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Old March 26, 2019, 19:04   #241
Thraalbee
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Minor thing. When having fire immunity, running into lava still stops with a warning "... step into it?" whereas walking into lava does not give such a warning.
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Old March 27, 2019, 12:40   #242
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Something's bothering me a lot with the latest classes... Rogues are not able to detect traps??? Err... Sorry but that's like the first thing you learn as a rogue, like "FIRE" for mages or "CURE" for priests.
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Old March 27, 2019, 20:03   #243
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Originally Posted by PowerWyrm View Post
Something's bothering me a lot with the latest classes... Rogues are not able to detect traps??? Err... Sorry but that's like the first thing you learn as a rogue, like "FIRE" for mages or "CURE" for priests.
They get perfect disarm fairly quickly, though.
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Old March 27, 2019, 20:40   #244
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New winner for lame randart... The Long Sword of Gunuruil (2d5) (+6, +8).

The only other thing it has? Slay animal. That's it. Nothing else.
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Old March 27, 2019, 23:45   #245
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New winner for lame randart... The Long Sword of Gunuruil (2d5) (+6, +8).

The only other thing it has? Slay animal. That's it. Nothing else.
hah, that's nothing:

The Ring of Eondi
Provides resistance to fire. Cannot be harmed by lightning. Aggravates creatures nearby.
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Old March 28, 2019, 01:17   #246
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Pretty sure that Mormegil and Beruthiel are worse.
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Old March 28, 2019, 04:17   #247
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Nick-- why are Dreads so deep? Yes they were tough at dl 36...and that is good. But they are pretty much solved by dl 44.
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Old March 28, 2019, 05:12   #248
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Nick-- why are Dreads so deep? Yes they were tough at dl 36...and that is good. But they are pretty much solved by dl 44.
One of the aims was to spread the lump of monsters before DL50 out a bit, which mostly got done by moving things deeper and buffing them. I thought dreads, in comparison to other things (especially the other ghosts), were probably more of a DL44 monster, but maybe they should be buffed a bit too.
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Old March 28, 2019, 05:50   #249
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I don't dispute that dreads are tougher then most things at their old depths but I do dispute that monsters should appear at there "correct" depth in the monster list (see others comments upthread on white wraiths).

You know one of the changes I liked least in late poscheng was the removal of Gachapin. He appeared super early for the threat level he presented, adding occassional danger to otherwise "safe" mid-levels. An early dangerous monster presents a different threat to OOD, eapecially considering there's a dynamic (earlier dreads + OOD). It's a different density & probability spread. I think it's a mistake to impose too much order here.
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Old March 28, 2019, 08:19   #250
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Pretty sure that Mormegil and Beruthiel are worse.
Beruthiel is actually useful. I've used it in the past when it was my only source of ESP.
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