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Old May 20, 2020, 14:39   #71
Thraalbee
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Stuck in quest

My level 30 Berserker with STR 18/193 and quite heavy (albeit not sharp) weapons is stuck in the Angwilian stables. The doors to one room are stuck and I can't open, can't dig, can't smash trap or earthquake them open. Not happy about quitting a quest. I've tried to make the monsters open it themselves (detect ferocity says they are clustered on the inside of the door) but failed so far.
-- Any way out of this?
-- Also, is this intended behaviour? Not entirely fair if you ask me.
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Old May 20, 2020, 15:43   #72
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Bash the doors A 18/193 STR berserker shouldn't need very many attempts.
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Old May 20, 2020, 16:05   #73
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Thanks! Never used that command before. Usually digging (ctrl-j etc) works fine.
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Old May 22, 2020, 06:34   #74
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Some more suggestions from me. While playing with any summon class I need to keep track of my mana upkeep. Would be really nice to see mana upkeep number in percents somewhere below stats and hunger. Otherwise I keep looking every time through "shift+` p".
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Old May 24, 2020, 02:35   #75
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Playing my first Ring that didnt die super early.
Funnily enough got Smeagol as a ringbearer. Like the speed and HP, so tried to persist. But the erratic movement was too annoying - dissmissed.

Am I right in assuming erratic movement only affects ringbearer mounts?
Played a few normal riders, and never had the issue.
Not complaining, It makes sense - no reigns on a ringbearer.

Edit: My next ringbearer was a Kamikaze Yeek. Brief but funny
Edit: Another question. Can any race/monster which can wear rings be a ringbearer? Or only 't' 'h' and 'p' races?

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Old May 24, 2020, 14:45   #76
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Quote:
Originally Posted by budswell View Post
Funnily enough got Smeagol as a ringbearer. Like the speed and HP, so tried to persist. But the erratic movement was too annoying - dissmissed.

Am I right in assuming erratic movement only affects ringbearer mounts?
It took me a while to figure out what you were talking about, since erratic movement does not affect walking on ringbearers at all. But I see now that it does affect running, digging, and other commands that involve some kind of repeating movement, even if you have reins (rings play like they always have reins). This seems like a bug, thanks for reporting!

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Edit: Another question. Can any race/monster which can wear rings be a ringbearer? Or only 't' 'h' and 'p' races?
This is covered in the ring help that pops up when you start a new ring (the ring help can also be accessed with ?fdg at any time):

Quote:
Not all monsters are suitable ring-bearers. Bearer candidates include all humans (p), humanoids (h), townspeople (t), angels (A) and yeeks (y), most vampires (V) and liches (L), and a few other thematically suitable monsters such as the Nazgul. The Charm Ring-Bearer power only works on these monsters; and even if you still acquire other monsters as pets, you cannot ride them or make them pick you up.
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Old May 25, 2020, 09:50   #77
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Thanks. I never realised that, I always run, almost never move without shift held down.

As for ringbearers. I did successfully charm (with the ability-Ue) "Robin Hood The Outlaw" but once charmed he became "friendly" as opposed to "pet". So I could not ride him.
Is this the way for all uniques? Or just him?
(With Smeagol, I "summonned" him with "Glitter" (Ub))

Last edited by budswell; May 25, 2020 at 10:03.
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Old May 25, 2020, 14:36   #78
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It only happens for uniques, but it does not always happen with them, if you try to charm Robin again you might be able to turn him into a pet.

For non-Rings it can sometimes be an advantage to have a friendly unique rather than a pet unique; but for Rings charming potential ringbearers it admittedly tends to be just a somewhat strange and unthematic annoyance, I'll think about special-casing that.
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Old May 26, 2020, 12:34   #79
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Any reason why the monster-monster mummies didn't have vFire to begin with?
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Old May 26, 2020, 16:40   #80
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Because they were designed by someone who wasn't me or MITZE and didn't think they should have vFire?
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