Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old January 27, 2021, 19:48   #1
jtwadsworth
Rookie
 
Join Date: Apr 2011
Posts: 18
jtwadsworth is on a distinguished road
Character Screen

Forgive me please if redundant, but I've searched and not found an explanation of how to read the "other" character info screen with resistances, etc. Any guide for that?
jtwadsworth is offline   Reply With Quote
Old January 27, 2021, 22:04   #2
Jay
Apprentice
 
Join Date: Dec 2011
Location: San Francisco Bay Area
Posts: 57
Jay is on a distinguished road
On a Mac, I get the character screen with C. From there, I can switch to the resistances screen (and back to the character screen) with h.
Jay is offline   Reply With Quote
Old January 27, 2021, 23:28   #3
jtwadsworth
Rookie
 
Join Date: Apr 2011
Posts: 18
jtwadsworth is on a distinguished road
Yes, I just don't know how to interpret the resistances screen
jtwadsworth is offline   Reply With Quote
Old January 28, 2021, 00:10   #4
backwardsEric
Adept
 
Join Date: Aug 2019
Posts: 138
backwardsEric is on a distinguished road
Except for the columns labeled '@', each column in that display shows how one of your equipment slots affects the different resistance, flags, and numeric modifiers. The labels at the top of each column are the same shorthand as in the equipment or inventory lists for indicating what piece of equipment is involved. The first column is for the weapon slot, the next for the launcher, and so on. The symbol at each column and row indicates what your character knows about the equipment:
  • '.'. There's nothing equipped in that slot, or it's known that it has no effect.
  • '?'. Your character is unsure whether the item has an effect on that attribute.
  • '+'. The item adds a resistance to the element, adds a flag, or increases a numeric modifier.
  • '-'. The item adds a vulnerability to an element or decreases a numeric modifier.
  • '*'. The item adds an invulnerability to an element.

The '@' column shows the contributions that come from your character's race, class, or temporary effects due to items or spells. The temporary effects use '!' as the symbol.
backwardsEric is offline   Reply With Quote
Old January 29, 2021, 01:46   #5
jtwadsworth
Rookie
 
Join Date: Apr 2011
Posts: 18
jtwadsworth is on a distinguished road
Excellent, thank you! I see some ''+" are bright white and others are gray. Is that meaningful? Also is there a way to gauge how much total resistance there is?
jtwadsworth is offline   Reply With Quote
Old January 29, 2021, 06:37   #6
backwardsEric
Adept
 
Join Date: Aug 2019
Posts: 138
backwardsEric is on a distinguished road
The bright white versus gray is to help one track the columns and doesn't signify anything beyond that (you should see that, for a column which uses bright white for a '+', the adjacent columns are more darkly shaded). The color of the label for a row indicates the total. For a resistance, there are currently six possibilities:
  1. unknown: slate
  2. vulnerable: red
  3. normal (neither resistant nor vulnerable): white
  4. resistant: light blue
  5. doubly-resistant: light blue (look for '!' or '^' in the '@' column to distinguish this from the resistant case)
  6. immune: green
backwardsEric is offline   Reply With Quote
Old January 29, 2021, 06:39   #7
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,213
Donated: $40
Pete Mack is on a distinguished road
The color is just to make rows easier to follow..

Most resistances are on or off, and do around 50% damage reduction. The basic 5 reduce damage by 2/3, or 8/9 with double (temporary) resistance. Acid gets another 50% from non-zero armor in every slot: it is effectively the weakest element of the basic 5. Vulnerability reduces the resiatance level by 1.
Pete Mack is offline   Reply With Quote
Old January 29, 2021, 16:27   #8
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 970
DavidMedley is on a distinguished road
Eric any chance of making the resistance comparison page a bit easier to follow down those long columns? Maybe with slight color shading?
DavidMedley is offline   Reply With Quote
Old February 1, 2021, 06:27   #9
backwardsEric
Adept
 
Join Date: Aug 2019
Posts: 138
backwardsEric is on a distinguished road
Quote:
Originally Posted by DavidMedley View Post
Eric any chance of making the resistance comparison page a bit easier to follow down those long columns? Maybe with slight color shading?
The master branch has a change to alternate shading for the columns in the knowledge menu's equipable comparison. That will, presumably, be included in the next nightly build (the current nightly from January 10th predates the change).
backwardsEric is offline   Reply With Quote
Old February 1, 2021, 12:10   #10
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 970
DavidMedley is on a distinguished road
Awesome! Thanks!
DavidMedley is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Configuring property display in character screen backwardsEric Development 6 April 25, 2020 15:11
character screen 2 - resistances Tibarius Vanilla 8 December 7, 2017 20:44
Brainstorming time - what should the character screen look like? nppangband Variants 34 January 13, 2015 00:46
Character screen issue Jungle_Boy v4 1 November 8, 2011 15:03
Understanding 'Shoot' values in Character Screen krugar Vanilla 3 September 8, 2010 15:48


All times are GMT +1. The time now is 15:09.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.