping a Destruction item can be handy as an escape if you fail a save vs. mental attacks like amnesia which temporarily boost your spell fail rate really high which can be fatal for a mage. Scrolls are better as others have noted. Fire immunity is not useful for the final fight.
Bogatyr is offline   Reply With Quote
Old October 30, 2015, 11:26   #24
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,702
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
IMO there should be "storm" versions of ball spells for pretty much all elements.
I rather like the way Oangband does this, where the ball/storm spells get more powerful and sometimes additional effects the more powerful the caster.
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old October 30, 2015, 12:22   #25
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,080
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Nick View Post
I rather like the way Oangband does this, where the ball/storm spells get more powerful and sometimes additional effects the more powerful the caster.
I'm talking about monster spells. Player spells should be more flexible, but there should be some sort of predictability for monster spells where effects don't vary too much.
Timo Pietilš is offline   Reply With Quote
Old October 30, 2015, 13:12   #26
PowerWyrm
Veteran
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,140
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
IMO there should be "storm" versions of ball spells for pretty much all elements.
It's called "breath"
Morgoth could breathe nether instead of casting a ball, that would make him way more dangerous.
__________________
PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Old October 30, 2015, 14:04   #27
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,080
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by PowerWyrm View Post
It's called "breath"
Morgoth could breathe nether instead of casting a ball, that would make him way more dangerous.
I prefer spells for spellcasters. Not affected by HP you could give "weak" sorcerer a really hurting spell.

Darkness storm and Manastorm have same equation. No other spell comes even close to those two in damage.
Timo Pietilš is offline   Reply With Quote
Old October 31, 2015, 02:06   #28
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,702
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
I'm talking about monster spells. Player spells should be more flexible, but there should be some sort of predictability for monster spells where effects don't vary too much.
I was talking about monster spells too. So for example darkness storm in O has larger radius and greater damage (and more impressive messages) the more powerful the caster.

Two things to note:
  1. Monsters are given a spell power, which is used where level is used in V. This gives more control over how powerful you want a caster to be
  2. Some monsters (powerful undead, Sauron, Morgoth) get the MORGUL_MAGIC flag, which means their dark attacks may have other effects including:
    • Paralysis from fear
    • Poison
    • Experience drain
    • Disenchantment (of objects, or removing player buffs)
    • Amnesia
    • Black breath (constant experience drain until it's removed)

I'm not saying we necessarily should do all those things, but this sort of thing allows more progression later in the dungeon and diversity in the monster list.
__________________
One Ring to rule them all, One Ring to find them,
One Ring to bring them all and in the darkness bind them.
Nick is offline   Reply With Quote
Old October 31, 2015, 06:38   #29
bio_hazard
Knight
 
bio_hazard's Avatar
 
Join Date: Dec 2008
Posts: 573
bio_hazard is on a distinguished road
Rats- took some shards to the face fighting Huan, down to -1HP. So close! I was starting to get a little too comfortable after taking out a lot of other high tier uniques with very little trouble. He would have put me up to CL50. Still- my best char so far.
bio_hazard is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
What else do I need before endgame? onemonkey AAR 6 June 20, 2015 00:24
Endgame Swede2378 Vanilla 7 June 17, 2010 09:13
potions at endgame shawnosullivan Vanilla 3 October 26, 2009 02:16
Endgame artifacts tummychow Vanilla 9 October 1, 2009 22:55
Help with endgame equipment bebo Vanilla 6 May 3, 2009 18:23


All times are GMT +1. The time now is 05:43.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.