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#31 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,783
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Some progress. Got a super rough racial list, mostly placeholders so I can test & see how the numbers change things. I went with a compromise on xp penalties: 100% base race, 110% strong race, 125% high elf... About 1/10 of the way through a 1st pass on the monster list. The 1st list is going to be a massive mishmash of things while I test every gimmick I can think of to learn what everything does. I'll try & get iconic O monsters to spawn more regularly then visitors at least & do a more authentic list when the mechanics look more similar.
Some weirdness. Capitalization is inconsistent (monster are lower-case, but they are capitalized in friends: ) . However the game wants to spit the dummy if I use Desc instead of desc, figures. Seems almost every non-unique humanoid is marked as male. Puzzled as to the reason, so started removing the flag to see if anything breaks. Edit: I saw nothing on silver jelly to make it do what it does. Somewhere else? Lighting code? Edit2: I tried using the kobold shaman(not in O) as mini-boss kobolds & they still mob-gen in pits. I assume that's sets elsewhere? Last edited by wobbly; July 3, 2018 at 06:21. |
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#32 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,783
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Hmm so worked out what doesn't work. I'm going to have to convert the old list by hand unless someone has a better suggestion? V and O have a non-linear relationship between AC.
At depth 1:approx. 1.5x Depth 10: 2 - 2.5x 50:3-3.5x 90+:3x Morgoth's hp doubled. Most of the other big guys it's about 1.33x |
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#33 |
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Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,783
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From player attack.c:
/* Power competes against armor */ return randint0(chance) >= (ac * 2 / 3); I can't find ac used anywhere else, was this just a hack to scale all of the monsters at once or is ac used somewhere else? It's (*2/3) not in O but it lines up the ACs for the bottom part of the monster list. Maybe this is good news? Maybe I can use Vanilla ACs & just adjust the top half of the list? Last edited by wobbly; July 9, 2018 at 11:45. |
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#34 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
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@wobbly--i don't know when that was added. It was certainly present in 3.0
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#35 |
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Join Date: May 2012
Location: Adelaide, Australia
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Ok worked it out. I'm using FAs monster list for now. I've converted the format to V & stripped out the monster mana. I'll add them in to a V list 10 dlvls at a time & remove broken flags & spells. Bronze worms will be flagged BR_WALL for now. Vs hydra will come across, I'll make them rare & see if that'll mostly spawn them in pits. All the humans will likely be replaced with Vs version because they're already flagged. Compos's silver worm (breathe inertia) will come across & a bunch of things with tails (like giant salamander, young+ dragons) will gain a tail-slap in melee. I'll just keep a pure copy before I add anything in.
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#36 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,783
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After feedback on whether to keep any of the following;
with vanilla id. I'm keeping Vs mouse ring. It's a nice design Edit: Also a good candidate monster to drop ?recall Edit2: Perhaps healers & master rogues? Maybe master rogue should leave level when it steals? Is there an easy way to do that? Last edited by wobbly; July 13, 2018 at 16:15. |
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#37 | ||
Prophet
Join Date: Dec 2009
Posts: 8,610
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Quote:
Quote:
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#38 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,353
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If you're talking about O, and keeping V-style curses, ditch them. FA jewellery works kind of like randarts, so you'd have to decide whether to do that or not; the simple way would be just to keep V jewellery.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#39 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,783
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I'll use Vs for now & just remove a few that don't fit.
I think I have a clearer idea what I'll do with the specialties. Nick swapped rogue & ranger hps. Instead I'll bring back athletics and you can choose to have hps on either. So with athletics paladin hps=old warrior rogue/ranger=old paladin, but that'll be a choice vs a spell realm. Rogues will pick necromancy for the old assassin & I'll use blackguards. So will need something to differentiate bookless paladins and warriors. Rogues and rangers still have natural niches. |
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#40 |
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Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,783
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So Sangs combat code seems to be Os with a bunch of extra stuff. So I'll see if I can bring bits of stuff from that across even if I don't use it. It's got a bunch of stuff for bookless paladin at the least
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