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Old December 10, 2018, 19:23   #21
Sky
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I suggested a 4th form to differentiate between low-level combat forms (no bonus speed or blows, basically good to tank ologs) and high level, uniques-ripping combat form. Otherwise you risk a all-or-nothing character who cant do anything until hitting a specific CL.

Also, i do support the druids inability to access his equipment, needing to commit to a specific form (or lose an action; changing from one form to another in 1 turn could be possible). This demands more power from the shapeshift.

Im ok allowing maybe spellcasting; maybe only in higher forms? It does shuft the balance substantially though.
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Old December 10, 2018, 21:18   #22
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Quote:
Originally Posted by Sky View Post
1st available form: a retreat/panic form. Something whose main purpose is to GTFO.
Lets name it Fox Form, +3 Stealth, +5 Spd. Some combat penalty.
Why not A: cover tracks.

2nd form: a tank form, lets call it BearForm. +AC +CON. Normal melee, maybe pStun. Maybe slight +hit. A: roar (cone of fear)

3rd form: a combat form, let's call it .. idk, Treant?? +AC +blows +hit +dmg. pBlind pStun FA.
A: AoE melee

4th and final: Dragon Form. Breath, immunities, +Spd, general badassness.


So you have a character which is both a decent healer (as paladin) and foghter (as warrior or even better) BUT must shift between the two, losing an action.

That's your druid class.

Im not sure if right now switching between form and human takes time - if it doesn't, it should.
Interesting. The current forms are
  • fox - principally stealth/escape
  • pukel-man - this is the tank, with +CON, +STR, -SPD, sustains and damage reduction (every blow does 10 less damage)
  • bear - this is the combat form, but probably needs some work
  • eagle - gets pConf, pBlind, FA, SI, pFear, big boost to movement speed, and can fly over traps - meant to be for quick movement (raiding vaults, etc) but the no pickup rule hurts it

And currently yes, changing takes a turn in both directions.
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Old December 10, 2018, 21:33   #23
Derakon
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My suggestion was predicated on the assumption that you'd basically never be out of a shapeshifted form, but you'd need to pick which form to use wisely (and spend a turn shapeshifting, yes). That's why I suggested that unshifted druids be basically terrible -- with the implication that you're still terrible at everything else when you're in a form that's good at one thing. But if the game is balanced around you always being shifted, you can have access to your basic commands and spellcasting when shifted.

I can see there being a fourth form that's good at several things, as a reward for making it to high level. Kind of the equivalent of mages getting Banishment or priests getting Banish Evil.

Nick: what kinds of scenarios do you envisage the pukelman being used vs. the bear? I feel like there's a lot of overlap between tank and melee combat.
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Old December 10, 2018, 21:59   #24
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I never got the hang of the shape-shifting business, and found the whole process annoying. My comp character basically never used those abilities. But the Druid does get (up to) 5 blows / round, which is pretty good, and Meteor and Rift, which are great, so I didn't feel like the character was underpowered.
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Old December 11, 2018, 17:04   #25
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And currently yes, changing takes a turn in both directions.
Please check this. De-shapeshifting appears to be free.
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Old December 11, 2018, 21:04   #26
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Please check this. De-shapeshifting appears to be free.
Checked - and you're right
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