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#1 |
Scout
Join Date: Oct 2017
Posts: 32
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Show monster hit rates in lore
I've created a PR to show the chances of each monster attack hitting you in the monster lore. It's useful to show players the effectiveness of their AC versus the monsters they're facing. Since most monsters have duplicates of the same blow type, it's overly verbose, unfortunately.
Here's an example of the attack section for an AC 116 character looking at the Forest Wight: It can hit to attack with damage 1d6 with a 36 percent chance to hit, hit to attack with damage 1d6 with a 36 percent chance to hit, and touch to lower experience with a 23 percent chance to hit. And the same block with AC 78: It can hit to attack with damage 1d6 with a 56 percent chance to hit, hit to attack with damage 1d6 with a 56 percent chance to hit, and touch to lower experience with a 48 percent chance to hit. What do folks think about this change? |
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,353
Donated: $60
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If you're trying to be less verbose, how about:
It can hit to attack with damage 1d6 (56% hit chance), hit to attack with damage 1d6 (56% hit chance), and touch to lower experience (48% hit chance).
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Knight
Join Date: Apr 2009
Location: Berlin / Italy
Posts: 673
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Shouldn't touching an enemy be easier than hitting it?
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Dive fast, die young, leave a high-CHA corpse. -- You read a scroll labeled 'lol gtfo' of Teleport Level. |
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#4 |
Prophet
Join Date: Dec 2009
Posts: 8,610
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Depends; maybe the wight has a weapon they use for their normal attacks, but has to use a hand to make the touch attack.
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