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Old June 21, 2009, 23:39   #1
bebo
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Join Date: Jan 2009
Location: Milan, Italy
Posts: 213
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advice for endgame equip

After rolling countless dwarf/dunadan paladins and having most of them die before the 3500' mark, i decided to play a bit again with rogues - and guess what, just a couple of @'s later i'm back to the deeper dlvl's ...

Anyway, i have most resistances covered;

the problem is that with the current equip, speed is really subpar. In order to improve that though i have to sacrifice either rNether (boots) or fire immunity + improved stats/damage (ring); also my only two sources of rPoison really are not deeper dlvl material...

suggestions?

ps - i just found out looking at my char history that i found the mithril plate of celeborn and left it on the dungeon like an idiot; i don't even know how i missed it after id'ing it ....

Code:
  [Angband 3.1.1 dev (r1443) Character Dump]

 Name   Kain                                     Self  RB  CB  EB   Best
 Sex    Male         Age            117   STR! 18/100  +1  +2  +7 18/200
 Race   High-Elf     Height          91   INT:  18/20  +3  +1  +9 18/150
 Class  Rogue        Weight         202   WIS:     18  -1  -2  +4  18/10
 Title  Thief        Social  Role model   DEX:  18/70  +3  +3 +13 18/***
 HP     752/752      Maximize         Y   CON:  18/70  +1  +1  +8 18/170
 SP     228/228                           CHR:  18/80  +5  -1  +7 18/190


 Level               41   Armor   [43,+135]     Saving Throw         92%
 Cur Exp        2871336   Fight   (+46,+32)     Stealth           Superb
 Max Exp        2871336   Melee   (+55,+62)     Fighting       Legendary
 Adv Exp        3375000   Shoot   (+58,+15)     Shooting          Heroic
 MaxDepth   4900' (L98)   Blows      5/turn     Disarming           100%
 Turns           476956   Shots      1/turn     Magic Device      Heroic
 Gold            519444   Infra       70 ft     Perception        1 in 1
 Burden       258.6 lbs   Speed          11     Searching            50%

 You are the only child of a Noldorin Ranger.  You have light grey
 eyes, straight black hair, and a fair complexion.



 Acid:....+.+.*++.. Confu:......+....+.
 Elec:.+..+.+...... Sound:......+.+....
 Fire:.+.*..+..+... Shard:.........+...
 Cold:.+..+.+...... Nexus:......+......
 Pois:............. Nethr:...........+.
 Fear:+..+....+.... Chaos:........+..+.
 Lite:.....+......+ Disen:.........+...
 Dark:.....+....... S.Dig:...+.........
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:.+.+......... Stea.:.......+.....
Telep:...+...+..... Sear.:.........+...
Invis:...+++......+ Infra:....+.......+
FrAct:...++...+.++. Tunn.:.............
HLife:.....+....... Speed:..++.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Glaive of Pain (9d6) (+9,+30)
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 105.6.
     
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     
c) a Carnelian Ring of Speed (+13)
     +13 speed.
     
d) The Ring of Power 'Narya' (+6,+6) (+1) {!!}
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 428 to 840 turns to recharge at your current speed.
     
e) The Amulet of Ingwe (+3) {!!}
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 107 to 210 turns to recharge at your current speed.
     
f) The Arkenstone of Thrain {!!}
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.
     Grants the ability to see invisible things.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 65 to 126 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of the Magi [3,+17] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.
     
i) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
j) The Metal Cap of Celebrimbor [3,+18] (+3 searching)
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Set of Caestus of Fingolfin (+10,+10) [5,+20] (+4) {!!}
     +4 dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
     When activated, it fires a magical arrow with damage 150.
     Takes 65 to 126 turns to recharge at your current speed.
     
l) The Pair of Leather Boots 'Dal-i-thalion' [2,+15] (+5) {!!}
     +5 dexterity.
     Provides resistance to confusion, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     
     When activated, it cures you of fear and poison.
     Takes 10 turns to recharge at your current speed.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
c) 5 Books of Magic Spells [Incantations and Illusions] {@m3@b3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Tenser's Transformations] {@m8@b8}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 2 Brown Potions of Cure Critical Wounds
     
i) 12 Scrolls titled "prome pax" of Teleport Level {!*}
j) a Scroll titled "va agum acus" of Mass Banishment {!*}
k) 5 Scrolls titled "equo sto aus" of *Destruction* {!*}
l) 2 Aluminum Rods of Magic Mapping {!!}
m) 2 Bronze Rods of Teleport Other {!!}
n) 2 Ivory Rods of Recall {!*}
     Cannot be harmed by electricity.
     
o) 3 Copper Rods of Identify {!!}
     Cannot be harmed by electricity.
     
p) 3 Tin-Plated Wands of Teleport Other (13 charges)
     
q) 9 Hawthorn Staves of *Destruction* (16 charges) {!*}
     
r) 3 Sycamore Staves of Banishment (3 charges) {!*}
     
s) 7 Hickory Staves of Speed (12 charges) {!*}
     
t) 18 Seeker Arrows (4d4) (+7,+7)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 134.4.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Smoky Potions of Healing {!*}
     
b) 2 Pink Potions of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
c) 4 Vermilion Potions of Life {!*}
     It can be thrown at creatures with damaging effect.
     
d) 5 Purple Speckled Potions of Restore Mana {!*}
e) a Jasper Ring of Constitution (+6)
     +6 constitution.
     Sustains constitution.
     
f) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) an Ivory Amulet of the Magi [+5] (+3)
     +3 intelligence.
     +15% to searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
h) a Bone Amulet of Weaponmastery (+4,+3) (+3)
     +3 strength.
     Provides resistance to fear, disenchantment.
     Sustains strength, constitution.
     Prevents paralysis.
     
i) The Jewel 'Evenstar' {!!}
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Stops experience drain.
     
     When activated, it restores your experience to full.
     Takes 315 turns to recharge at your current speed.
     
j) The Star of Elendil {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it maps the area around you.
     Takes 107 to 210 turns to recharge at your current speed.
     
     Radius 3 light.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {!!}
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 4 turns to recharge at your current speed.
     
m) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
n) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     
p) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
r) a Pair of Ethereal Slippers of Speed [0,+8] (+10)
     +10 speed.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {!!}
     +2 strength, constitution.
     Slays trolls, dragons.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 170 to 336 turns to recharge at your current speed.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 89.2 vs. trolls, 89.2 vs. dragons, 89.2 vs.
     creatures not resistant to acid, 113.2 vs. demons, and 65.3 vs.
     others.
     
     Radius 1 light.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
     +3 strength, constitution, stealth.
     Slays demons, orcs, trolls.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 94.4 vs. demons, 94.4 vs. orcs, 94.4 vs.
     trolls, and 63.9 vs. others.
     
u) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth)
     +2 stealth.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it confuses a target monster.
     Takes 31 turns to recharge at your current speed.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 64.7 vs. evil creatures, 76.4 vs. creatures
     not resistant to fire, and 52.9 vs. others.
     
v) The Pick of Erebor (3d4) (+5,+20) (+5)
     +5 strength, constitution, tunneling.
     Slays demons, orcs, trolls.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 84.7 vs. demons, 84.7 vs. orcs, 84.7 vs.
     trolls, 84.7 vs. creatures not resistant to acid, and 67.6 vs.
     others.
     
     Radius 1 light.
w) The Mattock of Nain (2d8) (+12,+18) (+6 searching) {!!}
     +6 strength, infravision, tunneling.
     +30% to searching.
     Slays orcs, trolls, giants, dragons.
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it turns rock into mud.
     Takes 4 turns to recharge at your current speed.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 89 vs. orcs, 89 vs. trolls, 89 vs. giants, 89
     vs. dragons, and 67.9 vs. others.
     
x) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4337     50'    2   Reached level 2
      9619    100'    3   Reached level 3
     14350    150'    3   Killed Grip, Farmer Maggot's dog
     14350    150'    4   Reached level 4
     15928    150'    5   Reached level 5
     16497    200'    5   Killed Fang, Farmer Maggot's dog
     19867    250'    6   Reached level 6
     25957    300'    7   Reached level 7
     39223    400'    8   Reached level 8
     50122    400'    9   Reached level 9
     58824    550'   10   Reached level 10
     59484    550'   11   Reached level 11
     65519    600'   12   Reached level 12
     70810    600'   13   Reached level 13
     85742    800'   14   Reached level 14
    102328   1050'   15   Reached level 15
    110811   1300'   16   Reached level 16
    119440   1400'   17   Reached level 17
    130857   1700'   18   Reached level 18
    133589   1750'   18   Found The Chain Mail of Arvedui
    134281   1750'   18   Found The Set of Leather Gloves 'Cambeleg'
    142023   1850'   19   Reached level 19
    143248   1850'   20   Reached level 20
    150607   1900'   21   Reached level 21
    155018   2000'   22   Reached level 22
    157187   2000'   22   Killed Sangahyando of Umbar
    159509      0'   22   Killed Farmer Maggot
    163381   2000'   23   Reached level 23
    166960   2050'   23   Found The Dagger 'Narthanc' (LOST)
    169503   2050'   23   Killed Wormtongue, Agent of Saruman
    169595   2050'   23   Found The Lucerne Hammer 'Turmil' (LOST)
    175598   2150'   23   Killed Brodda, the Easterling
    193757   2300'   24   Reached level 24
    194140   2300'   24   Killed Shagrat, the Orc Captain
    210887   2450'   24   Found The Leather Shield of Celegorm
    219362   2650'   25   Reached level 25
    220606   2650'   25   Found The Metal Cap of Thengel
    223645   2650'   26   Reached level 26
    224987   2600'   26   Killed Mughash the Kobold Lord
    236555   2650'   26   Found The Zweihander 'Mormegil' (LOST)
    237566   2650'   27   Reached level 27
    242378   2700'   27   Killed Bullroarer the Hobbit
    245989   2750'   27   Killed Orfax, Son of Boldor
    256030   2900'   27   Found The Soft Leather Armour 'Hithlomir' (LOST)
    259749   3150'   27   Found The Leather Scale Mail 'Thalkettoth'
    268042   3200'   28   Found The Cutlass 'Gondricam' (LOST)
    278600   3400'   28   Found The Broad Sword 'Orcrist'
    280918   3400'   28   Found The Small Metal Shield of Thorin
    291427   3450'   28   Found The Dagger 'Nimthanc' (LOST)
    293173   3450'   28   Killed Lagduf, the Snaga
    322947   3750'   28   Found The Short Bow of Amras
    326627   3700'   28   Killed Khim, Son of Mim
    329013   3800'   28   Killed Grishnakh, the Hill Orc
    331639   3900'   28   Killed Smaug the Golden
    331639   3900'   29   Reached level 29
    331646   3900'   29   Found The Phial of Galadriel (LOST)
    336525   3900'   29   Killed Draebor, the Imp
    336942   3900'   29   Found The Iron Crown of Beruthiel (LOST)
    341548   4000'   29   Found The Amulet of Ingwe
    342204   4000'   29   Found The Amulet of Carlammas (LOST)
    345648   4000'   29   Found The Mattock of Nain
    346002   4000'   30   Reached level 30
    349032   4000'   30   Killed Mim, Betrayer of Turin
    356351   4100'   30   Found The Jewel 'Evenstar'
    358306   4150'   30   Killed Boldor, King of the Yeeks
    360714   4150'   30   Killed Scatha the Worm
    360809   4150'   31   Reached level 31
    362564      0'   32   Reached level 32
    362569      0'   33   Reached level 33
    364282   4250'   34   Reached level 34
    365301   4300'   34   Found The Hard Leather Cap of Thranduil
    365325   4300'   34   Found The Iron Helm of Gorlim (LOST)
    369933   4400'   34   Found The Full Plate Armour of Isildur
    373924   4450'   34   Killed Nar, the Dwarf
    376463   4600'   34   Killed Ulfang the Black
    380293   4650'   34   Killed Itangast the Fire Drake
    384055   4700'   34   Found The Flail 'Totila'
    384522   4700'   34   Killed Bolg, Son of Azog
    388568   4700'   35   Reached level 35
    388625   4700'   35   Killed Gorlim, Betrayer of Barahir
    389674   4700'   35   Killed Uldor the Accursed
    390128   4750'   34   Killed Uvatha the Horseman
    390661   4750'   35   Found The Set of Caestus of Fingolfin
    397501   4850'   35   Found The Dagger 'Dethanc' (LOST)
    397900   4850'   35   Found The Battle Axe of Balli Stonehand
    400734   4850'   35   Killed Smeagol
    400830   4850'   35   Found The Glaive of Pain
    402000   4900'   35   Killed Waldern, King of Water
    403530   4900'   35   Killed Quaker, Master of Earth
    404485   4850'   35   Killed Akhorahil the Blind
    414351   4900'   35   Found The Short Bow of Amrod
    415649   4800'   35   Killed Bill the Stone Troll
    418007   4800'   35   Found The Mithril Plate Mail of Celeborn (LOST)
    420080   4850'   35   Killed Beorn, the Shape-Changer
    424129   4900'   36   Reached level 36
    427882   4900'   36   Killed Lugdush, the Uruk
    428118   4900'   36   Killed Uriel, Angel of Fire
    429473   4800'   36   Killed Lorgan, Chief of the Easterlings
    432155   4850'   36   Killed Adunaphel the Quiet
    433714   4800'   37   Reached level 37
    433778   4800'   37   Found The Rapier 'Forasgil' (LOST)
    434664   4800'   38   Reached level 38
    434702   4800'   38   Found The Quarterstaff 'Nar-i-vagil' (LOST)
    435753   4800'   38   Found The Arkenstone of Thrain
    435890   4800'   38   Killed Baphomet the Minotaur Lord
    437663   4850'   38   Killed Thuringwethil, the Vampire Messenger
    437671   4850'   38   Found The Star of Elendil
    441089   4850'   38   Killed Vargo, Tyrant of Fire
    441244   4850'   38   Found The Pick of Erebor
    442032   4900'   38   Killed Kavlax the Many-Headed
    443538   4850'   38   Killed Ren the Unclean
    446614   4900'   38   Found The Morning Star 'Firestar' (LOST)
    450347   4900'   38   Found The Metal Cap of Celebrimbor
    450917   4900'   38   Found The Ring of Power 'Narya'
    450957   4900'   38   Found The Cloak of Thorongil
    451752      0'   39   Reached level 39
    452600   4900'   39   Killed Ji Indur Dawndeath
    452860   4900'   39   Killed Rogrog the Black Troll
    457683   4800'   39   Found The Mithril Chain Mail 'Belegennon'
    458716   4800'   39   Killed Hoarmurath of Dir
    458724   4800'   39   Found The Pair of Leather Boots 'Dal-i-thalion'
    459220   4800'   39   Killed The Queen Ant
    459220   4800'   40   Reached level 40
    462116   4850'   40   Found The Set of Gauntlets 'Paurnimmen' (LOST)
    462202   4850'   40   Killed Lokkak, the Ogre Chieftain
    462608   4850'   40   Found The Set of Gauntlets 'Pauraegen' (LOST)
    463110   4850'   40   Killed Ar-Pharazon the Golden
    463120   4850'   40   Found The Beaked Axe of Hurin
    463556   4800'   40   Killed The Phoenix
    463897   4800'   40   Killed Harowen the Black Hand
    465137   4800'   40   Killed Draugluin, Sire of All Werewolves
    472216   4850'   40   Killed Gabriel, the Messenger
    474941   4800'   40   Killed Dwar, Dog Lord of Waw
    474941   4800'   41   Reached level 41
    475622   4800'   41   Killed Azriel, Angel of Death
    475652   4800'   41   Found The Ring of Barahir


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old June 22, 2009, 01:35   #2
Sirridan
Knight
 
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Join Date: May 2009
Posts: 560
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Sorry about the offtopic but I have to ask, how do you get so far so fast? Most of my guys are in the mid to high 20's at that turncount and around DLvl 40-45. My biggest concern is getting levels before monsters become too hard for me to kill, how do you deal with that?

My only advice in my limited knowledge of the deeper DLvls is to just keep doing what you've been doing, try to find something with some more speed then clean up uniques and go to town. Best of luck to you!
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Old June 22, 2009, 02:45   #3
PowerDiver
Prophet
 
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In order to improve that though i have to sacrifice either rNether (boots) or fire immunity + improved stats/damage (ring)
I'd always trade rNether for a noticeble jump in energy.

You might want to consider a branding ring instead of Narya. 2 * 9d6 bonus elemental damage per hit is a pretty big deal.
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Old June 22, 2009, 03:23   #4
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I'd always trade rNether for a noticeble jump in energy.
On the subject of rNether, are there any instadeath nether breathers? I presume that there are, but I've never fallen victim to one, despite traipsing around down deep w/o the resist.

My gut instinct would be to advising losing the boots too, but I'm sort of ignorant of exactly what protection they offer.
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Old June 22, 2009, 04:16   #5
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Max nether breath is 550 damage, so you have to be a little low in HP to be instakilled by nether. That said, Azriel and Huan both breath nether for max damage, and they both are scary as hell.
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Old June 22, 2009, 08:35   #6
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The Dracolich can breath nether also and there are same nasty undead monsters und uniques with the ability to cast nether bolts and nether balls. (And some of them can summon other monsters with same abilities ...)
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Old June 22, 2009, 08:55   #7
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Carcharoth and Azriel both breath nether for max damage, and they both are scary as hell.
Fixed that for you
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Old June 22, 2009, 12:13   #8
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Except what I meant to say was Azriel and Carcharoth :-/
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Old June 22, 2009, 12:27   #9
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Except what I meant to say was Azriel and Carcharoth :-/
Yes, like I said...
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Old June 22, 2009, 14:09   #10
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the problem is that with the current equip, speed is really subpar. In order to improve that though i have to sacrifice either rNether (boots) or fire immunity + improved stats/damage (ring); also my only two sources of rPoison really are not deeper dlvl material...

suggestions?
First off, I'm still playing 3.0.x, so bear that in mind. I really don't know 3.1.1, so you might want to take my advice with a smidgin of salt.

I would definitely be wearing those sandals- +11 is fast enough for most situations, if you can Haste (though +12 is significantly better), but +21, or +22 if you can shed a bit of weight, is a lot better. The thing about rNether is that it in the worst case it barely cuts the damage anyway, so you can't actually rely on it. What it's mainly good for is reducing the average damage you take in a long fight so that you use less resources healing. You could swap boots if you decided to fight one of the big Nether breathers.

You can do without perm rPoison for the moment. You've got enough mana to keep the spell up all the time, though even that is not strictly necessary if you're really careful. Just don't get sloppy about it. The character I'm playing right now didn't get perm rPoison until he found Vilya. I did carry around some rings of rPoison as a swap, but I think I only used them a couple of times, and I could have done without them. Anyway, you could use some better neckgear and there's a piece of Jewelry that might show up pretty soon with rPoison. You could also definitely use some Con...
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