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Old December 29, 2015, 00:57   #41
HugoTheGreat2011
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Any monster that "emits radiation" can trigger the polymorphing effect too. e.g., Elder thing
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Old December 29, 2015, 01:33   #42
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Quote:
Originally Posted by HugoTheGreat2011 View Post
Any monster that "emits radiation" can trigger the polymorphing effect too. e.g., Elder thing
Weird fume, giant headless, chaos mushroom, chaos butterfly are the ones that usually get me with toxic waste / chaos / radiation without me noticing for a while.
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Old December 29, 2015, 01:53   #43
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Old December 29, 2015, 22:06   #44
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Quite funny that the change caused my base CHA to be turned to 18/70 . It seems that the self poly is not fixed to the standard start values for the class/race.

Can a trap release weird fumes?
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Old December 30, 2015, 03:36   #45
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Summoning traps can release pretty much anything.

edit: for clarification, weird fumes are a type of monster, not a terrain feature
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Old December 30, 2015, 10:52   #46
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Originally Posted by krazyhades View Post
Summoning traps can release pretty much anything.
And if you're near water it can even release the, well... you know.

I never noticed since I always avoid traps with utmost care but can the monsters summoned by one act before you do? Never? Always? If they're faster?
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Old December 30, 2015, 11:50   #47
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Quote:
Originally Posted by Regalia View Post
And if you're near water it can even release the, well... you know.

I never noticed since I always avoid traps with utmost care but can the monsters summoned by one act before you do? Never? Always? If they're faster?
I think trap summoned monsters tend to get the first move in most cases if they're faster. In the late game, this can create very quick insta-death situations...yeah, they can be downright unfairly terrible at that point. And another thing, beware of chests-with-summoning-runes-traps...they can be insta-killing bad!
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Old December 31, 2015, 20:29   #48
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Originally Posted by HugoTheGreat2011 View Post
I think trap summoned monsters tend to get the first move in most cases if they're faster. In the late game, this can create very quick insta-death situations...yeah, they can be downright unfairly terrible at that point. And another thing, beware of chests-with-summoning-runes-traps...they can be insta-killing bad!
Thanks, I pretty much skip lategame chests for that extra bit of safety.

Since I'm on a roll, another question (completely unrelated): can Greater Hell Beast (the joke monster) drop a corpse if it's not a quest monster? I know it has the DROP_CORPSE tag and, from what I can see, it should drop something. Sadly, I've been trying to get a corpse for a while now with no luck.

For extra details, when killing it I'm a fresh possessor 'G'host. I kill it on dl1 with wands of magic missile and stinking cloud.
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Old January 1, 2016, 10:51   #49
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Quote:
Originally Posted by Regalia View Post
Thanks, I pretty much skip lategame chests for that extra bit of safety.

Since I'm on a roll, another question (completely unrelated): can Greater Hell Beast (the joke monster) drop a corpse if it's not a quest monster? I know it has the DROP_CORPSE tag and, from what I can see, it should drop something. Sadly, I've been trying to get a corpse for a while now with no luck.

For extra details, when killing it I'm a fresh possessor 'G'host. I kill it on dl1 with wands of magic missile and stinking cloud.
Yes, the GHB can drop a corpse just like any other monster with the DROP_CORPSE flag.

And I noticed this interesting bug in 4.0.0:
I noticed lately with a recent Compo 183 dude (it's #221 and not posted) that after carrying excessive weight exceeding the slow down speed of -99 does not speed up hunger. Apparently, the game caps excessively slow speeds at -99. Now, I actually really need to further test if slow speeds from -1 to -99 speed up hunger or not.

Debo - if you want to have a look at my savefile, let me know.
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Old January 1, 2016, 12:04   #50
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Thanks, I pretty much skip lategame chests for that extra bit of safety.
I find that lategame it's very much worth carrying a source of trap-disarming beam (wand or rod). Not so much for the occasional chest as for the vault maps filled solid with traps, but it also makes those chests accessible.
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