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#11 |
Knight
Join Date: Jan 2008
Posts: 526
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Hey half, I want to play this but the windows download is corrupt. I get this error message:
7-zip Can not open file 'C:\...\Sil-120-Win.zip' as archive And WinRAR says 'unexpected end of archive' Btw, these are the only changes I dislike: - weights - randomised weights for weapons and armour are now less fine grained (via mpa-sil) - they come in multiples of 0.5 lb instead of 0.1 lb - other weights tweaked a bit to match (e.g. potions from 0.4 lb to 0.5 lb) * I loved being able to have fine grained weights. It made each item you find feel different rather than manufactured, and it was fun to min-max it just that much more. But I guess it won't be a huge deal ![]() - removed "always pickup" and "prompt before picking things up" options - the former let you get free turns and wasn't really any easier than manual pickup - (since you want to pick up less than half of things and need a keystroke either way) - the latter was only needed with the former * Only because it means you now have to manually auto-pickup ammo (unless there's a special case for ammo? Then I'm OK with it, it was fiddly for toggling autopickup to be optimal) - you no longer gain double experience for finding artefacts and unique monsters - it was a bit unnecessary... * This was a little thing that I enjoyed. It made finding an artifact or killing a unique that much more exciting, whether it was just a psychological thing or not. Other people might agree. Everything else looks great.
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My Chiptune music, made in Famitracker: http://soundcloud.com/patashu Last edited by Patashu; January 4, 2014 at 01:29. |
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#12 |
Knight
Join Date: Jan 2013
Posts: 710
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It works fine in my Windows XP in Virtual Box, but still the same odd errors (only with me apparently) in my MacOS since I updated at the beginning of December.
Some changes are really cool, the monster abilities in particular. Trolls are much more noticable. If Dagorhir has a sufficient number of elves killed before, his Elf-Bane will be wonderful. And cats will be really scary with exchange places - suddenly waiting in a corridor doesn't look like a bright idea anymore, but I am not deep enough yet. I am not too fond of the changed weights, but it was all discussed already with regard to marvinpa-version: Harder to identify artifacts by metalore now, difficulty jumps for light weight weapons (you can't settle for 1.1 lb when you lack skill for 1 lb) and no 0.9 lb "quick" weapons designed for rapid attack anymore. Last edited by taptap; January 4, 2014 at 10:15. |
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#13 |
Rookie
Join Date: Aug 2013
Posts: 20
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Yay!
I can't think of anything that I dislike in the change list, and many of the changes are exciting. I like the weight change. |
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#14 |
Adept
Join Date: Nov 2012
Posts: 165
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I agree that there's no reason to take away the bonus XP from uniques and artifacts. They're cool, so why not make them mechanically special?
The other changes look neat. |
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#15 | |
Adept
Join Date: Nov 2012
Posts: 165
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Quote:
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#16 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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I feel bad for orc champions. Strength in adversity might be a neat ability for them
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#17 |
Swordsman
Join Date: Apr 2010
Location: Washington state USA
Posts: 460
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I'm using Mac OSX 10.9.1 and the arrow keys aren't working in the character creation screen : (
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#18 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,386
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Wow, good work on making the undead a more important part of the game. Really good stuff on that front...
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#19 | |
Swordsman
Join Date: Jan 2012
Posts: 414
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Quote:
Let us know if that doesn't work. |
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#20 | |
Swordsman
Join Date: Jan 2012
Posts: 414
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Quote:
(i) The usual decaying experience means that anything there's only one of is already mechanically special, and rewards the player more than a regular monster/item. Having a second mechanism to do what falls out of the system so naturally is a little inelegant. (ii) They were contributing to an experience-flood towards the end of the game for some characters. This was an opportunity to nudge the balance there without too much effect on the early and mid game. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Sil: What are your least liked features of Sil? | half | Sil | 503 | July 1, 2014 10:45 |
Sil: What are your favourite features of Sil? | half | Sil | 25 | April 30, 2014 06:41 |