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#31 |
Rookie
Join Date: Feb 2017
Posts: 24
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Yes, my proposed solution is to give ESP in place of detect monster. There would be no real difference between giving ESP to any character with experience level high enough to learn detect monster and the way things work currently. Similarly, there would be no difference between some kind of ESP evil only and detect evil. Yes, theoretically it is a sop to lazy players who just want to have fun rather than hitting their detection button every ten turns and using their noggin to figure out where the monsters are between casts, but I think it would be okay.
I don't know what to make of a claim to the authority of being among the best players in the world, while also claiming to frequently die while having detection and resting. Amazing to me. Also, I can't speak for anyone else, but I do, in fact, sometimes use detection during the Morgoth fight. Why the hell wouldn't you? Last edited by gameplay appreciator; July 7, 2017 at 23:22. |
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#32 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,168
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Well ok you've convinced me. Permanent halved speed with a continuous 1sp mana drain is the best way to play. Anything else would just be lazy.
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#33 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,340
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I think it's time to change this thread title to "dick-swinging issues in current V."
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#34 |
Adept
Join Date: Jun 2012
Posts: 206
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Who else is glad that mushroom patch has come back to save Angband?
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#35 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 52
Posts: 6,960
Donated: $60
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Thanks, my memory was failing me
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#36 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,340
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Perfect opportunity for a memory moss joke, lost
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__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#37 |
Adept
Join Date: Jul 2015
Posts: 144
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Honestly, it would be kinda cool to have Dungeon Crawl Stone Soup on top of a non-shit codebase like Vanilla Angband.
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#38 |
Knight
Join Date: Jul 2009
Location: Prague,Czech Republic
Posts: 805
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I would like to note that the current Comp character is a mage, and if you want to conserve turns, whether it's to avoid spawns or in an attempt to do well at the Comp, you end up rationing 1 mana for a while, let alone the 6 that actual detect monsters costs. It's a non-trivial expenditure, especially if you ever want to use your mana for something other than detection (though to be fair, there isn't necessarily a good reason to, since devices are pretty powerful and Recharge is a thing).
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