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Old February 5, 2018, 11:13   #91
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Originally Posted by PowerWyrm View Post
You should try using stat_add instead of stat_ind and you can probably remove all the hacks
Yeah, I thought of that, but having already got this wrong three or four times I decided to keep it to something I knew would work.
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Old February 6, 2018, 01:43   #92
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Confirmed fixed. Now working as expected.
Sadly, there is still a bug (I believe), where I have made hypothetical increases to STR and DEX become actual increases. I will try to get a fix to this out soon, but until then it's a massive exploit.
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Old February 6, 2018, 08:46   #93
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Sadly, there is still a bug (I believe), where I have made hypothetical increases to STR and DEX become actual increases. I will try to get a fix to this out soon, but until then it's a massive exploit.
You should leave that as a feature and make all fighters think they are Goku
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Old February 6, 2018, 10:28   #94
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Bug now fixed (I think), new builds on the nightlies page.
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Old February 11, 2018, 05:22   #95
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Something still seems off on the runeid for Element rings and Bodykeeping rings. For example, =Ice activated gives temp cold resistance, and description of ring says it provided cold resistance, but the rune remains unknown unless attacked by something cold. Likewise, the =bodykeeping descriptions says it sustains Str, Dex and Con, but the runes aren't learned unless attacked by the particular stat draining trap or stat draining monster. This is on the nightly master.
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Old February 12, 2018, 09:29   #96
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Ring Of Digging still doesn't id correctly. You need to activate it for the effect, even if wearing it allows you to break granite with a whip .. you should learn the run of digging by digging, not by casting S2M.
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Old February 12, 2018, 10:23   #97
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Ring Of Digging still doesn't id correctly. You need to activate it for the effect, even if wearing it allows you to break granite with a whip .. you should learn the run of digging by digging, not by casting S2M.
Are you sure you're playing 4.1.2? Because putting on a Ring of Digging does ID it - I just tested it.
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Old February 12, 2018, 10:56   #98
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Originally Posted by Ingwe Ingweron View Post
Something still seems off on the runeid for Element rings and Bodykeeping rings. For example, =Ice activated gives temp cold resistance, and description of ring says it provided cold resistance, but the rune remains unknown unless attacked by something cold. Likewise, the =bodykeeping descriptions says it sustains Str, Dex and Con, but the runes aren't learned unless attacked by the particular stat draining trap or stat draining monster. This is on the nightly master.
I'm assuming this is with flavours known at birth but runes not known. That is such a weird set of options to choose - why would anyone do that??

*hides from Gwarl*
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Old February 12, 2018, 16:15   #99
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I'm assuming this is with flavours known at birth but runes not known. That is such a weird set of options to choose - why would anyone do that??

*hides from Gwarl*
Yes, not a bug then.
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― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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Old February 13, 2018, 08:53   #100
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You should just group those two options, one without the other makes no sense.
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