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#1 |
Rookie
Join Date: Jul 2014
Posts: 14
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Need help around D:40
So I got back into playing angband and decided to take it much more seriously this time compared too my previous attempts. I rolled a Half-Troll Warrior and thanks to an early ego shortsword I had a relatively smooth earlygame now I find myself around Dungeon level 40 and I have no real idea what I should be doing. It seems I constantly run into huge groups of Gravity and Impact hounds which start blasting me and making life generally miserable and I'm not sure what to do about it. I attached my character log-file I think so any assistance would be appreciated.
Code:
[Angband 3.5.0 Character Dump] Name Ritel Age 29 Self RB CB EB Best Sex Female Height 7'6" STR: 16 +4 +3 +7 18/120 Race Half-Troll Weight 12st 4lb INT: 11 -4 -2 +3 8 Class Warrior Turns used: Wis: 11 -2 -2 +0 7 6 Title Commando Game 673212 DEX: 18/77 -4 +2 +8 18/137 HP 333/333 Standard 70138 Con: 12 +3 +2 +0 17 16 SP 0/0 Resting 3854 Level 31 Armor [32,+42] Saving Throw 41% Cur Exp 144586 Stealth Bad Max Exp 144586 Melee 3d5,+23 Disarming 55% Adv Exp 180000 To-hit 76,+25 Magic Devices 32 Blows 4.3/turn Perception 1 in 18 Gold 120790 Searching 38% Burden 167.6 lbs Shoot to-dam +22 Infravision 40 ft Speed 2 To-hit 61,+21 Max Depth 2050' (L41) Shots 1/turn Your father was a Stone-Troll Cook. You have slime-green eyes, mangy bright red hair, and green ulcerous skin. rAcid:......+...... Nexus:............. rElec:......+...... Nethr:............. rFire:+.....+...... Chaos:............. rCold:+.....+...... Disen:............. rPois:............. Feath:............. rLite:............. pFear:............+ rDark:............. pBlnd:.........+... Sound:............. pConf:............. Shard:......+...... pStun:............. Light:.....+....... Tunn.:............. Regen:............+ Speed:+............ ESP:............. Blows:............. Invis:.....+...+... Shots:............. FrAct:...........+. Might:............. HLife:............. S.Dig:+............ Stea.:......+...... ImpHP:............. Sear.:.........+... Fear:............. Infra:....+.......+ Aggrv:............. [Character Equipment] a) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2> Found lying on the floor of a labyrinth at 1500 feet (level 30). +3 strength, intelligence. +2 speed. Slays demons, trolls, giants. Branded with flames, frost. Provides resistance to fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Slows your metabolism. Combat info: 4.3 blows/round. With +2 STR and +0 DEX you would get 4.5 blows With +0 STR and +2 DEX you would get 4.7 blows Average damage/round: 230.8 vs. demons, 230.8 vs. trolls, 230.8 vs. giants, 230.8 vs. creatures not resistant to fire, 230.8 vs. creatures not resistant to cold, and 146.6 vs. others. b) a Heavy Crossbow of Power (x4) (+6,+22) Bought from a store. c) a Ring of Dexterity <+4> Dropped by a Young multi-hued dragon at 1650 feet (level 33). +4 dexterity. Sustains dexterity. d) a Ring of Strength <+4> Found lying on the floor at 1900 feet (level 38). +4 strength. Sustains strength. e) an Amulet of Infravision <+1> Dropped by a Priest at 1450 feet (level 29). +1 infravision. f) the Star of Elendil <+3> Found lying on the floor of a labyrinth at 1650 feet (level 33). Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Radius 3 light. When activated, it maps the area around you. Takes 61 to 120 turns to recharge at your current speed. Your chance of success is 85.0% g) Studded Leather Armour of Elvenkind (-1) [12,+16] <+1> Dropped by Sangahyando of Umbar at 1450 feet (level 29). +1 stealth. Provides resistance to acid, lightning, fire, cold, shards. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm of Seeing [7,-3] <+5> Found lying on the floor in a pit at 1900 feet (level 38). +25% to searching. Provides protection from blindness. Grants the ability to see invisible things. k) a Set of Caestus of Agility (+0,+3) [5,+4] <+4> Found lying on the floor at 1900 feet (level 38). +4 dexterity. l) a Pair of Mithril Shod Boots of Free Action [8,+6] Found lying on the floor at 1850 feet (level 37). Cannot be harmed by acid, fire. Prevents paralysis. [Character Quiver] n) 23 Bolts (1d5) (+0,+0) Combat info: Hits targets up to 140 feet away. Average damage/round: 102. 25% chance of breaking upon contact. o) 19 Bolts (1d5) (+9,+1) Dropped by a Green naga at 1800 feet (level 36). Combat info: Hits targets up to 140 feet away. Average damage/round: 107.1. 25% chance of breaking upon contact. p) 14 Bolts of Lightning (1d5) (+3,+8) Dropped by a Guardian naga at 1900 feet (level 38). Branded with lightning. Cannot be harmed by electricity. Combat info: Hits targets up to 140 feet away. Average damage/round: 235.6 vs. creatures not resistant to electricity, and 134.6 vs. others. 25% chance of breaking upon contact. [Character Inventory] a) 23 Rations of Food b) a Piece of Elvish Waybread c) 2 Mushrooms of Vigor d) 40 Potions of Cure Light Wounds e) 14 Potions of Cure Serious Wounds f) 4 Potions of Neutralize Poison g) a Potion of Enlightenment h) 3 Potions of Speed i) a Potion of Berserk Strength j) 14 Scrolls of Phase Door k) 4 Scrolls of Teleportation l) a Scroll of Enchant Weapon To-Dam m) 2 Scrolls of Enchant Armour n) 2 Scrolls of Word of Recall o) a Staff of Detect Evil (4 charges) p) a Staff of Teleportation (7 charges) q) a Dogwood Staff You do not know the full extent of this item's powers. r) a Zweihander (3d6) {ego} Conjured forth by magic at 2000 feet (level 40). You do not know the full extent of this item's powers. Combat info: 3.8 blows/round. With +1 STR and +0 DEX you would get 4.0 blows With +0 STR and +2 DEX you would get 4.3 blows Average damage/round: 74.8. [Home Inventory] a) 5 Scrolls of Enchant Weapon To-Hit b) 4 Scrolls of Enchant Weapon To-Dam c) 10 Scrolls of Enchant Armour d) a Scroll of *Enchant Armour* e) a Scroll of Banishment f) a Scroll of Recharging g) 2 Staves of Mapping (18 charges) h) 3 Staves of Teleportation (19 charges) i) a Ring of Dexterity <+2> Dropped by a Young white dragon at 1550 feet (level 31). +2 dexterity. Sustains dexterity. j) a Ring of Constitution <+3> Found lying on the floor in a pit at 1900 feet (level 38). +3 constitution. Sustains constitution. k) a Ring of Resist Fire and Cold Provides resistance to fire, cold. Cannot be harmed by fire, cold. l) a Ring of Acid [+9] Found lying on the floor at 50 feet (level 1). Provides resistance to acid. Cannot be harmed by acid. m) a Ring of Lightning [+11] Found lying on the floor of a cavern at 1550 feet (level 31). Provides resistance to lightning. Cannot be harmed by electricity. n) a Ring of Damage (+0,+7) Dropped by a Forest troll at 1550 feet (level 31). o) 2 Rings of Free Action Prevents paralysis. p) 2 Amulets of Resist Lightning Provides resistance to lightning. Cannot be harmed by electricity. q) the Phial of Galadriel <+3> Dropped by Grishn�kh, the Hill Orc at 750 feet (level 15). Cannot be harmed by acid, electricity, fire, cold. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 13 to 24 turns to recharge at your current speed. Your chance of success is 90.4% r) a Leather Shield of Resist Lightning [8,-4] Dropped by Farmer Maggot in town. Provides resistance to lightning. Cannot be harmed by electricity. s) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+11] <+1> Found lying on the floor of a labyrinth at 1650 feet (level 33). Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. Radius 1 light. When aimed, it fires a magic missile with damage 3d4. Takes 2 turns to recharge at your current speed. Your chance of success is 89.5% t) a Set of Gauntlets of Free Action [3,+5] Bought from a store. Prevents paralysis. u) a Set of Mithril Gauntlets of Power (+5,+1) [6,+7] <+3> Dropped by a Dark elven warrior at 1550 feet (level 31). +3 strength. Cannot be harmed by acid, fire. v) a Set of Mithril Gauntlets of Slaying (+5,+5) [6,+3] Found lying on the floor of a cavern at 1200 feet (level 24). Cannot be harmed by acid, fire. w) a Short Sword of Westernesse (1d7) (+9,+11) <+2, +1> Found lying on the floor at 300 feet (level 6). +2 strength, constitution. +1 dexterity. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 5.0 blows/round. With +2 STR and +0 DEX you would get 5.2 blows With +0 STR and +1 DEX you would get 5.2 blows Average damage/round: 172 vs. orcs, 172 vs. trolls, 172 vs. giants, and 130 vs. others. x) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> Conjured forth by magic at 1550 feet (level 31). +2 dexterity, stealth. Slays orcs, trolls. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. Combat info: 4.7 blows/round. With +5 STR and +0 DEX you would get 5.0 blows With +0 STR and +3 DEX you would get 5.2 blows Average damage/round: 191.3 vs. orcs, 191.3 vs. trolls, and 130.4 vs. others. [Player history] Turn Depth Note 55844 0' Began the quest to destroy Morgoth. 55844 100' Reached level 2 55844 100' Reached level 3 55844 100' Killed Fang, Farmer Maggot's dog 55844 100' Reached level 4 55844 150' Reached level 5 55844 150' Reached level 6 55844 150' Killed Grip, Farmer Maggot's dog 55844 200' Reached level 7 55844 250' Reached level 8 55844 250' Killed Bullroarer the Hobbit 55844 250' Reached level 9 55844 300' Reached level 10 55844 300' Reached level 11 55844 650' Reached level 12 55844 350' Reached level 13 55844 350' Killed Sméagol 55844 400' Reached level 14 55844 400' Killed Lagduf, the Snaga 55844 400' Killed Brodda, the Easterling 55844 500' Reached level 15 55844 0' Killed Farmer Maggot 55844 600' Reached level 16 55844 600' Reached level 17 55844 700' Killed Ufthak of Cirith Ungol 55844 700' Reached level 18 55844 700' Killed Boldor, King of the Yeeks 55844 700' Killed Orfax, Son of Boldor 55844 700' Reached level 19 55844 750' Reached level 19 55844 750' Killed Grishnįkh, the Hill Orc 55844 750' Killed Golfimbul, the Hill Orc Chief 55844 750' Found the Phial of Galadriel 55844 800' Reached level 20 55844 800' Killed Ulfast, Son of Ulfang 55844 800' Reached level 21 55844 850' Killed Nįr, the Dwarf 55844 850' Reached level 22 55844 1000' Reached level 23 55844 1000' Killed Wormtongue, Agent of Saruman 55844 1100' Killed Mughash the Kobold Lord 55844 1100' Reached level 24 55844 1200' Reached level 25 55844 1200' Killed Bolg, Son of Azog 55844 1000' Killed Angamaitė of Umbar 55844 1100' Reached level 26 55844 1200' Killed Lugdush, the Uruk 55844 1450' Killed Sangahyando of Umbar 55844 1450' Reached level 27 55844 1500' Reached level 27 55844 1500' Found the Pike 'Til-i-arc' 55844 1550' Found the Long Sword 'Elvagil' 55844 1550' Reached level 28 55844 1550' Reached level 28 55844 1550' Killed Beorn, the Shape-Changer 57566 1650' Found the Star of Elendil 57653 1650' Found the Set of Leather Gloves 'Cammithrim' 58387 1650' Reached level 29 58554 1700' Reached level 29 60980 1850' Killed Shagrat, the Orc Captain 62376 1900' Reached level 30 63438 0' Reached level 30 67148 1950' Killed Vargo, Tyrant of Fire 67148 1950' Reached level 31 68659 2000' Killed Ulwarth, Son of Ulfang [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : no (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : yes (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : yes (birth_keep_randarts) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Last edited by Rikter; July 7, 2014 at 23:20. |
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#2 |
Swordsman
Join Date: May 2012
Posts: 296
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I'd recommend posting your character up on the ladder, and then copy/pasting the output from the ladder inside [CODE] tags (can click on the # on the toolbar above the reply). Having it formatted this way makes it a helluva lot easier to read.
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#3 |
Rookie
Join Date: Jul 2014
Posts: 14
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Made those changes wasn't entirely sure how to go about posting a log in the first place.
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#4 |
Knight
Join Date: May 2007
Location: US
Age: 44
Posts: 730
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I would avoid those types of hounds, escpecially gravity hounds until you get some speed and find a big damage weapon. i just won recently with a half-troll warrior and DL40-70 was pretty tough until I started building my end-game kit. At your point I was concentrating on stat gain and finding speed items, speed becomes really important where you are now. Best thing to do if you absolutley have to engage them is to retreat or lure them into a corridor where you can hide around a bend and only face them 1 at a time. It's best to avoid gravity hounds in general even when you become strong they are a real pain. You are at the point of the game where you have to be selective about what you engage...angband is partly about knowing what to fight and win to fight.
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#5 |
Swordsman
Join Date: May 2012
Posts: 296
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You're actually in pretty good shape for your depth right now. As far as those hounds are concerned, they are definitely to be avoided. You're also missing Nexus resist, so Nexus hounds are definitely to be avoided as well. A bad stat swap, in your case wis getting swapped with dex, is just about as bad as an insta death. You shouldn't have to worry too much about poison breathers yet, but it might be possible for some OOD stuff like Drolems or Ancient Green Dragons to pop up. Those will 1 shot you currently with your hp pool and lack of poison resist. Make sure to avoid those.
Right now your biggest concern is finding stat potions and artifacts. Obviously you want to max your strength, dex, and con as quick as you can. I usually find this section of the game to be the most difficult, particularly for warriors. Early game you can more or less walk through everything, and late game you tend to have enough gear to where you can walk through everything. Mid game for warriors, you're going to encounter a lot of things that are too dangerous to fight. Make sure you make good use of detection. With any luck you'll find a Rod of Detection soon. If not, make sure you stock up on Detect Evil staves and pay close attention to your surroundings. Around this time of the game, turning a corner blind could potentially lead to an insta death if you're not careful. |
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#6 |
Adept
Join Date: Oct 2007
Posts: 129
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I had my first winner recently, and I found D40 -> D60 is the death zone. If you can survive that, D60 - D98 is more or less 'more of the same'.
My recommendations: (very much conventional wisdom so nothing new here, really just echoing other posters in this and other threads)
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#7 |
Rookie
Join Date: Jul 2014
Posts: 14
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Should I keep going down to try and find these resists or should I just hang around D:40 and hope? I've wanted poison resistance for quite awhile but no luck.
EDIT: Just found Telepathy on a Metal Cap on D:41 so that's one less problem. Also is shards more applicable or Disenchant resist I assume shards EDIT 2: By Double Resists do you mean temporary and normal resists or two things with resistance to an element? Last edited by Rikter; July 8, 2014 at 00:43. |
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#8 | |||
Adept
Join Date: Oct 2007
Posts: 129
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Quote:
Drolems are your most likely killer currently, as it breathes poison gas for over 700 HP, and will not show up in telepathy as it's a constructed dragon (mindless). Other creatures that are not green or obviously 'poisony' are also dangerous for the same reason - multihued dragons, aether hounds, etc. Quote:
Having two pieces of gear that give the same resistance is of no benefit. Quote:
I'd suggest going down, but more slowly and cautiously than you would otherwise. I'd be more reluctant to go into vaults; and I'd be quicker to use an escape or listen to the voice of caution when you don't feel comfortable in a level. Knowledge is your friend in Angband - if you know what is about you, and what it can do, then you can make the right call - and so adventure safely even if you don't have all the gear you'd like to feel safe. |
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#9 |
Swordsman
Join Date: May 2012
Posts: 296
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You're not at the point where poison resist is super crucial yet, assuming you're careful. You'll definitely need it by the time you get down to about dlvl 60 or so. I'd keep going down, but cautiously.
Disenchant resist generally only comes into play when fighting uniques. Many of the more melee oriented uniques that you come across at that point will hit to disenchant. I usually don't worry about having it built into my normal kit, but I'll generally carry something around as a swap that has it. The only "double resist" in Angband is normal resist + temporary resist. Unlike some of the other variants, resists from your gear don't stack - you either have it or you don't. Having the same resist on multiple pieces of gear does nothing for you. That being said, there are some uniques that can breathe elemental damage for 1600 unresisted, so even with resist that's a crap ton of damage. Fortunately nothing that breathes for that much should show up for you for quite some time yet. There are however Scatha and Itangast which could show up in vaults pretty soon who can breathe cold and fire respectively for roughly 700 or so unresisted. |
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#10 |
Rookie
Join Date: Jul 2014
Posts: 14
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I found a Ring of Resist Poison so I assume I just wear it and proceed cautiously hoping to eventually replace it with something less awkward?
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