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#1 |
Prophet
Join Date: Mar 2008
Posts: 2,755
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excessive store prices
Every so often, the prices charged in a store will become astronomical, e.g. 50K for a ring of str+2. I recently noticed it again in the black market, and this time the first few items were correctly priced and then the rest were very high. Save and reload and it goes away, so it is hard to debug.
Has anyone else seen this? If so, windows or linux or other? |
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#2 | |
Angband Devteam member
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#3 |
Prophet
Join Date: Mar 2008
Posts: 2,755
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Yes, it happened most recently in r1971.
It goes back in time at least to whenever I did the change to the num_blows code to go to the full limits of the tables. At first I thought I introduced the bug, but I saw it again back then without my mods, so it has been around for some time. |
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#4 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 42
Posts: 1,516
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Hmmm... I wonder what in-memory structures related to object pricing could be getting modified incorrectly. Magnate, do you have any ideas?
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#5 |
Angband Devteam member
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The function in question is object_value_real(), but it's been stable for a good while now. Do we know if the problem is the actual price or the displayed price? If you have enough money to buy one of these stupidly overpriced items, do you actually spend the displayed amount, or not?
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#6 | |
Prophet
Join Date: Mar 2008
Posts: 2,755
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There is something a little funky about my system. Configure never worked entirely properly for example. I wonder if this is another problem that only affects me. Or maybe it is my playstyle and has something to do with lots of wielded unided stuff or something. |
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#7 | |
Angband Devteam member
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#8 |
Prophet
Join Date: Mar 2008
Posts: 2,755
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#9 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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There is something weird in RNG of the game, something has been changed so that whole feeling of the game has changed. Items that should be common (like Rings of Resist Poison) do not get created etc. Something very deep in game structure that is hard to pinpoint. |
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#10 | |
Prophet
Join Date: Mar 2008
Posts: 2,755
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