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Old March 11, 2021, 12:03   #11
Dean Anderson
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I must admit that I've been procrastinating quite a lot and haven't done much with this.

My current work-in-progresss dev version (6.5) has quite a few fixes and tweaks (more than 6.3 and 6.4 combined), but adding this system of gods isn't one of them.

I implemented the basic mechanism whereby favour is a zero-sum game and gaining favour with one god loses it with all the others, as well as the fact that being a priest effectively amplifies the amount of favour you have (or don't have) with your patron god.

However, I've not implemented the details of when you gain favour with a particular god or what the effects of having a high (or low) favour with a particular god are; so currently although you can gain and lose favour, you never actually do (and even if you did it would have no effect).

I need to stop procrastinating and get 6.5 ready for a release - with or without the favour system.
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Old March 11, 2021, 18:38   #12
HugoTheGreat2011
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Is there any way to have this available for Linux?
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Old March 11, 2021, 23:05   #13
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I very much doubt it. It's a C# program that uses the WPF Framework.
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Old March 11, 2021, 23:21   #14
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Glad to see this is still a work in progress, and that the developer is alive. Looking forward to 6.5.

As far as portability, I like Java for my own projects, since you can run a jar pretty much anywhere as long as you have a JRE installed.

I suspect the same approach Java uses to achieve its portability can help you out on Linux - simply setup a virtual windows box and run the game from there. Maybe not the ideal, or preferable, solution, but certainly a viable one.
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