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Old December 10, 2020, 11:44   #181
tangar
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Quote:
Originally Posted by Sphara View Post
I already made an idiot of myself in angband.live, but having umber hulk to confuse me while having only safe way to north results into message line. You are too confused <116x>. No matter what direction I press, just as I do not heal myself or attack the hulk.

Once again.. remove the save file.
In my variant (Tangaria) Cure Wounds potions got
HTML Code:
effect:TIMED_INC:OPP_CONF
dice:1d1
so after you drink a potion you have 1 turn immunity to confusion. It still makes confusion dangerous, but don't make it fatal... it's often when you could meet several confusing enemies and then it's very challenging to fight even with this mechanics.
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Old December 10, 2020, 12:26   #182
Pete Mack
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Sphara--
The first time I hit this with running toggled in android, I was *seriously* mystified. Glad you figured it out, and glad my admittedly unhelpful comment actually kinda helped.
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Old December 10, 2020, 14:03   #183
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Yes, I was surprised too in android. The running mode is actually a hack, the port translates the directions to the proper key sequences for running (period+direction or capital letter). If it's too annoying perhaps I can handle that in a different way.
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Old December 10, 2020, 22:46   #184
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Quote:
Originally Posted by tangar View Post
so after you drink a potion you have 1 turn immunity to confusion.
Many games give you a brief immunity to paralysis, confusion, and similar debilitating effects, after recovering from them. This might work for *bands.
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Old December 11, 2020, 07:46   #185
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Quote:
Originally Posted by DavidMedley View Post
Many games give you a brief immunity to paralysis, confusion, and similar debilitating effects, after recovering from them.
Because players whinged about chain paralysis killing their characters.

Quote:
This might work for *bands.
Whingeband, maybe. [edit: spelling]

If devs do that, where does it stop?

(Sorry. I'm cranky tonight... I suddenly have a lot of time to play Angband. 8 days of quarantine. )
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Old December 13, 2020, 21:37   #186
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In my current play, I've come across BIG rooms of 60+ trolls twice in two dives. Is this something new? I don't recall encountering this before.

Using the nigh-4.2.2 nightly
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Old December 13, 2020, 22:36   #187
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Quote:
Originally Posted by DavidMedley View Post
In my current play, I've come across BIG rooms of 60+ trolls twice in two dives. Is this something new? I don't recall encountering this before.

Using the nigh-4.2.2 nightly
Probably a moria level (big rough-edged rooms, lots of cave-0dwellers - orcs, trolls, ogres). They've been in since I think 4.1.
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Old December 17, 2020, 09:25   #188
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When you are hallucinating, sometimes @ tile is replaced by a random tile. It should probably always remain as @.
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Old December 17, 2020, 17:09   #189
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Quote:
Originally Posted by PowerWyrm View Post
When you are hallucinating, sometimes @ tile is replaced by a random tile. It should probably always remain as @.
"I am a Golden God!" Hmmm... note to self, don't drink from the red cups or eat those interesting mushrooms.
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Old January 5, 2021, 17:22   #190
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Food description is bugged. It only takes into account the "base" value, which doesn't work for items like scraps of flesh which have:

effect:NOURISH:SET_TO
dice:1d4
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