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Old October 16, 2010, 21:13   #1
Fendell Orcbane
Swordsman
 
Join Date: Apr 2010
Location: Washington state USA
Posts: 460
Fendell Orcbane is on a distinguished road
I still think Warriors are the easiest class

So I won with my first attempt at a warrior. I only wish that i saved the character after I killed morgoth off, because I kept exploring afterwards to see what I could find. I eventually found the One Ring, a Mace of Disruption of Gondolin and Bladeturner. BTW I think that Bladeturner is awesome if you are a Warrior. It buffs you up for any tough fight and it recharges really quickly. I just wish that I had it for Morgoth. Although I got very lucky this game and I managed to find a lot of slay evil and Holy might ammo. I was also playing the last official version so that the ammo was way over powered and Morgoth didn't last long. Hell I didn't even break a sweat.

The main reason that I say warriors are easy is because they have sex on the first date: ) LOL. No, really I had a very low turn count compared to other characters that I have won with. Hell this character has a lot more exp. than most of my winners with less turns of playing. Also I have no fears with this character, demon pits? Bring them on. Hell bring on and Undead pit. But I couldn't do that with my winning mage or Ranger. With my warrior all I need to do is find a corner and not let anything get face to face and I'm good because demons can't summon out of their LOS. Or at least that hasn't happened and I've been using this technique for crowd control for awhile now.

Anyway here is my Monty Haul character:
Code:
  [Angband 3.1.2 Character Dump]

 Name   Garnelth                                 Self  RB  CB  EB   Best
 Sex    Male         Age            121   STR! 18/100  +1  +5 +14 18/***
 Race   High-Elf     Height          94   INT! 18/100  +3  -2  +7 18/180
 Class  Warrior      Weight         197   WIS! 18/100  -1  -2  +9 18/160
 Title  ***WINNER*** Social      Lordly   DEX! 18/100  +3  +2 +14 18/***
 HP     1064/1064    Maximize         Y   CON! 18/100  +1  +2 +12 18/***
 SP     0/0                               CHR! 18/100  +5  -1  +7 18/210

 Level               50   Armor  [107,+155]     Saving Throw        100%
 Cur Exp       26779826   Fight   (+63,+61)     Stealth        Excellent
 Max Exp       26779826   Melee   (+82,+84)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+80,+19)     Shooting       Legendary
 MaxDepth  6350' (L127)   Blows      5/turn     Disarming           100%
 Game Turns     1125951   Shots      1/turn     Magic Device          83
 Player Turns    235316   Infra       60 ft     Perception       1 in 24
 Active Turns    230095   Speed          30     Searching            27%
 Gold           1098159   Burden  281.4 lbs

 You are one of several children of a Noldorin Warrior.  You have light
 green eyes, wavy black hair, and a fair complexion.



rAcid:..*...+.*++.. rConf:......+......
rElec:..*...+...... Sound:......+.+....
rFire:..*.+.+...... Shard:......+......
rCold:..*...+..+... Nexus:......++.+...
rPois:..+.+.+...... Nethr:..+...+......
rFear:....+.+.+...+ Chaos:.....++.+....
rLite:......+.....+ Disen:..+...+......
rDark:+.+...+..+... S.Dig:.............
rBlnd:.....++...... Feath:.............

Light:+............ Aggrv:..+..+...+...
Regen:..+...+...... Stea.:.......+.....
  ESP:+.+..+....... Sear.:.....+.......
Invis:+.+..+......+ Infra:.....+......+
FrAct:++......+.+.. Tunn.:.............
HLife:......+...... Speed:.++++..+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) a Mace of Disruption of Gondolin (5d8) (+19,+23)
     Slays undead, demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 207.4 vs. undead, 207.4 vs. demons, 207.4 vs.
     orcs, 207.4 vs. trolls, 207.4 vs. dragons, and 120.3 vs. others.
     
     Radius 1 light.
b) The Long Bow of Bard (x5) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
     Permanently cursed.
     +5 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to acid, lightning, fire, cold.
     Provides resistance to acid, lightning, fire, cold, poison, dark, 
     nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Speeds regeneration.  Grants telepathy.  Grants the ability to see
     invisible things.  Aggravates creatures nearby.  Drains
     experience.  
     
     When aimed, it does bizarre things.
     Takes 794 to 2470 turns to recharge at your current speed.
     Your chance of success is 78.5%
     
d) a Ring of Speed (+13)
     +13 speed.
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 760 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
f) The Palantir of Westernesse (+2)
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  Drains experience.  
     
     When activated, it maps the entire level and detects nearby object
     s, traps, doors, and stairs.
     Takes 193 to 380 turns to recharge at your current speed.
     Your chance of success is 86.6%
     
     Radius 3 light.
g) The Power Dragon Scale Mail 'Bladeturner' (-8) [80,+35]
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, blindness, confusion, sound, shards, nexus, nether, 
     chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it bestows upon you berserk rage, bless, and resis
     tance.
     Takes 190 turns to recharge at your current speed.
     Your chance of success is 78.5%
     
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 171 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
i) The Small Metal Shield of Thorin [5,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
j) The Steel Helm of Hammerhand (+9,+9) [9,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4)
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 117 to 228 turns to recharge at your current speed.
     Your chance of success is 92.8%
     
l) a Pair of Steel Shod Boots of Speed [7,+15] (+9)
     +9 speed.
     


  [Character Quiver]

n) 7 Seeker Bolts of Frost (4d5) (+16,+12)
     Branded with frost.
     Cannot be harmed by cold.
     
o) 7 Seeker Bolts of Lightning (4d5) (+19,+13)
     Branded with lightning.
     Cannot be harmed by electricity.
     
p) 15 Seeker Arrows of Holy Might (4d4) (+19,+24)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 400.7 vs. evil creatures, 457.9 vs. undead, 
     457.9 vs. demons, 457.9 vs. dragons, and 286.2 vs. others.
     35% chance of breaking upon contact.
     
q) 9 Mithril Arrows of Holy Might (3d4) (+20,+17)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 328.9 vs. evil creatures, 375.8 vs. undead, 
     375.8 vs. demons, 375.8 vs. dragons, and 234.9 vs. others.
     35% chance of breaking upon contact.
     
r) 24 Seeker Arrows of Acid (4d4) (+15,+13)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 362.9 vs. dragons, 362.9 vs. creatures not
     resistant to acid, and 226.8 vs. others.
     35% chance of breaking upon contact.
     
s) 21 Seeker Arrows of Holy Might (4d4) (+20,+14)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 325.1 vs. evil creatures, 371.5 vs. undead, 
     371.5 vs. demons, 371.5 vs. dragons, and 232.2 vs. others.
     35% chance of breaking upon contact.
     
t) 25 Seeker Arrows of Slay Demon (4d4) (+16,+16)
     Slays demons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 388.8 vs. demons, 388.8 vs. dragons, and 243
     vs. others.
     35% chance of breaking upon contact.
     
u) 25 Mithril Arrows of Frost (3d4) (+13,+11)
     Branded with frost.
     Cannot be harmed by acid, fire, cold.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 324 vs. dragons, 324 vs. creatures not
     resistant to cold, and 202.5 vs. others.
     35% chance of breaking upon contact.
     
v) 22 Seeker Arrows of Slay Animal (4d4) (+16,+14)
     Slays animals.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 325.1 vs. animals, 371.5 vs. dragons, and 
     232.2 vs. others.
     35% chance of breaking upon contact.
     
w) 25 Seeker Arrows of Frost (4d4) (+16,+10)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 337 vs. dragons, 337 vs. creatures not
     resistant to cold, and 210.6 vs. others.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) a Ration of Food
     
b) 12 Potions of Cure Critical Wounds
     
c) 3 Potions of Healing
     
d) 5 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
f) 38 Scrolls of Phase Door
g) 3 Scrolls of Banishment
h) a Scroll of Mass Banishment
i) 9 Rods of Detection (1 charging)
     Cannot be harmed by electricity.
     
j) 4 Rods of Magic Mapping (1 charging)
k) 4 Rods of Healing (3 charging)
     Cannot be harmed by electricity.
     
l) a Rod of Restoration (charging)
     Cannot be harmed by electricity.
     
m) 14 Rods of Teleport Other
n) 7 Rods of Disarming
o) 4 Rods of Recall (1 charging)
     Cannot be harmed by electricity.
     
p) 11 Rods of Identify
     Cannot be harmed by electricity.
     
q) 4 Rods of Speed
     Cannot be harmed by electricity.
     
r) a Staff of Power (3 charges)
     
s) 19 Arrows of Slay Undead (1d4) (+19,+14)
     Slays undead.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 306.7 vs. undead, 306.7 vs. dragons, and 191.7
     vs. others.
     35% chance of breaking upon contact.
     
t) 22 Mithril Arrows of Acid (3d4) (+13,+12)
     Branded with acid.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 332.6 vs. dragons, 332.6 vs. creatures not
     resistant to acid, and 207.9 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 9 Potions of Healing
     
b) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) a Rod of Restoration
     Cannot be harmed by electricity.
     
d) 3 Staves of Banishment (2 charges)
     
e) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 775 to 1520 turns to recharge at your current speed.
     Your chance of success is 87.7%
     
f) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 767 to 1140 turns to recharge at your current speed.
     Your chance of success is 85.3%
     
g) The Ring of Power 'Vilya' (+10,+10) (+3)
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration.  
     Prevents paralysis.  Sustains your life force.  Grants telepathy.  
     Grants the ability to see invisible things.  
     
     When activated, it heals 1000 hit points.
     Takes 767 to 1140 turns to recharge at your current speed.
     Your chance of success is 82.3%
     
h) The Amulet of Ingwe (+3) (charging)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 193 to 380 turns to recharge at your current speed.
     Your chance of success is 88.8%
     
i) The Mithril Plate Mail of Celeborn (-3) [65,+25] (+4) (charging)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 1900 turns to recharge at your current speed.
     Your chance of success is 92.8%
     
j) The Adamantite Plate Mail 'Soulkeeper' (-4) [90,+20] (+2)
     +2 constitution.
     Provides resistance to acid, cold, fear, dark, confusion, nexus, 
     nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Sustains your life force.  
     
     When activated, it heals 1000 hit points.
     Takes 1687 turns to recharge at your current speed.
     Your chance of success is 86.6%
     
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
     +3 intelligence, dexterity, charisma, speed.
     +15% to searching.
     Provides resistance to cold, light, dark, blindness, sound, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Radius 1 light.
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
n) The Set of Gauntlets of Eol [3,+14] (+3)
     +3 intelligence.
     Provides immunity to fire.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  Aggravates creatures
     nearby.  
     
     When aimed, it fires a mana bolt with damage 12d8.
     Takes 117 to 228 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
o) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5)
     +5 dexterity, speed.
     Provides resistance to confusion, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 19 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
p) The Bastard Sword 'Calris' (5d4) (+3,+20) (+5)
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 126.8 vs. evil creatures, 141 vs. demons, 141
     vs. trolls, 169.5 vs. dragons, and 98.3 vs. others.
     
q) The Spear of Orome (4d6) (+15,+15) (+4)
     +4 intelligence, infravision, speed.
     Slays animals, giants.
     Branded with flames.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Grants the ability to see
     invisible things.  
     
     When aimed, it turns rock into mud.
     Takes 19 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 124.4 vs. animals, 140 vs. giants, 140 vs.
     creatures not resistant to fire, and 93.4 vs. others.
     
     Radius 1 light.
r) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slays evil creatures, undead, orcs.
     *Slays* demons.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it removes all non-unique monsters within 20 squar
     es, dealing you damage in the process.
     Takes 3800 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 127.4 vs. evil creatures, 142.3 vs. undead, 
     142.3 vs. orcs, 142.3 vs. creatures not resistant to cold, 172 vs.
     demons, and 97.6 vs. others.
     
s) a Mace of Disruption of Extra Attacks (5d8) (+14,+15) (+1)
     +1 attack speed.
     Slays undead.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 196 vs. undead, and 109.6 vs. others.
     
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
u) The Heavy Crossbow of Umbar (x7) (+18,+18) (+3)
     +3 strength, constitution, shooting power.
     Provides resistance to lightning, light, dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 79 to 152 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
v) 25 Mithril Bolts of Venom (3d5) (+17,+11)
     Branded with venom.
     Cannot be harmed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2538    150'    2   Reached level 2
      5098    200'    2   Killed Fang, Farmer Maggot's dog
      5098    200'    3   Reached level 3
      5663    250'    4   Reached level 4
     16154    350'    4   Killed Grip, Farmer Maggot's dog
     28055    100'    5   Reached level 5
     37413    250'    6   Reached level 6
     47157    350'    7   Reached level 7
     52047    400'    8   Reached level 8
     66021    400'    9   Reached level 9
     66441    400'   10   Reached level 10
     68900      0'   10   Killed Farmer Maggot
     86521    500'   11   Reached level 11
     87598    500'   12   Reached level 12
    104913    600'   13   Reached level 13
    115753    700'   13   Killed Mughash the Kobold Lord
    115974    700'   14   Reached level 14
    137219    750'   14   Found The Set of Gauntlets 'Pauraegen' (LOST)
    137965    750'   15   Reached level 15
    151166    850'   16   Reached level 16
    157302    950'   16   Killed Lagduf, the Snaga
    173292    950'   17   Reached level 17
    184450   1000'   17   Killed Bullroarer the Hobbit
    198993   1100'   18   Reached level 18
    199853   1100'   18   Found The Iron Helm of Gorlim (LOST)
    207404   1100'   19   Reached level 19
    220655   1150'   20   Reached level 20
    222280   1150'   21   Reached level 21
    224183   1100'   21   Killed Smeagol
    239772   1150'   21   Found The Set of Gauntlets 'Paurhach' (LOST)
    240809   1150'   22   Reached level 22
    248189   1250'   22   Killed Angamaite of Umbar
    253320   1300'   23   Reached level 23
    268373   1400'   24   Reached level 24
    273510   1450'   25   Reached level 25
    273750   1450'   25   Killed Shagrat, the Orc Captain
    306751   1500'   26   Reached level 26
    330814   1600'   26   Killed Sangahyando of Umbar
    338542   1650'   26   Found The Broad Axe 'Barukkheled' (LOST)
    351354   1700'   26   Killed Wormtongue, Agent of Saruman
    351364   1700'   26   Found The Rapier 'Forasgil' (LOST)
    352934   1700'   27   Reached level 27
    354943   1750'   27   Found The Set of Gauntlets 'Paurnen' (LOST)
    356849   1750'   27   Found The Leather Shield of Celegorm (LOST)
    369630   1800'   27   Found The Soft Leather Armour 'Hithlomir' (LOST)
    374094   1800'   27   Found The Long Sword 'Elvagil' (LOST)
    376709   1800'   27   Killed Ugluk, the Uruk
    383940   1800'   28   Reached level 28
    397740   1850'   28   Found The Set of Gauntlets 'Camlost' (LOST)
    436811   2000'   29   Reached level 29
    471723   2100'   29   Found The Beaked Axe of Theoden (LOST)
    483622   2100'   29   Found The Hard Leather Cap of Thranduil (LOST)
    483741   2100'   30   Reached level 30
    484020   2100'   30   Found The Dagger 'Narthanc' (LOST)
    484781   2100'   30   Found The Bastard Sword 'Calris'
    489742   2100'   30   Found The Lance of Eorlingas (LOST)
    489762   2100'   30   Found The Set of Leather Gloves 'Cambeleg'
    490241   2100'   30   Found The Short Bow of Amras (LOST)
    490311   2100'   30   Found The Set of Leather Gloves 'Cammithrim' (LOST)
    501716   2200'   31   Reached level 31
    501916   2200'   31   Killed Uldor the Accursed
    502113   2200'   31   Found The Phial of Galadriel (LOST)
    502700   2300'   31   Killed Brodda, the Easterling
    510175   2550'   31   Killed Quaker, Master of Earth
    525573   2600'   32   Reached level 32
    553858   2850'   33   Reached level 33
    558604   2850'   33   Found The Augmented Chain Mail of Caspanion (LOST)
    559337   2850'   33   Found The Chain Mail of Arvedui (LOST)
    559544   2850'   33   Found The Morning Star 'Firestar' (LOST)
    574880   2750'   33   Killed Vargo, Tyrant of Fire
    592274   3300'   33   Killed Lorgan, Chief of the Easterlings
    592613   3300'   33   Killed Smaug the Golden
    604192   3500'   34   Reached level 34
    608322   3500'   34   Found The Spear of Orome
    624082   3600'   34   Killed Adunaphel the Quiet
    626792   3600'   34   Found The Metal Cap of Celebrimbor (LOST)
    627136   3600'   34   Found The Halberd 'Osondir' (LOST)
    632489   3650'   34   Killed The Phoenix
    632489   3650'   35   Reached level 35
    639618   3700'   35   Found The Full Plate Armour of Isildur (LOST)
    639643   3700'   35   Found The Small Metal Shield of Thorin
    640450   3700'   35   Found The Star of Elendil (LOST)
    642082   3700'   35   Found The Amulet of Carlammas (LOST)
    651278   3900'   36   Reached level 36
    658437   3950'   36   Killed Ibun, Son of Mim
    661779   3950'   36   Found The Quarterstaff of Olorin (LOST)
    670660   4200'   36   Killed Hoarmurath of Dir
    672285   4250'   36   Killed Harowen the Black Hand
    680214   4300'   37   Reached level 37
    685585   4300'   36   Found The Pair of Leather Boots 'Dal-i-thalion'
    694458   4600'   37   Found The Spear of Melkor (LOST)
    699938   4650'   37   Found The Ring of Power 'Nenya'
    700113   4650'   38   Reached level 38
    701269   4650'   38   Found The Executioner's Sword 'Crisdurian' (LOST)
    701425   4650'   38   Found The Iron Helm 'Holhenneth' (LOST)
    701624   4650'   38   Killed Castamir the Usurper
    707832   4750'   38   Killed Ar-Pharazon the Golden
    707916   4750'   38   Found The Whip of Gothmog (LOST)
    708343   4800'   38   Killed Mim, Betrayer of Turin
    710669   4850'   38   Killed Ulfast, Son of Ulfang
    711057   4850'   39   Reached level 39
    711503   4850'   39   Killed Shelob, Spider of Darkness
    715018   4850'   39   Found The Katana 'Aglarang' (LOST)
    717033   4900'   39   Killed Medusa, the Gorgon
    718211   4900'   40   Reached level 40
    718269   4900'   40   Found The Adamantite Plate Mail 'Soulkeeper'
    726848   4900'   40   Killed Khim, Son of Mim
    728593   4900'   40   Found The Mace 'Taratol' (LOST)
    735121   4900'   40   Found The Large Metal Shield of Anarion (LOST)
    737302   4900'   41   Reached level 41
    739020   4900'   41   Killed Eol, the Dark Elf
    739428   4900'   41   Killed Dwar, Dog Lord of Waw
    739801   4900'   41   Killed The Lernaean Hydra
    740239   4900'   41   Found The Light Crossbow 'Cubragol'
    740327   4900'   41   Found The Metal Brigandine Armour of the Rohirrim (LOST)
    743809   4900'   42   Reached level 42
    744086   4900'   42   Killed Khamul, the Black Easterling
    744355   4900'   42   Killed Glaurung, Father of the Dragons
    744652   4900'   42   Found The Iron Crown of Beruthiel (LOST)
    746870   4900'   42   Killed Nar, the Dwarf
    746992   4900'   42   Killed Kavlax the Many-Headed
    748894   4900'   43   Reached level 43
    749158   4900'   43   Found The Cloak of Thingol (LOST)
    753930   4900'   43   Killed Gorlim, Betrayer of Barahir
    755084   4900'   43   Found The Ring of Barahir (LOST)
    769351   4900'   44   Reached level 44
    770512   4850'   44   Killed Saruman of Many Colours
    770534   4850'   44   Found The Cloak 'Colannon'
    772005   4850'   44   Killed The Balrog of Moria
    775253   4850'   44   Killed Maeglin, the Traitor of Gondolin
    775298   4850'   44   Killed Ji Indur Dawndeath
    775308   4850'   44   Killed Uvatha the Horseman
    775341   4850'   44   Found The Great Axe of Durin (LOST)
    775482   4850'   44   Killed Akhorahil the Blind
    777756   4900'   44   Killed Azriel, Angel of Death
    777864   4900'   44   Found The Battle Axe of Balli Stonehand (LOST)
    779090   4900'   44   Killed Lungorthin, the Balrog of White Fire
    779180   4900'   45   Reached level 45
    782527   4950'   45   Found The Palantir of Westernesse
    788185   4900'   45   Found The Scythe 'Avavir' (LOST)
    790731   4900'   46   Reached level 46
    793459   4900'   46   Killed Gothmog, the High Captain of Balrogs
    793634   4900'   46   Found The Steel Helm of Hammerhand
    794265   4900'   46   Killed Pazuzu, Lord of Air
    800195   4900'   46   Found The Mithril Plate Mail of Celeborn
    803675   4900'   46   Found The Elfstone 'Elessar'
    804086   4900'   47   Reached level 47
    812698   4900'   47   Killed Uriel, Angel of Fire
    816777   4900'   47   Killed Atlas, the Titan
    819265   4900'   47   Killed Scatha the Worm
    820554   4950'   47   Killed Ungoliant, the Unlight
    820715   4950'   47   Found The Pick of Erebor (LOST)
    822764   4950'   47   Killed Sauron, the Sorcerer
    823643   4950'   47   Killed Ren the Unclean
    827686   4950'   47   Found The Trident of Wrath (LOST)
    829060   4950'   47   Killed Huan, Wolfhound of the Valar
    829060   4950'   48   Reached level 48
    831533   4900'   48   Killed Cantoras, the Skeletal Lord
    832111   4900'   48   Killed Omarax, the Eye Tyrant
    833920   4950'   48   Killed Qlzqqlzuup, the Emperor Quylthulg
    835612   4950'   48   Found The Pair of Steel Shod Boots of Thror (LOST)
    842003   4900'   48   Found The Short Bow of Amrod (LOST)
    843239   4900'   48   Killed Ancalagon the Black
    843440   4900'   49   Reached level 49
    845315   4900'   49   Found The Amulet of Ingwe
    850252   4900'   49   Killed The Tarrasque
    853260   4900'   49   Killed Draugluin, Sire of All Werewolves
    854208   4900'   49   Killed Tom the Stone Troll
    854214   4900'   49   Found The Ring of Power 'Vilya'
    856056   4900'   50   Reached level 50
    861768   4900'   50   Found The Heavy Crossbow of Umbar
    864600   4900'   50   Found The Jewel 'Evenstar' (LOST)
    864827   4900'   50   Found The Set of Gauntlets of Eol
    864959   4900'   50   Found The Long Bow 'Belthronding' (LOST)
    865876   4950'   50   Killed Carcharoth, the Jaws of Thirst
    868832   4950'   50   Killed Vecna, the Emperor Lich
    869724   4950'   50   Killed Itangast the Fire Drake
    876514   4950'   50   Killed Gabriel, the Messenger
    883662   4950'   50   Found The Hard Leather Armour of Himring (LOST)
    888530   4950'   50   Found The Lucerne Hammer 'Turmil' (LOST)
    896134   4900'   50   Found The Ring of Power 'Narya'
    896710   4900'   50   Killed Feagwath, the Undead Sorcerer
    897642   4900'   50   Found The Short Sword 'Sting' (LOST)
    907304   4950'   50   Killed The Mouth of Sauron
    914286   4950'   50   Found The Zweihander 'Mormegil' (LOST)
    930142   4950'   50   Killed Fundin Bluecloak
    934517   4950'   50   Killed Baphomet the Minotaur Lord
    934943   4950'   50   Found The Long Sword 'Anguirel' (LOST)
    939541   4950'   50   Found The Great Axe of Eonwe
    941113   4950'   50   Found The Jewel Encrusted Crown of Numenor
    943772   4950'   50   Killed Tselakus, the Dreadlord
    943805   4950'   50   Killed The Witch-King of Angmar
    944282   4950'   50   Found The Two-Handed Great Flail 'Thunderfist' (LOST)
    951834   4950'   50   Found The Arkenstone of Thrain (LOST)
    959719   4950'   50   Killed Kronos, Lord of the Titans
    963368   4950'   50   Found The Ring of Tulkas (LOST)
    981530   4900'   50   Killed Gorbag, the Orc Captain
    981914   4900'   50   Killed Waldern, King of Water
    983190   4900'   50   Found The Mattock of Nain (LOST)
   1007059   5000'   50   Killed Morgoth, Lord of Darkness
   1007072   5000'   50   Found The Mighty Hammer 'Grond' (LOST)
   1007131   5000'   50   Killed Thuringwethil, the Vampire Messenger
   1007163   5000'   50   Found The Massive Iron Crown of Morgoth
   1009987   5000'   50   Found The Mithril Chain Mail 'Belegennon' (LOST)
   1013519   5050'   50   Killed The Queen Ant
   1016863   5150'   50   Killed Rogrog the Black Troll
   1026977   5250'   50   Killed Orfax, Son of Boldor
   1032132   5300'   50   Found The Necklace of the Dwarves (LOST)
   1033030   5300'   50   Killed Golfimbul, the Hill Orc Chief
   1042611   5600'   50   Killed Ulwarth, Son of Ulfang
   1048223   5750'   50   Killed The Cat Lord
   1054972   5800'   50   Killed Azog, King of the Uruk-Hai
   1055777   5800'   50   Killed Lokkak, the Ogre Chieftain
   1064850   5850'   50   Killed Ufthak of Cirith Ungol
   1069589   5900'   50   Killed Ariel, Queen of Air
   1075197   5900'   50   Found The Ring of Power 'The One Ring'
   1080093   6000'   50   Found The Set of Caestus of Fingolfin
   1082243   6000'   50   Found The Long Bow of Bard
   1092727   6250'   50   Killed Lugdush, the Uruk
   1099379   6300'   50   Killed Draebor, the Imp
   1118949   6350'   50   Found The Power Dragon Scale Mail 'Bladeturner'


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Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
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Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
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Old October 16, 2010, 21:20   #2
Pete Mack
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I think characters with The One Ring and PDSM (Bladeturner, no less!)are the easiest class...
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Old October 16, 2010, 21:29   #3
Fendell Orcbane
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Quote:
Originally Posted by Pete Mack View Post
I think characters with The One Ring and PDSM (Bladeturner, no less!)are the easiest class...
Yeah I'd agree, except that I won long before I found those to artifacts. Hell even without any artifacts I was killing orcs while I was pretty low level. Warriors are just really good at hand to hand, plus they are strong so they can wield better weapons pretty quickly.
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Old October 16, 2010, 22:05   #4
Timo Pietilä
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Quote:
Originally Posted by Fendell Orcbane View Post
The main reason that I say warriors are easy is because they have sex on the first date: ) LOL. No, really I had a very low turn count compared to other characters that I have won with. Hell this character has a lot more exp. than most of my winners with less turns of playing. Also I have no fears with this character, demon pits? Bring them on. Hell bring on and Undead pit.
I'm having similar Priest right now. All immunities with two swaps, more consumables than I ever going to need, weapon is MoD of Fury +19 to_dam +2 blows.

My only problem is that I can't use Umbar and still have +20+ speed for final fight without using speed ring, which forces me to use lose Tulkas, which in turn forces me to use Crown of Might which causes me to lose rConf, which I get from Ingwe, but swapping that off causes me to lose Elessar. Swapping in Haradrim causes me to lose rSound. Crown of Gondor would be perfect for me.

I have two options in last fight: overkill or really overkill. When you start to ignore lesser balrogs and horned reapers are just annoyance you are pretty much ready. But this is still lacking something. I want it to be perfect so maybe I wait for that Crown of Gondor. Maybe not.
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Old October 16, 2010, 22:24   #5
Fendell Orcbane
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Quote:
Originally Posted by Timo Pietilä View Post
I'm having similar Priest right now. All immunities with two swaps, more consumables than I ever going to need, weapon is MoD of Fury +19 to_dam +2 blows.

My only problem is that I can't use Umbar and still have +20+ speed for final fight without using speed ring, which forces me to use lose Tulkas, which in turn forces me to use Crown of Might which causes me to lose rConf, which I get from Ingwe, but swapping that off causes me to lose Elessar. Swapping in Haradrim causes me to lose rSound. Crown of Gondor would be perfect for me.

I have two options in last fight: overkill or really overkill. When you start to ignore lesser balrogs and horned reapers are just annoyance you are pretty much ready. But this is still lacking something. I want it to be perfect so maybe I wait for that Crown of Gondor. Maybe not.
Well I've never played a priest so I don't know much about playing them, but I tend to err on the side of overkill. But I don't know if I wouold worry about using umbar...because I'm sure that your MoD can do much more damage. ANd even with my character I was using healing potions when tangling with Horned Reapers.
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Old October 16, 2010, 22:41   #6
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Quote:
Originally Posted by Fendell Orcbane View Post
Also I have no fears with this character, demon pits? Bring them on. Hell bring on and Undead pit. But I couldn't do that with my winning mage or Ranger. With my warrior all I need to do is find a corner and not let anything get face to face and I'm good because demons can't summon out of their LOS.
Well, that depends more on the equipment and not the character class. Cleaning demon pits and graveyards is most probably not for mages (though crazy randarts kit may help), but every other class can handle it with comparable kit. Paladins, rogues and rangers have not much worse melee than warriors, and priests' unlimited healing makes up for their mediocre fighting skills.
But still, my two warrior winners were if not the easiest, but certainly easier than you'd expect from a non-spellcasting class.
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Old October 16, 2010, 22:44   #7
Fendell Orcbane
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Quote:
Originally Posted by Ycombinator View Post
Well, that depends more on the equipment and not the character class. Cleaning demon pits and graveyards is most probably not for mages (though crazy randarts kit may help), but every other class can handle it with comparable kit. Paladins, rogues and rangers have not much worse melee than warriors, and priests' unlimited healing makes up for their mediocre fighting skills.
But still, my two warrior winners were if not the easiest, but certainly easier than you'd expect from a non-spellcasting class.
I'm thjinking I should try to win with a priest next. I expect to die a few times though: (
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Old October 16, 2010, 23:01   #8
Timo Pietilä
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Quote:
Originally Posted by Fendell Orcbane View Post
Well I've never played a priest so I don't know much about playing them, but I tend to err on the side of overkill. But I don't know if I wouold worry about using umbar...because I'm sure that your MoD can do much more damage. ANd even with my character I was using healing potions when tangling with Horned Reapers.
Actually holy might bolts I had made over 800 points of damage / shot, while 7 blows with that MoD made less than 700 points of damage. So Umbar made over double-damage compared to MoD with Haradrim. Even with additive slays it would still had beaten MoD.

Without Haradrim I would have probably used Cubragol/Thorin/Elessar + biggest RoDam instead of Umbar/Thorin/Ingwe + RoS +11. That one extra blow+shot from it is really overkill.

Final fight was just as easy as I expected it to be. One *healing*, one healing, couple of cast healings, one restore mana. Didn't even need to get rid of summons. I had 10x consumables I needed. Kind of uneventful fight. Sauron practically died without fight. Grand Master Mystic would have been harder opponent. Sauron has too many harmless spells to be any real threat. It needs to be fixed.

Most difficult monsters are 1) Morgoth (but you prepare for that) 2) Tarrasque 3) Vecna 4) Huan......~15) Sauron ....

Time to upgrade to latest (looks like it has changed quite a bit looking at your chardump). I might try warrior too this time. Half-orc warrior maybe.
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Old October 16, 2010, 23:06   #9
Fendell Orcbane
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I think the newer dumps are better because a) arrows and bolts don't do more damage than hand to hand weapons b) ego dragon scale armor. Finally its useful: ) c) it appears that hand to hand weapons do a bit more damage.
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Old October 16, 2010, 23:21   #10
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Priest getting 7 blows with MoD? How so?^W^W^.... Oh, never mind, forgot it's Fury.

I wonder how can you put Sauron on the 15th place and in the same time name Vecna the 3rd hardest monster in the game. They have comparable spellset and melee attacks, but Sauron has 75% more HP, 60% more AC and slightly deadlier mana storms.
IMO, Sauron seems to be easier because you make preparations before descending to dlvl 99, but the kit for the final fight is often sub-optimal for the usual wandering at dlvl 97, where you meet every other monster.

Last edited by Ycombinator; October 16, 2010 at 23:29.
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