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Old March 21, 2019, 21:00   #211
Chud
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Quote:
Originally Posted by Derakon View Post
In other words, you're high-enough level that when casting simple spells, your failure rate "should" be below 4%, even when standing in the light. But since your INT is only 18/50, your failure rate must be at least 4%.
Hmm, so if I understand, the light penalty is applied to a "true" (i.e. not INT-limited) failure rate? So, perhaps I have a true failure rate of -10% (say), which is then corrected to 4%; standing in light applies a penalty that raises it to 2%, which is then also corrected to 4%? Making up the numbers there, but that's the mechanism?
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Old March 21, 2019, 23:33   #212
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Quote:
Originally Posted by Chud View Post
Hmm, so if I understand, the light penalty is applied to a "true" (i.e. not INT-limited) failure rate? So, perhaps I have a true failure rate of -10% (say), which is then corrected to 4%; standing in light applies a penalty that raises it to 2%, which is then also corrected to 4%? Making up the numbers there, but that's the mechanism?
Yes, this is correct.

Previously necromancers had a penalty to CON when in light. There was a discussion here which ended up deciding that failrate was a better penalty. During that discussion someone (I suspect Derakon ) suggested that the penalty should be pre-failrate, because as a necromancer gets more powerful they should be able to overcome light as a penalty, and I agreed. But we can keep thinking about it.
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Old March 22, 2019, 07:32   #213
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Originally Posted by Derakon View Post
  • Warrior - brown
  • Mage - red
  • Druid - light green
  • Priest - dark blue
  • Necromancer - pink
  • Paladin - light blue
  • Rogue - dark grey
  • Ranger - dark green
  • Blackguard - light grey
I'd be fine with most of this list other then preferring yellow for priest & white for paladin. I suspect putting priest on the old rogue colour is going to cause a bunch of confusion.
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Old March 22, 2019, 08:16   #214
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I would simply keep the old colors and add new ones.

Warrior - u
Mage - r
Priest - g
Rogue - b
Ranger - U
Paladin - B

Necromancer - R (that's what I use for PWMAngband)
Druid - G (seem logical)
Blackguard - D (it's a "black" guard)
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Old March 22, 2019, 20:20   #215
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Current nightly crashes every time I descend stairs, it seems to crash only when I copy the monster.txt to my lore.txt to get full monster memory.
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Old March 22, 2019, 21:29   #216
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Current nightly crashes every time I descend stairs, it seems to crash only when I copy the monster.txt to my lore.txt to get full monster memory.
Do you get any message when it crashes? What OS are you using? Has anyone else experienced this?

I made a change recently that I thought would make the process more robust, so I hope I haven't broken it instead.
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Old March 22, 2019, 21:52   #217
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Windows 10, no message at all: the window just closes. When I restart I start at the level I just entered, but the crash appears next time I find stairs again. Deleting the lore.txt file fixed the problem. Do you want the savefile?
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Old March 22, 2019, 23:43   #218
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Windows 10, no message at all: the window just closes. When I restart I start at the level I just entered, but the crash appears next time I find stairs again. Deleting the lore.txt file fixed the problem. Do you want the savefile?
Yes please, and randart file if you're using randarts.
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Old March 23, 2019, 06:05   #219
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For vampire strike does "the monster is shielded" mean you lack a free square to move to? If so the presence of an object on a square seems to be causing it to fail.
Code:
##H#
.@}#
##.#

Last edited by wobbly; March 23, 2019 at 06:10.
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Old March 23, 2019, 10:46   #220
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Here's the save and the randarts file. Although I tried a few times with new randarts, so I don't think that's the problem.
Attached Files
File Type: zip saves.zip (15.8 KB, 1 views)
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