Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old July 29, 2015, 08:21   #1
Chud
Adept
 
Join Date: Jun 2010
Posts: 182
Chud is on a distinguished road
How randarts generation works?

Hi,

Looking for a clarification on how randarts generation works, and the effect of the "use same set of randarts" option...

My understanding is that randarts are generated based on the standard artifact set---as variations on them, broadly speaking, right? I read something elsewhere that implied, perhaps wrongly, that subsequent randarts sets were generated from the previous randart set, rather than always from the standard set. Wondering if that's true? If it is, it seems like there might be a potential feedback loop there when run over a bunch of passes, depending on just how much is inherited from the parent set.

On the "use same set of randarts" option, I assume that means don't generate a new set at all, and use the previously generated set; if you found the Helm of Loki with +2 stabbing and immunity to fashion in the last game, it exists to be found again this game too. Correct?

Thanks!
Chud is offline   Reply With Quote
Old July 29, 2015, 15:09   #2
Carnivean
Knight
 
Join Date: Sep 2013
Posts: 509
Carnivean is on a distinguished road
The feedback loop was a bug report. Your assumption about the Helm of Loki is correct.
Carnivean is offline   Reply With Quote
Old July 29, 2015, 17:52   #3
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,504
Derakon is on a distinguished road
As for how randarts are generated, they're only very broadly "based" on the standart set. The game calculates a power level for each of the artifacts in the standard set (basically how good the game thinks that artifact is), and attempts to generate randarts with broadly similar power levels, although significant variation is allowed. Item types are also allowed to vary; the game attempts to keep roughly the same number of artifacts per equipment slot, but e.g. the randart based on Ringil will probably not be a sword (or even a melee weapon), nor will the randart based on Thorin likely be a shield.
Derakon is online now   Reply With Quote
Old July 29, 2015, 20:11   #4
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,095
MattB is on a distinguished road
I've said it before, and I'll say it again, but I wish it would make a check against how many 'bows' (i.e. Longbow or Shortbow) there are in the game. A game where all (or most of) the randart launchers are slings or crossbows is practically pointless for a ranger...

...and happens surprisingly often - checking the randart log after every game slightly spoils the mystery of the thing, even if it is only when I play a ranger.
MattB is offline   Reply With Quote
Old July 30, 2015, 05:26   #5
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,565
Estie is on a distinguished road
This is true, there are way fewer launchers than melee weapons. Now it often happens that there isnt any artifact melee weapon better than a good ego MoD, however, you can expect to be using an artifact in at least some period of a game. The same cannot be said for launchers.

As for bow vs sling or xbow, I have said before and say so again that it might be a good idea to give the ranger bonus to different launchers depending on race; hobbit rangers would be using slings, dwarven rangers crossbows and so on.
Estie is offline   Reply With Quote
Old July 31, 2015, 18:52   #6
Talharim
Scout
 
Join Date: Jul 2015
Posts: 40
Talharim is on a distinguished road
Quote:
Originally Posted by Estie View Post
As for bow vs sling or xbow, I have said before and say so again that it might be a good idea to give the ranger bonus to different launchers depending on race; hobbit rangers would be using slings, dwarven rangers crossbows and so on.
Agreed! Or maybe have rangers have the bonus with all launcher types?
Talharim is offline   Reply With Quote
Old July 31, 2015, 19:34   #7
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,365
AnonymousHero is on a distinguished road
Quote:
Originally Posted by Estie View Post
As for bow vs sling or xbow, I have said before and say so again that it might be a good idea to give the ranger bonus to different launchers depending on race; hobbit rangers would be using slings, dwarven rangers crossbows and so on.
This would only exacerbate the problem of there not being enough (variety of) launchers in randart games.

I say give rangers bonuses with all ranged weapons. They're rangers for crying out loud! The clue that they should be good with all ranged weapons is in the name .

(I certainly wouldn't mind giving e.g. hobbits bonuses with slings in addition to that, but...)
AnonymousHero is offline   Reply With Quote
Old July 31, 2015, 20:14   #8
TJS
Swordsman
 
Join Date: May 2008
Posts: 473
TJS is on a distinguished road
It would be cool to have a random seed for the random artifact set that is displayed on your character sheet so other people can use the same set in their games by specifying it at the start.
TJS is offline   Reply With Quote
Old July 31, 2015, 23:17   #9
Estie
Veteran
 
Join Date: Apr 2008
Location: Germany
Posts: 1,565
Estie is on a distinguished road
Quote:
Originally Posted by AnonymousHero View Post
This would only exacerbate the problem of there not being enough (variety of) launchers in randart games.

I say give rangers bonuses with all ranged weapons. They're rangers for crying out loud! The clue that they should be good with all ranged weapons is in the name .

(I certainly wouldn't mind giving e.g. hobbits bonuses with slings in addition to that, but...)
It wasnt an attempt to solve that problem. The solution for that is easy and obvious: more ranged artifacts.

It is just a suggestion for more flavour.
Estie is offline   Reply With Quote
Old August 2, 2015, 17:42   #10
Bogatyr
Swordsman
 
Join Date: Feb 2014
Posts: 443
Bogatyr is on a distinguished road
Quote:
Originally Posted by AnonymousHero View Post
This would only exacerbate the problem of there not being enough (variety of) launchers in randart games.

I say give rangers bonuses with all ranged weapons. They're rangers for crying out loud! The clue that they should be good with all ranged weapons is in the name .

(I certainly wouldn't mind giving e.g. hobbits bonuses with slings in addition to that, but...)
I agree, rangers should have the bonus on all ranged weapons. And make slings useful: there should be much more frequent high-end shots dropped.
Bogatyr is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
It... works? PowerWyrm Development 2 September 5, 2012 22:01
How v4 combat works Derakon v4 3 March 19, 2012 00:45
Anyone got a link to the last nightly version that works? TJS Vanilla 10 November 25, 2010 02:31
Can someone explain how line-of-sight really works? jv123 Vanilla 7 June 14, 2009 00:00
When Nexus Works For You ElectricPaladin AAR 0 May 3, 2009 09:49


All times are GMT +1. The time now is 17:31.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.