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#1 |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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A new direction for Angband
Hello everyone,
I'm writing this on behalf of the development team. For some time, there has been some debate about the direction of the game.
In parallel, we will continue to fix bugs and cautiously and incrementally develop V. The target release date for Angband 3.4 remains early 2012, and there are no plans for any major changes at yet. What the practical implications of this fork will be, obviously we can't know yet. We're obviously hoping this will make everyone happier. New features can be tested without annoying people with the pace of change, since they will not be implemented in V unless they are thoroughly tested and proven. The same team of people will be working on both projects for the most part. Anyone interested is, of course, welcome to fork the new repository and submit pull requests. This is an experiment, and we'll have to see how it goes. Please bear with us. Any questions? Andi Sidwell
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takkaria whispers something about options. -more- |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Interesting. So you're basically pre-empting whoever was planning on forking Vanilla to make "RealAngband" (or whatever).
Well, I hope it works out without creating too much extra work for you all. I appreciate all the time and effort you devs have put into the game. |
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#3 |
Swordsman
Join Date: Nov 2008
Posts: 434
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I'm excited to start playtesting v4 but I cannot build it myself, will you be releasing compiled versions for players like me?
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My first winner: http://angband.oook.cz/ladder-show.php?id=10138 |
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#4 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#5 |
Angband Devteam member
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Yes, we will definitely be auto-building v4 for linux/Windows/OSX. The autobuilder should be set up in the next few days. Pls note the OSX port is currently broken for the same reason as V (it's not UTF-8 friendly yet).
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#6 |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
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I will definitely get to this last bit eventually if no one else does, but would be happy to see pull requests from someone else. I don't have an ETA yet.
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#7 |
Rookie
Join Date: Oct 2011
Posts: 21
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The trick is working out when you are no longer developing Vanilla. When it's a variant. Maybe you need a list of features that make the original game, the original game. For me that's the base artifact list and mechanism for finding them, and the core "spells" and combat mechanics.
Just promise me you won't respell Qllqllzuup. It will be forever a memorial to my drunken days as a student. |
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#8 |
Adept
Join Date: Jun 2011
Location: In his house at R'lyeh
Posts: 113
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Yes, I guess the list of uniques can't be changed too much. There's a lot of nostalgia when meeting good old this or that again. The same with the artifacts.
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#9 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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#10 | |
Rookie
Join Date: Oct 2011
Posts: 21
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