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#1 | |
Knight
Join Date: Jan 2013
Posts: 710
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Concentration build
Ok, not to hijack the other thread, maybe this is worth a thread of its own.
Selfquotation: Quote:
After experimenting with a Finarfin (polearm master) a bit, I believe combining with a heavy bow pays off. To build concentration bonus during the approach, this would especially pay out in crucial fights (Morgoth, late game uniques). To actually do the throne room in style, i.e. a duel with Morgoth without breaking concentration (and not raging and slaying) this would require a substantial amount of song skill with Elbereth (+Majesty, Light, maybe Bane against some nasties) and hopefully not too many unrelenting horrors there. |
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#2 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 42
Posts: 780
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I haven't been keeping up with Sil lately, but I used to play Evasion/Perception only builds for kicks a while back. It's pretty agonizing, but... interesting, in a way. I got to 550' a few times just using heavy armor mastery, and only focus/attack for repeated rounds to kill things. I repeat, not fun. A quick several points in melee would've made the enemies melt.
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#3 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
Sounds definitely unfun. |
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#4 | |
Rookie
Join Date: Aug 2013
Posts: 20
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Quote:
If I'm using light weapons, I obviously tend to go for high melee even with the concentration bonus, but I haven't always gone for high evasion. Many of my Finarfin have actually had Heavy Armour Use with moderate evasion. My rationale is that if I'm relying on getting lots of crit dice without stabbing, it's helpful to be able to stand around taking blows while I wait for a favorable roll; sometimes it happens on the first turn, and Cruel Blow kicks in if I have it, but sometimes it takes a while. Usually I end up having Este too for even more durability. If I've taken Cruel Blow (and possibly Opportunist or Exchange Places), I sometimes have enough stealth even in heavy armor that I get to assassinate (or avoid) some enemies some of the time, which is a nice bonus. It helps that later on I'm often wearing a nice shadow cloak; I never take Lore Master these days, so I often end up with Listen instead, which makes light radius less important, especially since I usually have Keen Senses and Song of the Trees. I think this template works fairly well, especially if I'm not hellbent on taking Subtlety regardless of what my character finds. Many of my most successful characters actually used a one-handed weapon and a shield because they happened to find a good shield early. Their damage output wasn't stellar, but on the other hand they would often take zero damage from an Ancient Serpent's breath at point-blank range. Actually the above-mentioned first character to get to the throne room was using Angrist with Rapid Attack and a shield. As you can see it had also found Saithnar, but as I recall it I concluded (using fsil) that this setup was actually the best against most things that mattered. I did use Angrist with an empty off-hand against some enemies. Code:
[Sil 1.1.1 Character Dump] Name kryft Age 4,124 Str 3 = 2 +1 Sex Male Height 6'10 Dex 5 = 4 +1 Race Noldor Weight 168 Con 6 = 4 +1 +1 House Finarfin Gra 4 Game Turn 28,795 Melee (+23,1d6) Melee 23 = 22 +5 -2 -2 Exp Pool 4,754 (+23,1d6) Archery 4 = 0 +5 -2 +1 Total Exp 84,754 Bows (+4,1d9) Evasion 20 = 15 +5 Burden 135.1 Armor [+20,9-27] Stealth 4 = 7 +5 -4 -4 Max Burden 172.8 Perception 13 = 8 +4 +1 Depth 1000' Health -6:59 Will 16 = 12 +4 Min Depth 1000' Voice 46:82 Smithing 4 = 0 +4 Light Radius 3 Song Este Song 16 = 10 +4 +2 You are one of several children of a warrior from the house of Finarfin. You have light grey eyes, straight golden hair, and a fair complexion. [Last Messages] > You hit Morgoth, Lord of Darkness! > The Hithrauko notices you. > You fall into a pit! > The Hithrauko engulfs you... <2x> > There is a pile of rubble in the way! <2x> > You drop The Dagger of Nargil (+5,1d5) (s). > You no longer have the Dagger of Nargil (+5,1d5) (s). > Morgoth, Lord of Darkness hits you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Hithrauko engulfs you... > *** LOW HITPOINT WARNING! *** > You begin a song about gentle growth and recovery. > Morgoth, Lord of Darkness hits you. > You die. [Screenshot] .}'}##: : H^T :###:# ##@: # ::VR# # #.::## SR% [Equipment] a) The Dagger 'Angrist' (+0,1d5) 0.8 lb It cuts very easily through armour. It can be thrown effectively (12 squares). It cannot be harmed by the elements. b) a Shortbow of Radiance (+0,1d7) 1.5 lb It fires shining arrows. It can shoot arrows 13 squares (with your current strength). c) a Pearl Ring of Dexterity <+1> It increases your dexterity by 1. It sustains your dexterity. d) an Emerald Ring of Damage <+1> It improves your damage sides by 1. e) The Amulet of Tinfang Gelion <+2> It improves your song by 2. It cannot be harmed by the elements. It grants you the ability: Woven Themes. f) a Brass Lantern of Brightness (with 6331 turns of light) It burns brightly, increasing your light radius by an additional square. g) a Mail Corslet of Resilience (-1) [-2,2d5] <+1> It increases your constitution by 1. It cannot be harmed by the elements. h) a Cloak of Protection [+1,1d1] It cannot be harmed by the elements. i) The Kite Shield of Hador (-1) [+0,1d6] It provides resistance to cold and fire. It cannot be harmed by the elements. j) a Helm of True Sight [+0,1d2] It provides resistance to blindness and hallucination. It grants you the ability to see invisible creatures. k) a Set of Gauntlets of Strength [+0,1d2] <+1> It increases your strength by 1. l) The Pair of Boots of Irime [+1,1d1] It sustains your dexterity. It lights your path behind you. It cannot be harmed by the elements. m) 20 Arrows of Piercing They cut easily through armour. They can be shot 13 squares (with your current strength and bow). n) 26 Arrows (Poisoned) They are branded with venom. They can be shot 13 squares (with your current strength and bow). [Inventory] a) 6 Yellow Herbs of Sustenance b) 4 Flasks of oil c) 2 Clear Potions of Miruvor d) 2 Murky Brown Potions of Orcish Liquor e) 3 Brown Potions of Healing f) a Dark Blue Potion of Voice g) 2 Vermilion Potions of Quickness h) 9 Milky White Potions of Strength i) 4 Cloudy Potions of Dexterity j) a Dark Green Potion of Constitution k) a Bronze Trumpet of Blasting l) a Runed Staff of Understanding (1 charge) m) a Beech Staff of Revelations (1 charge) n) a Rosewood Staff of Treasures (2 charges) o) a Pearl Ring of Dexterity <+1> It increases your dexterity by 1. It sustains your dexterity. p) an Amber Amulet of Constitution <+1> It increases your constitution by 1. It sustains your constitution. q) The Round Shield of Angrod [+0,1d4] It provides resistance to fire, confusion, and stunning. It cannot be harmed by the elements. r) a Pair of Greaves of Free Action [+0,1d2] It grants you freedom of movement. s) a Longsword of Hador's House (+1,2d7) [+1] 2.9 lb It grants you the ability: Follow-Through. t) The Greatsword of Saithnar (+1,3d5) [+1] 7.0 lb It slays undead. It cuts easily through armour. It grants you freedom of movement and the ability to see invisible creatures, but it also draws wraiths to your level. It cannot be harmed by the elements. It requires both hands to wield it properly. u) 5 Throwing Axes (+0,2d4) {@t0} 7.5 lb It can be thrown effectively (9 squares). v) a Mattock of Belegost (-5,5d2) <+3> 11.4 lb It improves your tunneling by 3. It requires both hands to wield it properly. [Notes] kryft of the Noldor Entered Angband on 4 Oct 2013 Turn Depth Note 1,379 200 ft Encountered Gorgol, the Butcher 2,107 200 ft (Finesse) 3,699 300 ft (Focused attack) 3,699 300 ft (Concentration) 4,711 300 ft Fell through a false floor. 5,031 350 ft Encountered Boldog, the Merciless 5,081 350 ft Slew Boldog, the Merciless 5,416 350 ft Encountered Orcobal, Champion of the Orcs 5,530 350 ft Slew Orcobal, Champion of the Orcs 8,095 400 ft Encountered Uldor, the Accursed 8,157 400 ft Slew Uldor, the Accursed 8,170 400 ft Found The Spear of Boldog (from 350 ft) 8,468 400 ft (Blocking) 8,468 400 ft (Heavy Armour Use) 9,587 450 ft (Song of the Trees) 12,642 500 ft Encountered Othrod, the Orc Lord 12,695 500 ft Slew Othrod, the Orc Lord 12,698 500 ft Found The Broken Sword of Amras 12,700 500 ft Found The Leather Armour of Caranthir 13,040 500 ft Encountered Gilim, the Giant of Eruman 13,062 500 ft Slew Gilim, the Giant of Eruman 13,578 550 ft (Hardiness) 13,578 550 ft (Critical Resistance) 14,407 550 ft Found The Robe of Aredhel (from 500 ft) 15,426 650 ft Encountered Duruin, Least of the Balrogs 15,545 650 ft (Song of Este) 15,697 650 ft Destroyed Duruin, Least of the Balrogs 16,370 650 ft (Mind Over Body) 17,212 700 ft (Song of Slaying) 17,399 700 ft (Song of Sharpness) 17,879 700 ft Found The Amulet of Tinfang Gelion 18,388 750 ft (Keen Senses) 18,694 750 ft Fell through a false floor. 18,774 800 ft Encountered Belegwath, Balrog of Shadow 18,786 800 ft Found The Kite Shield of Hador (from 700 ft) 18,802 800 ft (Disguise) 18,802 800 ft (Exchange Places) 19,018 850 ft Encountered Umuiyan, the Doorkeeper 19,274 850 ft Slew Umuiyan, the Doorkeeper 19,628 850 ft Found The Battle Axe of Hurin 19,687 850 ft Found The Greatsword of Saithnar 20,221 850 ft Encountered Turkano, Balrog of the Hosts 20,544 800 ft (Controlled Retreat) 21,508 800 ft Encountered Scatha the Worm 21,935 800 ft Slew Scatha the Worm 23,428 850 ft Encountered Tevildo, Prince of Cats 23,429 850 ft Encountered Oikeroi, Guard of Tevildo 23,445 850 ft Slew Tevildo, Prince of Cats 23,459 850 ft Slew Oikeroi, Guard of Tevildo 23,477 850 ft Found The Crown of Dark Secrets 23,664 850 ft Encountered Dagorhir, the Elfbane 23,671 850 ft Slew Dagorhir, the Elfbane 23,741 850 ft Found The Pearl 'Nimphelos' 24,478 850 ft (Constitution) 24,633 950 ft Encountered Draugluin, Sire of Werewolves 24,796 950 ft Slew Draugluin, Sire of Werewolves 24,801 950 ft Found The Wolf-Hame of Draugluin 25,186 950 ft Encountered The Deathblade 'Delmereth' 25,196 950 ft Subdued The Deathblade 'Delmereth' 25,196 950 ft Found The Deathblade 'Delmereth' 27,323 900 ft Encountered Vallach, Balrog of Sudden Flame 27,330 900 ft (Listen) 27,386 900 ft Destroyed Vallach, Balrog of Sudden Flame 27,403 900 ft Found The Dagger 'Angrist' 27,415 900 ft (Subtlety) 27,415 900 ft (Rapid Attack) 27,672 900 ft Entered Cat Fortress 27,726 900 ft Encountered Shelob, Spider of Darkness 27,764 900 ft Encountered Maeglin, Betrayer of Gondolin 27,851 900 ft Slew Maeglin, Betrayer of Gondolin 27,854 900 ft Found The Galvorn Armour of Maeglin 27,963 900 ft Slew Shelob, Spider of Darkness 28,155 900 ft Found The Pair of Boots of Irime 28,301 900 ft Found The Round Shield of Angrod 28,564 1,000 ft Entered Morgoth's throne room 28,582 1,000 ft Encountered Gorthaur, Servant of Morgoth 28,612 1,000 ft (Unwavering Voice) 28,623 1,000 ft Slew Gorthaur, Servant of Morgoth 28,713 1,000 ft Encountered Morgoth, Lord of Darkness 28,721 1,000 ft Found The Dagger of Nargil 28,754 1,000 ft Encountered Gothmog, High Captain of Balrogs 28,774 1,000 ft Found The Massive Iron Crown of Morgoth 28,795 1,000 ft Slain by Morgoth, Lord of Darkness. 28,795 1,000 ft Died on 05 October 2013. ['Score' 020071205] |
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#5 |
Knight
Join Date: Jan 2013
Posts: 710
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@kryft
With elves I almost always take 3 points in archery and grab precision as first ability for free even when playing a melee specialist. However, I do so with a shortbow as I dread evasion penalties - and I have to force myself to take a side weapon with an evasion penalty. The emphasis was on heavy bows here, which would make it quite an effective weapon in itself even with moderate investment above my standard 3. You don't need criticals that much if you already have 3d10 or 4d8 base damage from bow and poison arrows. Vs. throwing weapons (which means spears to me) the obvious advantage of bows is range (and lower weight) - if you use it to build up concentration against a few scary enemies you better start hitting them from far away. Evasion / protection are interchangeable in principle, but both with subtlety or a heavy polearm you won't be able to use a shield simultaneously, I find it very hard to end with high protection when I can't use shield / blocking. Also, really heavy armour comes with melee penalties as well. However, often my decisions are in fact role-playing and only effective as a side effect. If memory serves concentration can be very hard to use in the throne room, you either need intimidation or stealth to do so effectively or you killed everyone else first with rage and song of slaying, while this is fun as well, I would like to do without slaying and slaughter. If you hit Morgoth with 10+ slaying bonus, it probably isn't concentration that gives you the major boost. I would like to go Elbereth (major) + Sharpness, as an additional benefit the throne room isn't completely messed up if you do it that way: http://angband.oook.cz/screen-show.php?id=2380 - intimidation with an archer. The other option is to take wrath (and go for slaying and whirlwind/rage) which works really well with a subtle blade and high skill. Or maybe it isn't completely silly to just grab a Sil in the throne room and duel with Morgoth later in a less crowded circumstances. I am with you regarding lore-master, I never take it anymore. Especially with high perception builds, you need it less and you couldn't take all the fun abilities. And I like listen (with singers and archers mainly) and cruel blow (with a subtle blade) as well. It is a shame that cruel blow requires assassination (I ended with an accidental assassin once as well). |
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#6 | ||
Rookie
Join Date: Aug 2013
Posts: 20
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Why spears over throwing axes? I suppose you would get bigger criticals and a bigger strength bonus, but I generally prefer throwing axes for range and weight.
Quote:
I may of course be deluded here. At least I remember elliptic telling me that he doesn't like characters that go for both protection and evasion (instead of only concentrating on one of them), so I may be missing something. Quote:
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#7 |
Knight
Join Date: Jan 2008
Posts: 526
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If you are going high protection, surely Critical Resistance is also mandatory (for cat warriors)? That's one more ability. Maybe Poison Resistance too, I forget.
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu |
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#8 | |
Rookie
Join Date: Aug 2013
Posts: 20
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Quote:
I guess the deciding factor in whether I take CR or not is timing: what have I found by the time I run into werewolves or cats? If my evasion is low, CR can be the most cost-effective way to reduce both the mean damage taken and the variance. (If I have exp to spare I sometimes end up taking it anyway later in the game as extra insurance against ridiculously high damage rolls from certain enemies. It's annoying that unless you have really high Con, there are monsters that can one-shot you once every ten thousand attacks even if they deal zero damage 80% of the time.) |
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#9 |
Rookie
Join Date: Aug 2013
Posts: 20
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Incidentally I just won for the first time, using a dagger-toting, hauberk-wearing Finarfin.
![]() http://angband.oook.cz/ladder-show.php?id=15119 |
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#10 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
I have a number of dead concentrated polearm Finarfins. Mainly due to sloppy play and my resistance to some good ability choices. I will go light armour and flanking next time, it will help a lot in crowded situations and open a way to controlled retreat even when it feels like not really combining well with the whole concentration theme. The problem is always flexibility not raw strength. Blocking, heavy armour use and controlled retreat as the other ability tree probably works just as fine (I came very far with this on a Hador, but didn't try with Finarfins). I guess I just feel more comfortable with high evasion. @Throwing weapons: I never really dabbled with anything else but spears. Maybe my advocacy of bows as a side weapon is due to this. @Lore-Master: I suffered terribly from lack of resistances in my last games (two ringraukos that even when knocked back leave another ringrauko to attack you and destroy your consumables really brought the message home). I guess a few of those dropped rings could have helped, but without a way to identify them early, I end up dropping them to make space for more obviously useful things. @Concentration: I played my recent Finarfins with 5 melee, 5 evasion, 5 perception + focus + concentration at start and it really is suitable for many melee builds. At least those I currently consider, that is polearm, fencer, assassin (branching from fencer post subtlety). |
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