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Old May 11, 2021, 17:29   #91
Pete Mack
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Something is hinky with flasks of oil. My new blackguard just killed Bullroarer (60HP) with 2(!) of them, frightening him on the first shot.
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Old May 12, 2021, 01:35   #92
Ingwe Ingweron
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Quote:
Originally Posted by Pete Mack View Post
Something is hinky with flasks of oil. My new blackguard just killed Bullroarer (60HP) with 2(!) of them, frightening him on the first shot.
Wow, that's some pretty lucky throws, or very good Molatov cocktails!
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Old May 12, 2021, 06:02   #93
Sphara
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Not just luck.

I picked a gnome ranger (4.2.2 angband.live) and the starting shops didn't offer any affordable weapon. My only offense was getting 40 flasks of oil and.. they one-shot everything in the first level. Instakilled cutpurses and soldiers. I've used these before and they were not this powerful. This breaks the early game and needs to be checked for the next version. Edit: or raise the price of oil dramatically

Last edited by Sphara; May 12, 2021 at 06:07.
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Old May 12, 2021, 06:40   #94
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Quote:
Originally Posted by Sphara View Post
Not just luck.

I picked a gnome ranger (4.2.2 angband.live) and the starting shops didn't offer any affordable weapon. My only offense was getting 40 flasks of oil and.. they one-shot everything in the first level. Instakilled cutpurses and soldiers. I've used these before and they were not this powerful. This breaks the early game and needs to be checked for the next version. Edit: or raise the price of oil dramatically
<fills gas tank and gas can in anticipation of high prices.>
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Old May 12, 2021, 07:54   #95
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Oil flasks are 2lbs with the throwing tag. From memory thats about 3.2x old damage?
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Old May 12, 2021, 07:56   #96
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Is rune id working properly for rnether? Pretty sure I got nether bolted by a necromancer and the rune didn't id
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Old May 12, 2021, 14:34   #97
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Is that enough to get from 3d4 damage to somewhere near 30? I didn't get "good hit" messages when I killed Bullroarer.
Not that I really want to complain. It is a fun exploit while it lasts.
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Old May 12, 2021, 15:20   #98
wobbly
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Quote:
Originally Posted by Pete Mack View Post
Is that enough to get from 3d4 damage to somewhere near 30? I didn't get "good hit" messages when I killed Bullroarer.
Not that I really want to complain. It is a fun exploit while it lasts.
So if I'm reading this right, it's not actually 3d4. Its 1d4 x 3 (explode).

Code:
/* Direct adjustment for exploding things (flasks of oil) */
	if (of_has(obj->flags, OF_EXPLODE))
		result.dmg *= 3;
then x 3.66 (throwing).

Code:
dmg *= 2 + missile->weight / 12;
so it'll actually do 33+ 50% of the time and that's without criticals.
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Old May 12, 2021, 15:38   #99
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@wobbly--
The mean is the same for 1d4*3 and 3d4. But the variance is a whole lot higher.
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Old May 13, 2021, 14:06   #100
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I recently discovered the [tab] command to fire default ammo at the nearest target and I've been using it (while testing my variant). Seems to me that if you already have a target chosen that it should use the chosen target instead of the nearest monster.
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