Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old March 22, 2015, 19:36   #111
Nomad
Knight
 
Nomad's Avatar
 
Join Date: Sep 2010
Location: England
Posts: 958
Nomad is on a distinguished road
Quote:
Originally Posted by Nick View Post
It is possible that the store entry and exit fix has fixed the intermittent light bug. I have been unable to reproduce it recently, although I had seen it before, sp pleae let me know if it's been seen since 7497c1a.
The light bug still exists in ff17bf8; my lantern light disappeared, and I couldn't read. (I tried to grab a save file, but when I reloaded it to check the light was back to normal again.) I think it's got something to do with monster light - it occurred when an Acolyte stepped into the edge of my light radius, and all the previous incidences I can recall also involved fighting groups of light-emitting monsters.

On the plus side, digging definitely seems to be fixed! I just successfully cleared a pile of rubble in two turns.
Nomad is offline   Reply With Quote
Old March 22, 2015, 20:36   #112
StMicah
Adept
 
Join Date: Feb 2015
Posts: 106
StMicah is on a distinguished road
Quote:
Originally Posted by Nomad View Post
On the plus side, digging definitely seems to be fixed! I just successfully cleared a pile of rubble in two turns.
I'm not sure that it's fixed. What sort of weapon are you using?

I'm using Forasgil. I should be able to clear ruble in 17 turns. I am often unable to clear rubble and have taken to phasing over it.

I've used a magical warhammer (at least since the most recent release) and it tunnels at the stated rate on the Inspect screen. I'm off to find a ring of digging and see it my dig rate with Forasgil improves.
StMicah is offline   Reply With Quote
Old March 22, 2015, 21:43   #113
Nomad
Knight
 
Nomad's Avatar
 
Join Date: Sep 2010
Location: England
Posts: 958
Nomad is on a distinguished road
I've found another two amulets of Inertia with no speed penalty, so it looks like something's amiss there.

Quote:
Originally Posted by StMicah View Post
I'm not sure that it's fixed. What sort of weapon are you using?

I'm using Forasgil. I should be able to clear ruble in 17 turns. I am often unable to clear rubble and have taken to phasing over it.

I've used a magical warhammer (at least since the most recent release) and it tunnels at the stated rate on the Inspect screen. I'm off to find a ring of digging and see it my dig rate with Forasgil improves.
Yeah, after more experimenting, it looks like it's still variable. I can't remember what weapon I was digging with at the time, but I found that while I was getting through rubble and magma fairly quickly, when I tried to dig quartz I was there for hundreds and hundreds of turns with no effect even though I should have been able to break through.
Nomad is offline   Reply With Quote
Old March 22, 2015, 23:00   #114
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,177
MattB is on a distinguished road
Yeah, I've found quartz to be a bit of a...er...brick wall.
MattB is offline   Reply With Quote
Old March 22, 2015, 23:46   #115
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,177
MattB is on a distinguished road
Ring of See Invisible from the Black Market for 450Au. Seems cheap. Weren't they usually 1500Au or something?
MattB is offline   Reply With Quote
Old March 23, 2015, 02:12   #116
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,024
Derakon is on a distinguished road
Quote:
Originally Posted by MattB View Post
Ring of See Invisible from the Black Market for 450Au. Seems cheap. Weren't they usually 1500Au or something?
That sounds about right for their non-inflated cost; maybe the Black Market's markup is broken?
Derakon is offline   Reply With Quote
Old March 23, 2015, 02:58   #117
AndyHK
Rookie
 
Join Date: Mar 2015
Location: Hong Kong (香港)
Posts: 9
AndyHK is on a distinguished road
Quote:
Originally Posted by Thraalbeast View Post
The sorcerer cackles evilly about traps. <game hangs>...
I’ve found this too on a level with two Thieves schools (I thought what a way to gain loot but sadly the Master Thieves keep casting traps).

The only time the game didn’t hang was when I was in a corridor surrounded by stuff on the floor.

I have kept a copy of the savefile too if anyone needs it.

Quote:
Originally Posted by DeusIrae View Post
...Just found a tiny bug, in f6f24a3: I've got a full backpack, wielding a non-magic dagger, and just found a shiny new dagger lying on the dungeon floor. When I stand on top of it and attempt to wield it from the floor, the new dagger goes into my hand, the old dagger overflows out of my pack (so far so good), but then my pack overflows again and the new dagger drops to the floor too...
I’ve found this as well. I was wearing leather armour and had a full inventory; I found pseudo dragon mail armour. Wielding it directly from the floor put me over my weight limit and I was at -1 speed even though both armours then ended up on the floor. Speed penalty persists until I saved and reloaded the character.

** EDIT ** Interestingly picking the armour up again without having saved to clear the penalty increases the weight of my inventory further and now I'm at -3 speed.

** EDIT 2 ** Just used pseudo dragon scale mail to breath dark at an aimless merchant (HP 6 from monster edit file). Took only 2 stars of health of him (1.2 HP damage I guess). Pseudo dragon scale mail should activate for 200HP damage from the description.


Also posted previously about the spell inscriptions not working. I was using numbers to inscribe the books. Using the inventory slot letter in the inscription does work but kind of defeats the object in the long run if your books get burnt or something.

I'm using the most recent version ff17bf8.

Last edited by AndyHK; March 23, 2015 at 03:18. Reason: Spelling
AndyHK is offline   Reply With Quote
Old March 23, 2015, 09:00   #118
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,762
Donated: $60
Nick will become famous soon enough
Quote:
Originally Posted by Thraalbeast View Post
The sorcerer cackles evilly about traps. <game hangs>
Repeatable. I have zipped the savefile if of interest.
Yes please - can be emailed to me, nckmccnnll at the mail domain of a well-known search provider (or attached here).
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 23, 2015, 10:19   #119
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,762
Donated: $60
Nick will become famous soon enough
Thraalbeast and AndyHK, thanks for the savefiles. I believe I've solved the problem, and it only occurs when you have saved and reloaded and haven't changed level yet.

Update later this evening.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old March 23, 2015, 12:51   #120
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,762
Donated: $60
Nick will become famous soon enough
As promised, 5a3889c has a fix to leakage of slay and brand knowledge and some associated code improvements by noz, and also fixes to the crash-on-create-traps bug and (probably) the dropping-ignored-stuff bug.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
FuryBand 5.1 Beta Release The GP Fury Variants 31 February 23, 2013 06:27
Angband release Shockbolt Vanilla 4 February 29, 2012 19:52
NPP 0.5.1 Beta-6 "Release Candidate" is available nppangband Variants 4 January 23, 2011 12:36
[Un]angband 0.6.2 beta Arralen Variants 9 February 20, 2008 21:09
FuryBand Gold Beta Release The GP Fury Variants 15 November 26, 2007 22:31


All times are GMT +1. The time now is 22:52.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.