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Old March 30, 2020, 16:11   #1
wobbly
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Tunnel code breaking solid walls

So jb has some rooms that are mostly "solid" granite walls with only 1 or 2 "outer" granite walls for the tunneller to break through. 99% of the time these work. Occasionally however the tunneller just ignores it & breaks somewhere else. Anyone know why? Is this the ensure_connectedness routine? Is there a way to avoid it? Maybe by reserving a bit of extra space?
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