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#1 |
Rookie
Join Date: Jul 2013
Posts: 9
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[Sil] Inventory advice
Hi all! I've been (very slowly) playing Sil for almost a year now, and it's a lovely game. The deepest I've gotten is around 850'. I am also new to the Angband tradition of roguelikes; in particular, the inability to create stashes coupled with extremely limited inventory space has been tricky to deal with. After the early levels, I've found that the most difficult decisions by far are deciding which items to leave behind. Especially when cool artefacts start dropping all over the place.
I have a fairly promising Feanorian going now, and I've already had to make lots of tough item decisions with him (it was painful to drop so many staves). But now I'm stuck. To spare myself the agony of staring at the screen any longer, I would love to get some insight into which items are actually essential and which ones I am probably overvaluing. What should I be thinking about when choosing what to keep? General advice on handling the later levels and how to improve this character would also be much appreciated. Thanks for reading! ![]() |
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#2 |
Veteran
Join Date: Jan 2012
Location: East Coast, U.S.
Age: 38
Posts: 1,100
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I'd toss the weapon of Fury as it does aggravate monsters. If you have enough EXP, get Focused Attack + Concentration as this will make fighting easier.
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#3 | |
Knight
Join Date: Jan 2008
Posts: 526
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Quote:
I would dump the axe, you're never going to use it. Similarly, you're either going to want the leather armour OR the mail corslet. It doesn't make sense as a swap.
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#4 |
Rookie
Join Date: Jul 2013
Posts: 9
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The Fury weapon has indeed been super useful for luring intelligent enemies into corridors. Thanks to Hugo's suggestion, I decided to craft an artefact dwarf mask with Concentration, and that was pretty nice for fighting Delthaur.
I've gotten a little deeper now and again I'm at a bit of a loss; any new suggestions on which items are least important? ![]() |
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#5 |
Adept
Join Date: Sep 2010
Location: Indianapolis IN, USA
Posts: 246
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If it were me, I'd fill both my lanterns to max capacity and ditch any remaining oil flasks. At that depth I'm finding lanterns to cannibalize regularly enough that light has never, ever been a problem. With two full lanterns I think you're carrying more light-turns than you've played so far.
You also have a lantern of True Sight. You can ditch that last potion. I also don't usually carry Potions of Clarity or a shovel, but your mileage may vary. You're carrying four swapping weapons - ditch whichever one you're using least frequently (in my case it would be the sword of Final Rest). |
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#6 |
Knight
Join Date: Jan 2008
Posts: 526
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Having a digger in your inventory can save your life (One errant earthquake attack can make it impossible to leave the level without a digger or freedom, as I painfully discovered once)
Also, the weapon of final rest is his only carried source of free action, which is a good reason to carry it around to me.
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,993
Donated: $40
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Not to mention that you need something both heavy and non-aggravating in the endgame.
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#8 | |
Veteran
Join Date: Jan 2012
Location: East Coast, U.S.
Age: 38
Posts: 1,100
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Quote:
With a Strength of 4, I'd start getting Charge, Momentum, and Follow-Through. Go for Opportunist so that you can smackdown any fleeing monsters. Get Dodging too because it gives an extra +3 Evasion while fighting, or something like that. If you plan to get nothing else from Stealth tree besides Opportunist, go for Crowd Fighting...very helpful in endgame when you get surrounded by many Troll Guards and other 'clowns' brought to us by the RNG. I think Critical Resistance is good even if your Evasion well into the 20s. I'd get the CON point to give my HP an extra cushion. I once had a character who got instakilled by Morgoth with a full HP of 49(?). Boy, that was lame. Majesty is somewhat helpful as well. In the end, you should get the Song of Sharpness to make getting Sil #1 out easier. If this is going to be your 1st win, just take only ONE Sil, and RUN! Also: I'd post the character onto the Sil Ladder. This will make it more noticeable and you'll get even more feedback! Last edited by HugoTheGreat2011; July 23, 2013 at 05:45. |
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#9 |
Knight
Join Date: Jan 2008
Posts: 526
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I randomly had the idea that it would be interesting if you'd slowly suffocate if you're stuck in an area with no stairs (-> walls and rubble have blocked the way to all stairs). It would give a unique death message and make dying due to being trapped feel more meaningful rather than having to wait and starve to death or suicide/quit. It might make fighting Morgoth slightly more scary too.
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#10 | |
Knight
Join Date: Jan 2009
Posts: 904
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