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Old May 23, 2020, 13:58   #411
moosferatu
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Quote:
Originally Posted by Sideways View Post
Would be nice if player_best_digger() accounted for the object's weight and STR modifier, so it could identify the best digging implement in all cases and not just when it had a direct tunnelling modifier.
Wait, do you just need to have a digger in your inventory? It doesn't need to be equipped to dig?
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Old May 23, 2020, 14:04   #412
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Quote:
Originally Posted by Sideways View Post
Would be nice if player_best_digger() accounted for the object's weight and STR modifier, so it could identify the best digging implement in all cases and not just when it had a direct tunnelling modifier.
Yeah, maybe - I'm reluctant to make it too convoluted.

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Originally Posted by moosferatu View Post
Wait, do you just need to have a digger in your inventory? It doesn't need to be equipped to dig?
Correct - it gets automatically swapped in and swapped out again
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Old May 23, 2020, 14:12   #413
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Correct - it gets automatically swapped in and swapped out again
Didn't know that! Swapping equipment usually costs an action, yes? Does the automatic digger swap as well?
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Old May 23, 2020, 14:33   #414
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Originally Posted by moosferatu View Post
Didn't know that! Swapping equipment usually costs an action, yes? Does the automatic digger swap as well?
Nope, it's free.
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Old May 24, 2020, 06:33   #415
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Still seeing two issues with the latest nightly. Every so often, i get double moves from hitting movement keys with my keypad. I don't see this with other keypresses on regular keyboard.

Crash while fighting monsters. First it was fighting 'U's and now 'A's. Really tough to get a savefile, but a crash log is at https://www.dropbox.com/s/100vtmkk0v...shlog.txt?dl=0

I'll replay the level tomorrow and try get a save file before the crash if possible.
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Old May 24, 2020, 08:44   #416
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Still seeing two issues with the latest nightly. Every so often, i get double moves from hitting movement keys with my keypad. I don't see this with other keypresses on regular keyboard.
I think this must be a local issue; I haven't touched that code since (I believe) 4.0.

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Originally Posted by mrfy View Post
Crash while fighting monsters. First it was fighting 'U's and now 'A's. Really tough to get a savefile, but a crash log is at https://www.dropbox.com/s/100vtmkk0v...shlog.txt?dl=0

I'll replay the level tomorrow and try get a save file before the crash if possible.
No need - there was enough info in the crash dump. I've pushed a fix now; if you would play with the new version (which should be up in a few minutes), that would be great.

Fix also includes an option to sort the monster list by experience gained, courtesy of Cuboideb
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Old May 24, 2020, 09:29   #417
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One more issue on tiles. Both Shockbolt and Gervais render the passable rubble with black background instead of floor tile. I vaguely remember some discussion on this at the time passable rubble was introduces and even more vaguely some reasoning for it, but can't really remember the verdict.
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Old May 24, 2020, 18:41   #418
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Originally Posted by Nick View Post
I think this must be a local issue; I haven't touched that code since (I believe) 4.0.
It is possible my keypad just needs new batteries. Or one of the keys is getting stuck. Haven't noticed if it is one particular key, it seems to be random.

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No need - there was enough info in the crash dump. I've pushed a fix now; if you would play with the new version (which should be up in a few minutes), that would be great.
Looks good so far. Thanks!
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Old Yesterday, 07:40   #419
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Next bug, seeing Archliches getting stuck in the wall. Not moving towards @ even though he's one block away.

Save file at: https://www.dropbox.com/s/ge69sdt70kq7gcm/mrfy?dl=0

randart.txt at https://www.dropbox.com/s/v3fnj44xvn...02d87.txt?dl=0

Dig south, and he is able to move and attack.
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Old Yesterday, 12:38   #420
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Next bug, seeing Archliches getting stuck in the wall. Not moving towards @ even though he's one block away.

Save file at: https://www.dropbox.com/s/ge69sdt70kq7gcm/mrfy?dl=0

randart.txt at https://www.dropbox.com/s/v3fnj44xvn...02d87.txt?dl=0

Dig south, and he is able to move and attack.
Thanks, found it, and it's pretty funny - more of an AI fault than a bug. There's a check for PASS_WALL monsters not to get too close to permanent walls, because they can get trapped, so the archlich is stopping before it gets to the vault, even though the player is between it and the vault. I'll think about how to adjust that, but it's going to be a pretty rare occurrence.
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