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#11 | |
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Adept
Join Date: Aug 2008
Location: Sweden
Posts: 157
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Quote:
In this case the computer/RNG will not be stressed and will just do good moves all the time. It would be the equivalent to playing chess against a computer that will make a move every X seconds regardless if you made your move or not. |
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#12 |
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Swordsman
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 34
Posts: 445
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Robotron 2084band. Sign me up, sounds like a blast.
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#13 | |
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Swordsman
Join Date: Apr 2008
Posts: 492
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Quote:
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PWMAngband variant maintainer - check http://www.mangband.org/forum/viewforum.php?f=9 to learn more about this new variant! |
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#14 |
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Swordsman
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 34
Posts: 445
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Hey, cool! I'll try those out later when I get home.
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#15 |
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Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 780
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i dare someone to implement the idea suggested in the original post. might make a good 7drl
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Ironband - http://angband.oook.cz/ironband/ |
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