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#1 |
Veteran
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,023
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Some Sil issues
Hi,
since everyone around is excited by this new variant, I thought I'd give Sil a try. Here is some first feedback on UI: * compiling the game: there are no compilation instructions at all, I had to figure it out myself. As compiling the game is the only choice on Linux, I'd have appreciated an INSTALL file. I am still not sure whether Makefile.std was the right choice or if I should've used Makefile.gtk. * I edited silx to read SIL_X11_FONT_4=10x20; export SIL_X11_FONT_4, but nevertheless the recall window uses the smaller font. Changing window position work, but the font apparently cannot be changed * the tutorial is great - I wish Angband had something similar * it seems that I have to set "move with hjkl" on every new char, it is not remembered along characters * it is quite unintuitive how to open saved games. Especially the fact that I have to type in myself the name of the old char - who remembers those, when they are random-generated? Moreover, what happens to old savefile when the character dies? They seem to be retained; should I just use the same savefile over and over or new ones? Why isn't the last character opened by default? * it would be good to have in the keyboard shortcut recalled in the "main esc menu", like in most windowing systems - if you read CTRL+S close to the "save" command on the menu, you remember it more easily * since there is room on the left column, it would be nice to spend one more row to write down what the attack and armor/defense stats are. * is there an option to change what the terminals are? I like to have older messages on a window, for instance, and I don't see much use for "combat rolls". * [edit: added] how do I give the command 'L' when I have the roguelike movement keys activated? Please don't think that I hate the game just by looking at the number of things I am reporting - the game looks great at a first play, and I am making these comments to help improving it!
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. Last edited by fph; November 17, 2012 at 19:27. |
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#2 | |||||||||
Knight
Join Date: Jan 2009
Posts: 910
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#3 | |||||||
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Join Date: Apr 2009
Location: Pisa / DL0
Posts: 1,023
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Thanks for the answers, and once again, excellent game!
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#4 |
Knight
Join Date: Jan 2009
Posts: 910
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Ah, I think L might be unavailable given that l is ^l. If you want it, then add it to pref.prf (search for ^l to see where and how to add it). Sorry about that.
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#5 |
Rookie
Join Date: Oct 2011
Posts: 6
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You can hit ctrl-l to get into "look mode" then use hjkl to move to the thing you want to look at. I'm note sure if this does the same thing as the L command is supposed to do...
...Ah, L is the "shift the map around" command (what W does in vanilla when you use roguelike keys). Haven't gotten that to work in Sil, but you can use "look mode" that I described and try to look at something that is off the screen and that mostly works. Last edited by Michael Drinen; November 19, 2012 at 23:04. |
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#6 |
Knight
Join Date: Jan 2009
Posts: 910
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OK, for future versions, I've made W do this, as it was unused.
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#7 |
Adept
Join Date: Sep 2010
Location: Indianapolis IN, USA
Posts: 246
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An interesting bug last night:
I lost my map memory to a Mewlip and was blinded. I was stumbling away from a large group of monsters, bouncing off walls and such, and stumbled into a room (where I'd been before I lost my memory). A bastard sword lying on the floor became visible while I was still blinded. Very weird. |
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#8 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Did you walk over the sword? I think sometimes you might be able to feel what's on the floor. (I could be 100% wrong about that.)
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#9 |
Adept
Join Date: Sep 2010
Location: Indianapolis IN, USA
Posts: 246
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No, I wouldn't have thought that to be unusual. The sword lit up when it was two or three squares away.
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#10 | |
Knight
Join Date: Jan 2009
Posts: 910
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