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Old April 1, 2016, 16:51   #51
TheHairyOne
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Ok, i am guessing that the game data is baed more off Angband than Mangband.

Hopefully its easy to change things like shop keeper inventories. And I will probably have to rebalance spawns and monsters for multiplayer,

How much testing and balancing has been done already? Not Angband....I am talking PWMangband only. And really I am talking about the multiplayer stuff.
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Old April 2, 2016, 15:35   #52
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Hopefully its easy to change things like shop keeper inventories. And I will probably have to rebalance spawns and monsters for multiplayer,
Or maybe not. I was comparing monster data of low level monsters and things are not much difference. But I have definately noticed a difference in the spawns on 50ft in Mangband vs PWMangband. I get more spawns and groups of spawns. I am not sure it breaks anything, but surviving L1-10 seems harder in PWMangband than 1.1.2. If you have any ideas why this is, I am interested in knowing.
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Old April 2, 2016, 19:26   #53
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Maybe my biggest question...what happened to Charisma? Is this another of those birth option things?
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Old April 2, 2016, 20:13   #54
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Maybe my biggest question...what happened to Charisma? Is this another of those birth option things?
Done away with in Angband V4? Suck...how hard would it be to re-add this? Is there a flag that can be flipped or code that can be uncommented/recommented?
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Old April 2, 2016, 20:29   #55
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Done away with in Angband V4? Suck...how hard would it be to re-add this? Is there a flag that can be flipped or code that can be uncommented/recommented?
Why do you want it back?

In vanilla at least it basically did nothing, and I'm guessing it's the same for PWMAngband.
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Old April 2, 2016, 22:10   #56
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Done away with in Angband V4?
Charisma was actually removed in V3.5.
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Old April 3, 2016, 00:40   #57
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Ah. I am playing 3.4 on my phone and it has CHA. Figured it was a V4 thing.

There are a few reasons I want Cha back. First it balances some for certain races...you give up long term profit with the lower Cha. On a multiplayer server with a potential economy, this can have an impact. Its a downside of the half-troll and an upside to the high elf.

But the biggest reason was some of the new classes...which just scream to be Cha based. I was very disappointed to learn it was removed.

I guess it cant be that hard to add it back in. I have the mangband code with Cha, just got to merge its code back in to the main code base. *sigh*
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Old April 3, 2016, 05:05   #58
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Where did the new races and classes in PWMangband come from? I am not finding it in the Vanilla. I know basicly nothing about them, thou I tried a dragon and it seemed cool. 8)

I have been working my way through the Dev notes for Angband. Trying to get a feel for what Angband 4 is, what PWMangband is, and how each differs from the Mangbands (0.7.2 and 1.1.2) that I am familiar with.

Any threads, guides, or recommended reading that will help me with me task is appreciated. I don't mind doing my homework, but I feel a little lost trying to tackle 15-20 years of changes.
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Old April 3, 2016, 05:23   #59
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If you want detail about the new races/classes, try birth.txt.
Where is this file located?
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Old April 3, 2016, 06:03   #60
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Where is this file located?
nm. I did a file search and found it!
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