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Old August 27, 2021, 23:33   #61
swim
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Confirmed the crash is gone in my previous save. I'm going to start one from scratch now to test that too.
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Old August 27, 2021, 23:41   #62
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Well done! I'm updating the android port.
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Old August 27, 2021, 23:42   #63
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Quote:
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The latest builds should not have the crash on moving house, thanks to backwardsEric for finding and fixing the bug.
Cuboideb deserves most of the credit for the question above about the compiler; that's what triggered looking for side effects from using --enable-release. Without that, I probably would have read the assert(cave_find(...)) line a dozen more times and still not have realized there was a problem.
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Old August 27, 2021, 23:44   #64
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Cuboideb deserves most of the credit for the question above about the compiler; that's what triggered looking for side effects from using --enable-release. Without that, I probably would have read the assert(cave_find(...)) line a dozen more times and still not have realized there was a problem.
Let's just say we're all very clever except me
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Old August 28, 2021, 00:01   #65
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Thanks everybody!
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Old August 28, 2021, 00:24   #66
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So far so good. Thanks everybody. I am really really enjoying this game.
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Old August 28, 2021, 03:18   #67
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Hey Nick, I'm not sure if this is a bug or not but I've noticed that rings and amulets seem to be auto ignored as soon as I walk directly over them, even before I have identified them. I just started a brand new character, and I saw a ring lying on the ground in the wilderness. As soon as I walked to it, it said Ring of Utility <ignored> then disappeared before I even had a chance to look at it, but I still hadn't identified any runes identified yet since the character was new. I also don't have the option to know all runes turned on. I remember a similar thing happened with an amulet the other day.
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Old August 28, 2021, 03:41   #68
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Hey Nick, I'm not sure if this is a bug or not but I've noticed that rings and amulets seem to be auto ignored as soon as I walk directly over them, even before I have identified them. I just started a brand new character, and I saw a ring lying on the ground in the wilderness. As soon as I walked to it, it said Ring of Utility <ignored> then disappeared before I even had a chance to look at it, but I still hadn't identified any runes identified yet since the character was new. I also don't have the option to know all runes turned on. I remember a similar thing happened with an amulet the other day.
Thanks for the report. This has been an issue for a bit; I thought it was fixed, but apparently not.
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Old August 28, 2021, 21:03   #69
Ingwe Ingweron
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Maybe ask Pav to update the Variants page so that 2.0.0 shows as the current version and that it links to the right place to download.
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Old August 28, 2021, 22:37   #70
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average damage/round on weapons information does not update when @ wears jewelry (combat rings, physical prowess rings, etc.). How does one choose what to wield without accurate damage/round information?
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