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Old July 29, 2011, 15:48   #1
fizzix
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Is this a legit or cheesy tactic?

In my most recent game I found myself chomping mushrooms of debility in order to regain enough SP to take out some monsters. Afterwards, I found myself with -3 points of strength (-2 con, but that was less important) and only about 25% of the way to the next level. I probably could have gotten there, but I saw an opportunity to quickly regain my strength. I detected a white wraith and woke it up. Then I stood by it until it exp drained me a level down, killed it, regained the level along with the strength and con point.

This is a long way to go in order to regain a couple strength points, and it's the first time I've ever bothered to do take advantage of this loophole. Should this be allowed? Or is it too cheesy?
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Old July 29, 2011, 16:02   #2
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That seems cheesy to me -- we should probably only restore stats when your permanent level increases.
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Old July 29, 2011, 16:54   #3
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I think it is exploiting the game system, but more importantly, why do we gain drained stats when we level up? That should look at what our max is for each stat after leveling and then apply the drained amount.
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Old July 29, 2011, 17:07   #4
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Quote:
Originally Posted by Zikke View Post
I think it is exploiting the game system, but more importantly, why do we gain drained stats when we level up? That should look at what our max is for each stat after leveling and then apply the drained amount.
In order to remove potions of restore stat, and make lower level dives last longer, we decided to make this change. Overall I think it plays well, and the "correct" solution here is to fix this pseudo-exploit.
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Old July 29, 2011, 17:37   #5
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Quote:
Originally Posted by d_m View Post
In order to remove potions of restore stat, and make lower level dives last longer, we decided to make this change. Overall I think it plays well, and the "correct" solution here is to fix this pseudo-exploit.
I got insta-all-stats-drained -breathed by time vortex at clvl 40+ just after gaining level. It would have been nightmarish long journey to regain all the stats unless there had been this "exploit". I let the time vortex to breathe few more times to get XP lowered to point where my clvl drop, then kill it and drink potion of RLL.

I fear the time when I am at clvl 50 with huge XP buffer and same happens again. There are way too few mushrooms of vigor and potions of augmentation in the game. Finding stat-potions can't be trusted, my CHR is just over 10 (internal) now after having STR, DEX and CON being maxed over 20 clvls ago, and both INT and WIS are still not maxed (INT isn't even 18 yet). Nexus is also still pretty dangerous and I'm almost at endgame depths already.
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Old July 29, 2011, 17:53   #6
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regain on lvl gain isnt legit the whole new version is illegitimate
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Old July 29, 2011, 23:45   #7
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Quote:
Originally Posted by Timo Pietilš View Post
I got insta-all-stats-drained -breathed by time vortex at clvl 40+ just after gaining level. It would have been nightmarish long journey to regain all the stats unless there had been this "exploit". I let the time vortex to breathe few more times to get XP lowered to point where my clvl drop, then kill it and drink potion of RLL.

I fear the time when I am at clvl 50 with huge XP buffer and same happens again. There are way too few mushrooms of vigor and potions of augmentation in the game. Finding stat-potions can't be trusted, my CHR is just over 10 (internal) now after having STR, DEX and CON being maxed over 20 clvls ago, and both INT and WIS are still not maxed (INT isn't even 18 yet). Nexus is also still pretty dangerous and I'm almost at endgame depths already.
I'll advocate again to remove the 'drain all stats' option from time breaths. I'll also advocate again to having nexus stat swap, swap 1-4 points from one stat to another.


another idea. Instead of regaining on level up, how about regaining after you've gained some % of xp from the time of draining. We probably need to keep track of a bunch more stuff though.
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Old July 30, 2011, 03:59   #8
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... and so it begins (again).
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Old July 30, 2011, 04:02   #9
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I personally believe there should be a rTime, rPlasma, and others, so that the player could gear into those resists, but would never feasibly be able to have all of them due to itemization.
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Old July 30, 2011, 04:06   #10
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The current system is fine. Stat drainers are now more dangerous at higher levels, where restoring the stats is more difficult, than they are at lower levels. This makes high-level play more interesting. A serious stat drain can be handled if you hoard your mushrooms of Vigor. The exploit should therefore be removed; only restore stats on achieving a new level for the first time.
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