Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old September 5, 2020, 02:33   #91
CyclopsSlayer
Swordsman
 
Join Date: Feb 2009
Posts: 376
CyclopsSlayer is on a distinguished road
Quote:
Originally Posted by Sideways View Post
I believe ZAngband 2.0.0, the direct ancestor of Frog, was forked from Vanilla Angband 2.8.1; so all versions of FrogComposband (and Composband and PosChengband and Chengband and Hengband, and ZAngband from 2.0.0 up) are ultimately based on V 2.8.1. Of course, they have come quite a long way since then...
Offhand, did the monster play come from Posband being merged into Cheng? That was the first variant I knew of that allowed Possessors and monsters. I had always thought Poscheng was a conflation of the two.
CyclopsSlayer is offline   Reply With Quote
Old September 5, 2020, 02:40   #92
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,510
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by CyclopsSlayer View Post
Offhand, did the monster play come from Posband being merged into Cheng? That was the first variant I knew of that allowed Possessors and monsters. I had always thought Poscheng was a conflation of the two.
Yes, that's correct. Various people (including me) had tried to revive Posband, and then Chris came along and did it a million times better than all previous attempts.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is online now   Reply With Quote
Old September 5, 2020, 04:06   #93
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,831
Donated: $40
Pete Mack is on a distinguished road
I am guessing modern (4.0 and later) would make for a way cleaner PosBand re-implementation than PCB. That codebase includes some of the worst old-school spaghetti code I have seen in a looong time.
Pete Mack is offline   Reply With Quote
Old September 5, 2020, 20:17   #94
lea2501
Scout
 
Join Date: Dec 2019
Posts: 48
lea2501 is on a distinguished road
Also, another couple of questions, as i just started to play frogcomposband, having played vanilla angband for a couple of years. I wanted to knos if there's an order to get to the different dungeons in the wilderness map. Cause I just completed the first warrens dungeon and then headed directly to angband, cause it's a place i know from the wilderness, but also don't know if that is supposed to be the next dungeon or if its another "path" to take. Also, if i go to the same warrens dungeons again, do i need to kill the unique again? or he will not be there anymore?

Also it's damn fun to play as a high-mage chaos magic realm, much more initial Mana and spells than vanilla angband mage in the start game. Very different feeling. But other question i have, is that I have two books, one of them I purchased in the initial town, "Sign of Chaos" and "Chaos Mastery" but I assume there are more chaos books, i assume in other towns or dungeons, because I have a "study (5)" in my stats (I'm level cLvl12) and I cannot study any more spells from those two books, it's that right?
lea2501 is offline   Reply With Quote
Old September 5, 2020, 20:54   #95
Sideways
Knight
 
Join Date: Nov 2008
Posts: 687
Sideways is on a distinguished road
Quote:
Originally Posted by lea2501 View Post
Also, another couple of questions, as i just started to play frogcomposband, having played vanilla angband for a couple of years. I wanted to knos if there's an order to get to the different dungeons in the wilderness map.
Like the help says, there isn't any one right order to do the dungeons in; although in the early game it generally goes something like Warrens->Hideout->Icky Cave (if you like it...)->Tidal Cave->Labyrinth->Orc Cave/Troll Cave->Lonely Mountain etc. Labyrinth and Camelot are frequently tagged on a single wilderness trip, since they both start at dl 20 and are in the same general area west of Outpost. It is very typical for players to have a toe in many uncompleted dungeons simultaneously, and there's a lot of variance in when players get started in the Angband dungeon and how much time they spend there. Some people like to go there early and kill as many of the random level guardians as quickly as they can, but it's also not that rare to basically skip Angband for most of the game.

Note also that town quests are a really big part of the game, and deciding exactly when to do those is probably a more important call than deciding when to enter (or engage the boss of) any particular dungeon. Quests can be very rewarding, but they also have a nasty tendency to kill characters.

Dead uniques stay dead... mostly, anyway You can return to Warrens as many times as you wish, but if you already killed Mughash you won't run into him again, nor will there be another bottom guardian.

Each magic realm has two town books and two dungeon books (apart from Arcane, which has four town books and no dungeon books). Note that while you might not be able to study new spells right now, you do have the option of studying a previously learned spell again to gain more proficiency in it. See ?m for more details on how book magic works in FrogComposband.
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old September 5, 2020, 21:51   #96
lea2501
Scout
 
Join Date: Dec 2019
Posts: 48
lea2501 is on a distinguished road
Quote:
Originally Posted by Sideways View Post
Like the help says, there isn't any one right order to do the dungeons in; although in the early game it generally goes something like Warrens->Hideout->Icky Cave (if you like it...)->Tidal Cave->Labyrinth->Orc Cave/Troll Cave->Lonely Mountain etc. Labyrinth and Camelot are frequently tagged on a single wilderness trip, since they both start at dl 20 and are in the same general area west of Outpost. It is very typical for players to have a toe in many uncompleted dungeons simultaneously, and there's a lot of variance in when players get started in the Angband dungeon and how much time they spend there. Some people like to go there early and kill as many of the random level guardians as quickly as they can, but it's also not that rare to basically skip Angband for most of the game.

Note also that town quests are a really big part of the game, and deciding exactly when to do those is probably a more important call than deciding when to enter (or engage the boss of) any particular dungeon. Quests can be very rewarding, but they also have a nasty tendency to kill characters.

Dead uniques stay dead... mostly, anyway You can return to Warrens as many times as you wish, but if you already killed Mughash you won't run into him again, nor will there be another bottom guardian.

Each magic realm has two town books and two dungeon books (apart from Arcane, which has four town books and no dungeon books). Note that while you might not be able to study new spells right now, you do have the option of studying a previously learned spell again to gain more proficiency in it. See ?m for more details on how book magic works in FrogComposband.
Wow thank you so much for that information!
lea2501 is offline   Reply With Quote
Old September 6, 2020, 00:29   #97
Susramanian
Apprentice
 
Join Date: Feb 2010
Location: North Carolina
Posts: 56
Susramanian is on a distinguished road
Scrolls of Crafting

Scrolls of Crafting seem to ignore either an item's level or level restrictions on egos. For example, I was on level 561 of Heaven and found a nice set of dragon wings (which displayed a level of 127 when inspected, like everything else that drops in Heaven). I had a scroll of Crafting on me, so used it on the wings while still on level 561 of Heaven. The result was "of immolation," an ego that's supposed to have a max level of 60. I think this behavior has been around for years. Is it intended?

I hope not

Thanks for your time in advance, and congrats on another very fun release!
Susramanian is offline   Reply With Quote
Old September 6, 2020, 00:55   #98
Sideways
Knight
 
Join Date: Nov 2008
Posts: 687
Sideways is on a distinguished road
Crafting is based on the player's level rather than the object's level or the dungeon level; and since player levels can't go higher than 50, that would be within the range for Immolation. (I am not entirely sure whether the object's level, the dungeon's level and/or the object kind's native level figure into things somewhere or not; but the main input is the player's CL.)
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old September 6, 2020, 01:55   #99
CyclopsSlayer
Swordsman
 
Join Date: Feb 2009
Posts: 376
CyclopsSlayer is on a distinguished road
Doh... I feel rather ashamed I never knew this... I have always seen players Char names with a numeric number and just thought they had done it manually.

Imagine my surprise when I created a character 'Sam II' and when they died and I reused the save it automatically was 'Sam III' A rather fun feature.
CyclopsSlayer is offline   Reply With Quote
Old September 6, 2020, 04:25   #100
Susramanian
Apprentice
 
Join Date: Feb 2010
Location: North Carolina
Posts: 56
Susramanian is on a distinguished road
Quote:
Originally Posted by Sideways View Post
Crafting is based on the player's level rather than the object's level or the dungeon level; and since player levels can't go higher than 50, that would be within the range for Immolation. (I am not entirely sure whether the object's level, the dungeon's level and/or the object kind's native level figure into things somewhere or not; but the main input is the player's CL.)
That seems pretty wrong to base Crafting off the player's level when all the levels specified in e_info have nothing to do with the player's level. It explains why virtually every time I've used a scroll of Crafting I was disappointed.

Is it feasible to make Crafting work off the item's level?
Susramanian is offline   Reply With Quote
Reply

Tags
frogcomposband


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Announce] FrogComposband 7.1.liquorice released Sideways Variants 120 October 19, 2020 21:12
[Announce] FrogComposband 7.1.chocolate released Sideways Variants 86 February 23, 2020 02:04
[Announce] FrogComposband 7.1.toffee released Sideways Variants 129 July 18, 2019 15:22
[Announce] FrogComposband 7.0.nougat released Sideways Variants 152 November 6, 2018 13:16
[Announce] FrogComposband 7.0.mango released Sideways Variants 133 August 3, 2018 11:53


All times are GMT +1. The time now is 23:08.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.