Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old December 4, 2018, 17:24   #21
kandrc
Swordsman
 
Join Date: Dec 2007
Posts: 284
kandrc is on a distinguished road
I just finished a winner with the new Ranger. The spells in the dungeon book are very buggy and (perhaps because of the bugs) too powerful.

Placing a decoy can cause a monster to move back and forth, never advancing, never using ranged attacks, while you fill it with arrows. I killed many (most?) of the high-level uniques this way. Only tunnelers and pass-wall monsters seem to be immune. Even Sauron just danced side to side while I used him as a pincushion, never attacked, never summoned, never teleported...

There seems to be some state issues going on as well. I found that it was necessary to haste before placing a decoy, otherwise haste cancels the decoy every time. Hide tracks also cancels decoys, but I only tried it once (didn't see much utility for it), so I don't know if it always cancels or only sometimes, or if the cancellation would go the other direction.
kandrc is offline   Reply With Quote
Old December 4, 2018, 17:36   #22
Grotug
Knight
 
Join Date: Nov 2013
Posts: 987
Grotug is on a distinguished road
Quote:
Originally Posted by Nick View Post
Thanks, that's helpful feedback. I think rangers need work, but I'll think a bit more about exactly what it is they need.
As someone who really enjoyed Warcraft II tremendously, I might suggest Rangers gain power similar to how Archers (Rangers) did in WCII?

As they upgrade their damage increases, their shooting range increases, their sight increases and their hitpoints increase. I like the idea that Rangers get special treatment upon reaching certain character level thresholds in Angband. But if the original extra shots is truly too overpowered, I'd love to see them instead gain upon reaching every 20 character levels something like:

+1 Light
+1 Might to their launcher
+3 Stealth
+3 Infravision
+12 to-hit
10% reduction to breakage of missiles.

With these bonuses we could probably leave the new, underwhelming extra shots system as is. It is true, though, for some reason, that for me, also, launchers are one of the most exciting objects to find in Angband, even more than overpowered weapons. I guess that's because you still need to find good missiles for the launcher and there is just something very satisfying about annihilating tough monsters with missiles that are in finite supply; or clearing a room of baddies with rapid fire. Yet, I've never found Rangers particularly satisfying in classic Angband: firing a bunch of arrows and the opponent not doing anything was just boring; and I always hate how many arrows I'd have to use. If each arrow did more damage that would mean less arrows I have to lug around and collect all the time. I personally would like to see shooting speed removed from the game entirely. It's much more satisfying to have parity with the opponent and do more damage per shot than get extra shots but do less damage. I would find it much more exciting to have a launcher exclusive to the level 40 Ranger that is (X7) rather than three shots per turn. Awesome range, awesome power, but only one shot per turn.

What about a spell that increases the might of the launcher? 40 mana, +1 to might, duration 20+1d20 turns. Available at CL40.
__________________
Detailed account of my Ironman win here.

Last edited by Grotug; December 4, 2018 at 17:42.
Grotug is online now   Reply With Quote
Old December 4, 2018, 18:30   #23
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,548
Derakon is on a distinguished road
Hear hear, Grotug is speaking my kind of language.
Derakon is offline   Reply With Quote
Old December 4, 2018, 18:34   #24
Voovus
Apprentice
 
Join Date: Feb 2018
Location: London
Posts: 57
Voovus is on a distinguished road
Quote:
Originally Posted by Grotug View Post
10% reduction to breakage of missiles.
I think you've hit on something interesting here. How about giving Rangers total immunity to missile breakage, instead of all the usual brands or shooting speed bonuses? Then all the Holy Might & co would become genuinely great finds for Rangers - not just stuff you save for the one final fight.
Voovus is offline   Reply With Quote
Old December 4, 2018, 21:25   #25
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,220
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by kandrc View Post
Placing a decoy can cause a monster to move back and forth, never advancing, never using ranged attacks, while you fill it with arrows. I killed many (most?) of the high-level uniques this way. Only tunnelers and pass-wall monsters seem to be immune. Even Sauron just danced side to side while I used him as a pincushion, never attacked, never summoned, never teleported...
OK, thanks - they should be attacking the decoy and destroying it. The principle of "monster always attacks the player is built deep into the code, and I clearly haven't found all the places.

Also, excellent ideas from Grotug, lots of food for thought.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
How should I get more spells? Petoften Vanilla 1 June 25, 2018 14:05
Why cant I see my spells? Lanman Vanilla 3 December 1, 2013 10:07
Ranger spells Sincro Vanilla 57 November 4, 2010 18:11
Which spells will I use as a High-Elf Ranger? Nemesis Vanilla 44 April 9, 2010 01:34
Ranger Spells & The Pike 'Til-i-arc' joelsanda Vanilla 6 January 12, 2010 12:32


All times are GMT +1. The time now is 12:53.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.