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#11 |
Knight
Join Date: Jan 2009
Posts: 904
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I think the reason we are so surprised by this character is that we expect a light weapons character to have light armour (presumably because Dex increases both Melee and Evasion, and heavy armour decreases both of these).
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#12 | |
Knight
Join Date: Jan 2013
Posts: 710
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#13 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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It's definitely unique but not really that crazy when you think about it... many low-evasion heavy armor builds trade-off their shield for 2H weapons in the lategame, and trading it off for a 1h-subtlety has sort of the same effect (less prot, more damage).
The other thing to work around is that heavy armor generally penalizes melee score, which directly impacts your damage for a critting dude. However in this case, he gets +6 just for wielding the dagger (+5 and the elvish blade proficiency), and only -2 from his hauberk. That's sort of like using a vanilla kite shield... the shield he did use didn't have any melee or evasion penalties either. I personally like to go stealthy as well with stabbers... I know it's not required, but you generally get assassination anyways for cruel blow, so it's hard for me to resist going in that direction. Sneaking is one thing that this build definitely is not going to be doing ![]() Edit: I suspect that I have personally been undervaluing Nargil as a melee weapon... I've never really given it an honest go. Might be too late now, as I hear the rumblings of an incoming nerf ![]()
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#14 | |
Rookie
Join Date: Aug 2013
Posts: 20
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I may still be deluded here, but my rationale was that the heavy armor penalty for evasion doesn't really matter if you're getting enough protection to make up for it (as taptap mentioned earlier, protection and evasion serve the same role in most situations. The melee penalty isn't crippling (mine never exceeded -2), and can be compensated for in many ways. Leaving evasion at something like 10-13 frees up experience for other things (I only raised it from 13 to 18 on the ascent because I had that much left over exp). Also, my first attack (or rather first two attacks with Rapid Attack) against an opponent typically had +7 from Focused Attack, and then the maximum Concentration bonus was +7.
I did end up with quite a few evasion abilities, but I didn't take crowd fighting and sprinting until very late in the game, and flanking was never really necessary (although it's certainly good and fun), so I didn't feel that blocking and heavy armour use were all that expensive. Quote:
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#15 | ||
Rookie
Join Date: Aug 2013
Posts: 20
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#16 |
Knight
Join Date: Jan 2009
Posts: 904
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It is unlikely to get nerfed (unless we boost the damage dice on daggers in general). Even if it did, we wouldn't remove Sharpness from it as it is one of the canonical sharp weapons from Beleg's Whetting Song. We also probably won't change the Sharpness attribute of melee weapons as half protection is just so natural. We *are* planning on changing the Song of Sharpness to reduce its effect so as to make it less of a must-buy song. If this leaves the high protection creatures being too tough, then we will fix this by lowering their protection.
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#17 | |
Rookie
Join Date: Aug 2013
Posts: 20
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#18 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
P.S. I realize the group AI isn't that bad, sadly when you die to encirclement as a beginner you don't always realize it is orcs that actually went a circle on purpose. |
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#19 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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I just googled "Beleg's whetting song" and got "Did you mean: 'Bella's wedding song'?"
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#20 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,460
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