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Old January 18, 2019, 22:25   #41
tangar
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/rfe

add a note in item description if it's a true artirfact (to understand - is it possible to put it to the storage). Currently the only way to distinguish true arts from randards - to try to put them to house.. would be fun to understand it while in the dungeon
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Old January 19, 2019, 18:47   #42
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/rfe add shop price to item descriptions, so when you examine 'I' an item - add to it for how much you could buy or sell it to the NPC shop.

As we are birth_no_selling server, it's hard to understand prices when players trading items between each other and this option would be helpful to understand ~ prices
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Old January 19, 2019, 20:36   #43
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http://angband.online/artifact-finding/ From now on players can find the same artifact only once.
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Old January 20, 2019, 13:03   #44
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Quote:
Originally Posted by tangar View Post
There is kinda possible exploit: if you drink potion of salt water, you become starved and game kick you out from the game (without 30 second timer). Players could use this mechanics to avoid death - drink this potion as 'escape' option if they got dangerous situation, so next time when they relog to the game - they would have easier lvl or could ask other players for help.
Also I've noticed that this feature scared several newbie players cause they think that they died after client closed itself.

Players should have control over their character all the time.. That feature take this control out from players hands (and also gives exploit mechanics), so it should be optional.

/rfe add an .cfg option to turn off this mechanics.
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Old January 20, 2019, 21:39   #45
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Rings of escaping: http://angband.online/ring-of-escaping/
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Old January 21, 2019, 21:55   #46
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New 'out-of-box' setup: http://angband.online/new-out-of-box-setup/
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Old January 22, 2019, 08:49   #47
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/rfe
Angband got awesome feature: when you first time run client - it rearrange all windows for user's resolution and _then_ creates .ini file.

PWMA also got this feature for classic 'mangclient.exe' client, but currently PWMA distributed with pre-defined config files (and they got only one window by default). Also when I've deteled config file (to use 'auto-creation' feature in .exe setup) - client glitches and gives an error ('Can't find graphics!') about tileset and run with ascii (but still open all windows).

Suggestion:
1) assign Gervais tileset to default mangclient.exe settings
2) assign Shockbolt tileset to sdl client
3) reassign all windows in other positions (move message window on top, near monster list and chat; move inventory to the right; map to the bottom). I suggest using this layeouts (predefined for 1920x1080):
mangclient.ini: https://drive.google.com/open?id=1mc...LDkqo7HM0OV-ju
sdlinit.txt: https://drive.google.com/open?id=1nV...jp5ZmYfbpePcX6
4) start sdl client by default in fullscreen
5) add possibility to assign other fonts and show-hide windows in mangclient_gcu client - then I'll use there my 21x31 blind-friendly setup with which I stream. It would give really great possbility to have 3 client options available from 'out-of-box'!
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Old January 22, 2019, 23:01   #48
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Eat and run
http://angband.online/eat-and-run/
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Old January 23, 2019, 09:43   #49
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Quote:
Originally Posted by tangar View Post
Next version will also have chance of item being good and chance of item being great as parameters in constant.txt, so fine tuning object generation will be complete.
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Old January 23, 2019, 09:57   #50
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Quote:
Originally Posted by PowerWyrm View Post
Next version will also have chance of item being good and chance of item being great as parameters in constant.txt, so fine tuning object generation will be complete.
Great DD


Spade vs Shovel! http://angband.online/spade-vs-shovel/

/bug
when I put 'Pick' at '1' as 'normal' - it generates there loads of Picks of Earthquakes and other valuable pickaxes for very cheap prices
please note that it seems V-devs are going to add more customization of shops flags: http://trac.rephial.org/ticket/2093 ; so maybe this bug would be fixed in 'core' soon
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