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#31 | ||
Veteran
Join Date: Jun 2007
Posts: 1,391
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(Quoted only the stuff I found interesting, personally.)
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A good way to acheive this kind of thing would be to skew the OoD mechanics even further than in 3.5-git. Perhaps the OoD potential could be skewed furhter and further the longer you've lingered on a certain Dlvl? Leading to Morthoth showing up eventually? You'd need some sort of reasonable falloff function and messages to the player every time the OoD "potential" increases, with increasingly alarming messages the closer you're getting to the big P showing up. If the player moves off the Dlvl for some reasonable amount of time (i.e. not absurd levels of scumming), halve the counter or something. Messages could be along the lines of: "You sense the forces of Morgoth gathering their strength while you linger.", "You hear a loud dungeon collapse as if Morgoth himself was approaching!" (etc.) Quote:
No. Perhaps one or two birth options covering various combinations of settings, but adding more birth options is NOT the solution to anything. Just choose a set of options for $DEITY's sake! That's a game designer's job! ![]() OK, you might argue that you're not a game designer, but IMO that's what a maintainer is and should be. (Sorry about any formatting SNAFUs, I've had a couple of strong beers ![]() |
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#32 | |||||||
Rookie
Join Date: Sep 2009
Posts: 22
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Partly agree. Having Morgoth wander on levels 90->100 would be great, but having him appear on 70 or lvl60 would make the game feeling pointless to continue if you happen to defeat him early. There's a great sense of adventure knowing that Morgoth is dwelling somewhere in the deepest of the deep. Quote:
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Yep, but not frustrating. Quote:
Disagree, what is "ideal play"? Totally agree. If you ever make the "difficulty" setting, "recall" should be enabled on easy-medium setting but disabled on hard-legendary. And one more thing - please release a stable v3.5 and then add more stuff here and there, because Angband is currently in a "vaporware" state, 3.4.1 is over 1 year old. Better to have more frequent but stable releases in my opinion. Last edited by maboleth; November 13, 2013 at 19:13. |
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#33 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Just a couple of quick clarifications:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#34 | |
Rookie
Join Date: Apr 2011
Posts: 5
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And yet, it's another feature that seems iconic to me about this game. I play a number of Roguelikes, and most of the rest have permanent levels. So this is something that, to me, helps distinguish Angband from its competitors; part of its feel. I think this is also part of the problem I have with forced-descent; you lose that element of the game. Ultimately, of course, you have to go with what's best for gameplay and balance. But I don't think we should abandon this yet. Hell, in the last couple of days there have been several good ideas put forwards (e.g. diminishing returns from re-running levels, or monster threats based on both turncount and depth) that I feel are worth at least experimenting with first. |
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#35 |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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> the thing I am struggling most with is the "make it tight/disallow grinding" vs "let people do what they want" dichotomy.
What do you think is the problem with the status quo? A.
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Ironband - http://angband.oook.cz/ironband/ |
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#36 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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Hey, I'm asking the questions!
Seriously, I don't know. Maybe nothing. I haven't played 3.5-dev for about 6 months; I will certainly be waiting to see what people say about 3.5 proper when it comes out. I'm a bit reticent to say too much about what I'm planning because I'm not too sure and I might change my mind; suffice to say there will be cool stuff and everyone will be happy.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#37 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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I don't think this is very far from the status quo of V. Some corollaries:
A.
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Ironband - http://angband.oook.cz/ironband/ |
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#38 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,426
Donated: $60
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This raises a point - are there any, and if so where are they coming from? Why are they choosing Angband over other games? Might have to explore that.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#39 | |
Knight
Join Date: Aug 2009
Posts: 670
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I have discovered Angband about 4 years ago, before that I mostly played Adom and Crawl, and won many (countless) times, and I never played either after the first time I played Angband. The main reason for this choice was freedom I have in Angband. More specifically the fact, that it is never too late to win. No matter what you do, if your character is alive you can still win with it (and it does not become harder to win, compared to a new character). Second reason is that Adom in particular becomes super easy after a few wins, Andband does not, at least not so fast. |
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#40 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,596
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