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Old July 26, 2011, 12:29   #1
PowerWyrm
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[3.3] Bug in cavern level generation

After implementing cavern levels for my variant and using the DM character to generate some cavern levels, I found out that these levels were missing their border permawalls. The reason seems to be clear_small_regions() reverting border walls to basic granite walls.

To check if the problem was present in the latest Angband source code, I downloaded the latest 3.3 build (23/07), entered debug mode, dove a character to Dlvl 20, generated a cavern level, used debug mode to enlighten it and... no border permawalls on the level.

I think this should be fixed before releasing 3.3, as it is quite severe...
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Old July 26, 2011, 14:00   #2
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Quote:
Originally Posted by PowerWyrm View Post
After implementing cavern levels for my variant and using the DM character to generate some cavern levels, I found out that these levels were missing their border permawalls. The reason seems to be clear_small_regions() reverting border walls to basic granite walls.
Ouch! Good catch!

I'll look at this right away. I agree it should block 3.3.
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Old July 27, 2011, 04:28   #3
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This is fixed in 5805e3f.
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Old July 27, 2011, 18:08   #4
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Quote:
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This is fixed in 5805e3f.
is that legit?
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Old July 29, 2011, 02:04   #5
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is that legit?
No. It's proleet.
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Old July 29, 2011, 02:40   #6
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Originally Posted by Napsterbater View Post
No. It's proleet.
Last time I checked, proleet was not yet in the urban dictionary.
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Old July 29, 2011, 14:16   #7
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Last time I checked, proleet was not yet in the urban dictionary.
So, what does proleet mean, if it means anything?
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Old July 29, 2011, 15:04   #8
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So, what does proleet mean, if it means anything?
http://translate.google.co.uk/transl...%26prmd%3Divns
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Old July 29, 2011, 16:43   #9
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OK, that did not work, but my Dashboard translator translated it as vulgar.
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Old July 29, 2011, 22:23   #10
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Elite professional gaming, I suppose.
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