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#1 |
Rookie
Join Date: Sep 2018
Posts: 1
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Composing music for Sil
I thought it would be super cool if there was a commodore 64 horror-esqe soundtrack for Sil. I was thinking it could be a basic theme that is added to depending on what is happening around you.
For example: basic theme- No enemies in sight + 1 instrument - in the presence of unaware/sleeping enemies (in your sight) + 2 instruments- if confident monsters= 1 and aggressive monsters= 2 and the sum number of those in your sight is <4 + 3 instruments- the above value about confident and aggressive monsters is >4 etc... With enough work the theme could change every 5 floors. I have one song i made in the style I am imagining I made about a year ago. It can be heard here. https://soundcloud.com/iatethefood/t...breaking-backs My understanding of music and how to use a DAW has improved since then; I am posting here in hopes that once completed this music could be put in the game as y/n option. (yeet) Throw me ideas if you want! |
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#2 |
Knight
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 963
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That would be cool! I wonder if the Sil song mechanic can be included in it or if the sound would be too messy. <start singing Song of Slaying> <badass metal riff added to the track>.
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#3 |
Rookie
Join Date: Nov 2017
Location: Argentina
Posts: 1
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i think that would destroy the immersion and role-playing aspects of the game. Sounds like something that could be in a more AAA game like shadow of mordor, sometimes i like to wonder and imagine what would the songs sound like, besides they are elvish so i asume they would sound somewhat alien but perfect at the same time for our mere human ears
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in-game music |
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