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Old July 10, 2017, 16:44   #11
Philip
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Eh, hounds are a lot less horrible than they used to be. If you really want the 6-8 level feeling, get away from them. You presumably have either Teleport, Portal, enough dps to kill them, or at the very least a staff of Teleport.

Better still to view it as an object lesson in when to hold them and when to run. Level feelings are treacherous and the 8 is rather unlikely to be useful to you.

If Radagast is underwhelming, maybe boost it to +2 WIS and give it +2 INT as well? They are the shoes of a wizard, after all. I oppose "stick two egos onto each other" artifact design, so I would rather it not be just shoes of stealth and stability. You could also give them an activation. Magic Mapping, perhaps?
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Old July 10, 2017, 18:09   #12
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Old July 10, 2017, 18:56   #13
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Create forest or summon animals, pls!
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Old July 10, 2017, 19:23   #14
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Create forest or summon animals, pls!
Your boots glow a deep green. -more-
The Giant Yellow Scorpion stings you.

(Vanilla doesn't have coaligned monsters. )
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Old July 10, 2017, 21:32   #15
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Create Forest is sure an interesting idea though. Is it too powerful? It's sort of like Create Doors except that once a monster opens a door, every monster behind it can see you again, but with this, you could happily sit right next to a monster and it would be the only thing that could see you. That seems to be too powerful to me, since it trivializes the whole "find a good place to fight" thing when you can just sit in a corridor next to a tree.
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Old July 10, 2017, 21:42   #16
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Poschengband has it. Most breathers can destroy them but it's still a ridiculously good spell. If you can spam it then it becomes incredible for rorting a lot of dangerous enemies. Though an activation might be a little more balanced.
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Old July 10, 2017, 22:00   #17
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In general, @'s ability to manipulate the dungeon is one of the most powerful things they have going for them. Being able to tunnel, create doors, create Glyphs of Warding, etc. are all powerful utility abilities.

So I guess the question then becomes -- how powerful do you want these boots to be? Giving them a Create Doors activation could be interesting, albeit not especially thematic.
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Old July 10, 2017, 23:29   #18
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Quote:
Originally Posted by Derakon View Post
Your boots glow a deep green. -more-
The Giant Yellow Scorpion stings you.

(Vanilla doesn't have coaligned monsters. )
Yet! (I was joking, but not really.)

Quote:
Originally Posted by Philip View Post
Create Forest is sure an interesting idea though. Is it too powerful? It's sort of like Create Doors except that once a monster opens a door, every monster behind it can see you again, but with this, you could happily sit right next to a monster and it would be the only thing that could see you. That seems to be too powerful to me, since it trivializes the whole "find a good place to fight" thing when you can just sit in a corridor next to a tree.
The solution to this is to add DL20 disintegration breathers. (I'm joking, but not really.)
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Old July 11, 2017, 08:12   #19
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So I guess the question then becomes -- how powerful do you want these boots to be?
well, radagast is one of the most powerful creatures on middle earth. he may have gone a bit loopy but he's still up there with the strongest badasses.
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