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Old September 22, 2011, 11:03   #31
Malak Darkhunter
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Great Job! i hope ol' Morgy has a sore whipped behind!
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Old September 22, 2011, 11:10   #32
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Quote:
Originally Posted by UglySquirrell View Post
Thank you, yeah I managed to get it up to (+10,+11) with ×Enchant Weapon× scrolls. Most of my damage came from other gear though. Only my boots, armor, and cloak didn't have + hit and damage on them.
Interestingly, out of all that off-weapon damage, only Cambeleg and Haradrim are unchanged in 3.3. It would be interesting to repeat the experiment and see how much difference that made.
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Old September 22, 2011, 11:14   #33
Malak Darkhunter
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I'm Thinking a dwarven rogue with a mattock or pick could be fun
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Old September 22, 2011, 13:50   #34
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Nice job! That was amazingly fast. I'd still be in town haggling over flasks of oil prices.
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Old September 22, 2011, 18:26   #35
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Great Job! i hope ol' Morgy has a sore whipped behind!
Thanks, im sure hell run next time he sees a guy with a whip
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Old September 22, 2011, 18:34   #36
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Nice job! That was amazingly fast. I'd still be in town haggling over flasks of oil prices.
Have some time off this summer, had way too many consumables by the end. I find that some of the late game uniques are scarier than Morgoth actually. Huan, Vecna, Sauron, the Skeleton lord, and i really hate the angels. How did you manage to kill Q anyways? This guy drove me nuts. After i killed him i went down the stairs and took a pretty cool Screenshot of level

Indy 101
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Old September 22, 2011, 18:44   #37
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Congrats!

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Well, finally found Colluin and with it killed all the remaining uniques but the big Q.
Why were you so set on Colluin? It seems there are better cloaks considering you ended up with immunities. Collanon (+3 speed, activation for teleport) or Tuor (Im Acid) in particular seem better for your final kit.

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Interestingly, out of all that off-weapon damage, only Cambeleg and Haradrim are unchanged in 3.3. It would be interesting to repeat the experiment and see how much difference that made.
Haradrim lost its +1 attack and aggravate in 3.3.
Hammerhand (-9), elessar (-7), Vilya (-10+5), Nenya (-8+3) = -(26*6) = -156 dmg/rd
Dmg per round = (489 - 156)*5/6 = 278 dmg per round

Significantly harder in 3.3.
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Old September 22, 2011, 19:18   #38
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Congrats!

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Well, finally found Colluin and with it killed all the remaining uniques but the big Q.
Why were you so set on Colluin? It seems there are better cloaks considering you ended up with immunities. Collanon (+3 speed, activation for teleport) or Tuor (Im Acid) in particular seem better for your final kit.



Haradrim lost its +1 attack and aggravate in 3.3.
Hammerhand (-9), elessar (-7), Vilya (-10+5), Nenya (-8+3) = -(26*6) = -156 dmg/rd
Dmg per round = (489 - 156)*5/6 = 278 dmg per round

Significantly harder in 3.3.
Colluin was one of the items I decided I wanted in my final kit when I started, didn't really think I'd find a suit of pdsm let alone Vilya, and Soulkeeper. I've never played a game to level 99 and not found it so it became an obsessive goal of mine.
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Old September 22, 2011, 19:27   #39
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Yeah looks like it would be wite a bit harder in 3.3 still doable though I think. Found about 6 rings of damage +14 so using those you could be doing 378 per round. Do the rings potentially get up to 20?
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Old September 22, 2011, 19:52   #40
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I was wondering if anyone knows how much damage punching does?
Seems to do as much damage as you have melee-bonus times blows you have without weapons. I once started a Half-Troll warrior and forgot to buy weapon, but it really didn't matter with that STR that gave me damage bonus and several blows with fists alone.
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